AFAIK Zen+/Navi APU does not exist, only Zen2 and Navi (end of the year release).
Also I struggle, really do, to find any hardware that could pack 18Gbps GDDR6 chips as SYSTEM memory. It would be unprecedented for laptop or PC. For laptop, because its completely counterproductive (much higher TDP/costs and actually worse perf then 16GB of DDR4) and for PC because APU with 16GB GDDR6 at 18Gbps would be....completely puzzling? You would provide APU based PCs only for low end, whats the reason of incredibly high powered APUs in PC when you can go discrete?
Weird thing is, these are absolute fastest chips Samsung makes and are yet to be found in any product. Even high performance GPUs such as 2080S have 16Gbps chips. These speeds almost sound too much even for a console, but not for a console with "narrow" bus. For 256bit bus, slightly downclocked 18Gbps would bring 528GB/s of bandwidth. Would leave 440GB/s for GPU alone...
Yes I would say ~9TF. Its upper limit of what I thought because it seems Zen2 in consoles will have alot of cache removed, therefore even lower TDP and more die space for CUs. But I think PS5 is 100% ~320mm² so not more then 40CUs.Most compelling argument I've seen so far. In theory how powerful is "this machine", around 9tf ?
Man I wanna talk here more but its the same back and forth about TFs over and over and over and over and over again. The sooner something is shown the better.
Even with the poll, the same information is regurgitated. However, it's not just here.That's what I Been saying, it's actually annoying me bcus I'm walking in hoping for new info but then I see the same shit being said over and over![]()
Yes I would say ~9TF. Its upper limit of what I thought because it seems Zen2 in consoles will have alot of cache removed, therefore even lower TDP and more die space for CUs. But I think PS5 is 100% ~320mm² so not more then 40CUs.
IMO, with RT hardware and SSD, very powerful.
Considering its closed box and all, I think we would get absolutely incredible looking games worthy of $499.
Tbh I think we pretty much know what PS5 will look like. Gonzalo/Flute and PCB leak narrow it down incredibly well.
Yes I would say ~9TF. Its upper limit of what I thought because it seems Zen2 in consoles will have alot of cache removed, therefore even lower TDP and more die space for CUs. But I think PS5 is 100% ~320mm² so not more then 40CUs.
IMO, with RT hardware and SSD, very powerful.
Considering its closed box and all, I think we would get absolutely incredible looking games worthy of $499.
Tbh I think we pretty much know what PS5 will look like. Gonzalo/Flute and PCB leak narrow it down incredibly well.
9TF is around 13TF GCN. IMO more then what many thought was possible half a year ago.I'm kinda in the same boat as SonGoku, I think 9 tf just isn't enough to give a real leap, I have no doubt itll look good but just not sure how much better. 9tf would be about 11-12 GCN,
This logic makes zero sense, considering the fact that Zen uarch has 50% higher IPC than Jaguar. Who says that "code to metal" (which doesn't exist, but let's assume that it does) games won't break due to uarch differences?Another thing to consider is the 1.6ghz base clock which is the same as PS4. Isn't that important for backwards compatibility?
Such clocks would make no sense for some random chinese console.
"To give an example, the GPU of the prior version of the system might run at a GPU clock of 500 MHz, and the current system might run at a GPU clock [156] of 750 MHz. The system would run with [156] set to 750 MHz when an application is loaded that is designed only for the current system. In this example, the cycle counter [CC] would correspond to the 750 MHz frequency (i.e., it is a true cycle counter). When a legacy application (i.e., an application designed for the prior version of the system) is loaded, the system [100] may run at a frequency slightly higher than the operating frequency of the prior system (e.g., with [156] set to 505 MHz). In this backward compatible mode, the GPU spoof clock [135] would be configured to run at 500 MHz, and the cycle counter CC would be derived from the spoof clock, thus providing the expected value to the legacy application."This logic makes zero sense, considering the fact that Zen uarch has 50% higher IPC than Jaguar. Who says that "code to metal" (which doesn't exist, but let's assume that it does) games won't break due to uarch differences?
Besides, it's a stupid idea if you want to push PS4 games with unlocked framerates to rock solid 60 fps.
PS4 Pro has no problem running all unpatched PS4 games at 2.13 GHz with boost mode, so it's fair to assume the PS5 will be able to run all PS4/VR games at 3.2 GHz.
If you believe in St. Gonzalo of the Heavenly Flute, then not only has that something been shown, it's been fully revealed.Man I wanna talk here more but its the same back and forth about TFs over and over and over and over and over again. The sooner something is shown the better.
I had to make some concessions for cooling, but I came up with a few designs. Hope people like it.I bet the casing design will be qyite the looker too.
I'm kinda in the same boat as SonGoku, I think 9 tf just isn't enough to give a real leap, I have no doubt itll look good but just not sure how much better. 9tf would be about 11-12 GCN,
9TF is around 13TF GCN. IMO more then what many thought was possible half a year ago.
I had to make some concessions for cooling, but I came up with a few designs. Hope people like it.
Yes I would say ~9TF.
Nope. I always said 8.3-9.2TF (36 or 40CUs at 1800mhz).Not long now and you'll be in the double digits.
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Its not voodo. Navi XT (that doesnt hold its boost clocks) easily beats Vega64 which is 12.6TF card and pretty much matches R7 (13.8TF)and here we go again, some voodoo in this thread shit going in loops.
The one on the bottom left will keep me warm all night9 TF RDNA is also better than Radeon 5700 .. basically 5700XT territory .. which is 200W territory on it's own (ram included) ..
I had to make some concessions for cooling, but I came up with a few designs. Hope people like it.
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PS4 pro runs patched games perfectly fine in boost mode but Cerny said it himself that you can run non-patched games in boost mode too but there might be unexpected problems.This logic makes zero sense, considering the fact that Zen uarch has 50% higher IPC than Jaguar. Who says that "code to metal" (which doesn't exist, but let's assume that it does) games won't break due to uarch differences?
Besides, it's a stupid idea if you want to push PS4 games with unlocked framerates to rock solid 60 fps.
PS4 Pro has no problem running all unpatched PS4 games at 2.13 GHz with boost mode, so it's fair to assume the PS5 will be able to run all PS4/VR games at 3.2 GHz.
Yes I would say ~9TF. Its upper limit of what I thought because it seems Zen2 in consoles will have alot of cache removed, therefore even lower TDP and more die space for CUs. But I think PS5 is 100% ~320mm² so not more then 40CUs.
IMO, with RT hardware and SSD, very powerful.
Considering its closed box and all, I think we would get absolutely incredible looking games worthy of $499.
9TF $499, bite size APU. Arrogant Sony is back.
Sony has lots of patents:"To give an example, the GPU of the prior version of the system might run at a GPU clock of 500 MHz, and the current system might run at a GPU clock [156] of 750 MHz. The system would run with [156] set to 750 MHz when an application is loaded that is designed only for the current system. In this example, the cycle counter [CC] would correspond to the 750 MHz frequency (i.e., it is a true cycle counter). When a legacy application (i.e., an application designed for the prior version of the system) is loaded, the system [100] may run at a frequency slightly higher than the operating frequency of the prior system (e.g., with [156] set to 505 MHz). In this backward compatible mode, the GPU spoof clock [135] would be configured to run at 500 MHz, and the cycle counter CC would be derived from the spoof clock, thus providing the expected value to the legacy application."
From Sony patent itself.
Do we have any examples of this or is it an entirely theoretical scenario (hence the patent "just in case")?PS4 pro runs patched games perfectly fine in boost mode but Cerny said it himself that you can run non-patched games in boost mode but there might be problems because the games are not coded with this extra juice in mind.
I'm pretty sure they want to avoid problems because games will most likely not be patched by devs themselves like they did for Pro.
And judging by their patent, it's cycles that are important and not IPC.
Sony has lots of patents:
![]()
Sony patent application shows control method that resembles Wii U
Sony filed for an interesting patent in 2010 that shows it has technology that resembles Nintendo’s upcoming Wii U game console. Titled Position-Dependent Gaming 3-D controller, and Handheld as a Remote, the patent shows that the game company is at the very least interested in a controller or...venturebeat.com
Not all of them come into fruition. We know for a fact that PS4 Pro boost mode has no adverse effects. Same for XB1X.
And you still didn't explain how they are going to tackle uarch differences... same GHz doesn't really tell us anything. Different uarch, different IPC/performance. So again: how are they going to emulate Jaguar IPC/cycle behavior?
If Sony was crazy, they'd probably make a big.LITTLE x86 monstrosity (8 Jaguar cores for BC + Zen cores for next-gen games). Remember how the PS2 had the PS1 MIPS CPU embedded? Thank god they don't have to do that anymore.
Do we have any examples of this or is it an entirely theoretical scenario (hence the patent "just in case")?
Don't forget that Cerny also said that they chose Jaguar on PS4 Pro for BC reasons, which sounds like a PR excuse (since the PS5 will have 100% native PS4 BC with Zen 2 uarch, isn't that contradictory?). The truth is that both PS4 Pro and XB1X didn't have enough time to integrate Zen cores in their semi-custom design (PS4 Pro APU was finalized in 2015, 2 years before Zen 1).
Last time I checked, it was during the DOS era when certain games relied on having certain MHz (and the turbo button broke them). That's an arcane programming practice and I seriously doubt anyone uses it these days.
Modern x86 CPUs are impossible to "code to metal", since there's microcode and a CISC/RISC translation layer.
The only way to truly "code to metal" would be if Intel/AMD allowed programmers to have direct access to those internal RISC cores (no microcode/translation shenanigans). Guess why they don't do that? It's because the internal architecture (aka microarchitecture) tends to change a lot from time to time, so there's no guarantee about keeping certain opcodes, which is problematic for BC.
Even stuff like automatically managed caches (versus Cell's local store memory) and out-of-order execution tend to get in the way a lot if you care about absolute determinism.
Sony has lots of patents:
![]()
Sony patent application shows control method that resembles Wii U
Sony filed for an interesting patent in 2010 that shows it has technology that resembles Nintendo’s upcoming Wii U game console. Titled Position-Dependent Gaming 3-D controller, and Handheld as a Remote, the patent shows that the game company is at the very least interested in a controller or...venturebeat.com
Not all of them come into fruition. We know for a fact that PS4 Pro boost mode has no adverse effects. Same for XB1X.
And you still didn't explain how they are going to tackle uarch differences... same GHz doesn't really tell us anything. Different uarch, different IPC/performance. So again: how are they going to emulate Jaguar IPC/cycle behavior?
If Sony was crazy, they'd probably make a big.LITTLE x86 monstrosity (8 Jaguar cores for BC + Zen cores for next-gen games). Remember how the PS2 had the PS1 MIPS CPU embedded? Thank god they don't have to do that anymore.
Do we have any examples of this or is it an entirely theoretical scenario (hence the patent "just in case")?
Don't forget that Cerny also said that they chose Jaguar on PS4 Pro for BC reasons, which sounds like a PR excuse (since the PS5 will have 100% native PS4 BC with Zen 2 uarch, isn't that contradictory?). The truth is that both PS4 Pro and XB1X didn't have enough time to integrate Zen cores in their semi-custom design (PS4 Pro APU was finalized in 2015, 2 years before Zen 1).
Last time I checked, it was during the DOS era when certain games relied on having certain MHz (and the turbo button broke them). That's an arcane programming practice and I seriously doubt anyone uses it these days.
Modern x86 CPUs are impossible to "code to metal", since there's microcode and a CISC/RISC translation layer.
The only way to truly "code to metal" would be if Intel/AMD allowed programmers to have direct access to those internal RISC cores (no microcode/translation shenanigans). Guess why they don't do that? It's because the internal architecture (aka microarchitecture) tends to change a lot from time to time, so there's no guarantee about keeping certain opcodes, which is problematic for BC.
Even stuff like automatically managed caches (versus Cell's local store memory) and out-of-order execution tend to get in the way a lot if you care about absolute determinism.
Take 360 then which was more or less on par with ps3That comparison is apples to oranges, at base level we pretend PS3 had no access to more than half of its programmable compute.
We know GCN punches above its weight compared to terascale so the gap between PS4 and 360 GPUs is even higher than what raw numbers say.Single numbers across disparate architectures don't mean much
There's more to GPUs than poly crunching, the 360 GPU had similar raw numbers but was much more capable due to its unified shader architecture..Efficiency (ie polys per second per million transistors or something) doesn't increase as shaders become more programmable - it actual decreases - I have no way of putting a number on it though
I didn't see any 18GBps chip benchmark you keep mentioning, link?Benchmark posted yesterday with 16GB was with downclocked 18Gbps chips on 256bit bus resulting in 528 GB/s. So more bandwidth then 2080 Super.
Gaming laptops, boxes etc.There is not a single product I can think of that would pack something like this. Workstation laptop?
Funny how one generation is enough to become a trendMakes sense since consoles typically get the lower powered, mobile variant.
Here is where your crazy theory crumblesThis means that they could fit full Navi XT and RT (probably additional 4CUs as well) inside ~320mm² chip.
By nature APUs have integrated GPUs. Doesn't prove its related to consolesnavi lite is an integrated gpu!![]()
I'll take toy story 4 over lion kingIf it doesn't render The Lion King 2019 at 4K60FPS I don't even want to know.
By nature APUs have integrated GPUs. Doesn't prove its related to consoles
I just answered because of the triggered emoji lol, its cool but i don't think it changes anything: Gonzalo went from shitty to slightly less shitty?Thats not the point of the tweet. Point of the tweet is that Navi 10 Lite does not mean its cut down version of desktop GPU.
Thanks for the info, i noticed that too but are you sure that wasn't total ram?To answer you how we know chips are 18Gbps....look at bandwidth write score - 33 which would mean 66GB/s x 8 = 528GB/s total BW. There is no RAM in the world that can provide that BW except 18Gbps (this is downclocked slightly). So not even 16Gbps chips used in 2080S first time in mass production.
Not even the top 5 craziest, there are dual and triple gpu gaming laptops even water cooledCare to explain what laptop in the world has or has ever had 16GB of absolute fastest GDDR6 RAM for system memory?
"OPN" is suspect possibly meaning Orderable Part Number? OEM part?To make things interesting, benchmark has been deleted now.
APUs are just now starting to get any good with Zen2but there has never been a laptop with unified GDDR6 RAM on board.
An APU is best served with one memory pool otherwise it drives up the cost and lose the APU unified pool advantagesThere is a reason why PCs have split RAM, its cheaper, better for battery and obviously performance, since latency for system RAM with GDDR6 would be horrible. So whats the point?
Whats so weird about it? Laptops with high end GPUs have released before, this APU equipped with a midrange GPU is probably cheaperHonestly, it's weird to have a performance laptop with APU with a powerful iGPU like 5700XT and 16GB high-speed GDDR6, and no DDR4 memory. That's a console build. A
5700xt is a midtier GPU and as I've said with Zen2 AMD APUs will be much more popularAPUs are used for low/mid tier solutions in laptops. Find me one single APU that compares to entry level Nvidia GPUs in laptop, let alone top end.
General purpose tasks are not as important to a gaming oriented APU, they would still have decent performanceSure you would rather want 8+8 as general purpose tasks will suffer duo to ~60% higher latency, and costs will certainly be smaller no matter the complexity.
A 340mm2 APU will probably be cheaper than CPU + discrete GPU + RAM setup. It will be a cost effective performance gaming laptop/htpc. That is just apsurd, if we are talking about APU, since APUs have been created as lower tier cost effective solutions,
In other words a market just waiting to be tapped into.Exactly. APUs are for cheap and easy laptops. More capable laptops have separate CPU and GPU
Or a gaming APU for OEMs to use how they see fit (console, htpc, laptop, tablet)It could be another SuborZ+ type console, or Alienware Steam Machine, etc. PS5 still seems most likely to me.![]()
It would still be cheaper than discrete parts, maybe there lies the appealNot only that, this one will have even faster RAM (14Gbps for desktop part, 18Gbps for PC/Laptop APU). Does this sound convincing to you, becuse to me its completely apsurd. Why buy APU with GPU matching desktop part and crippled Zen2?
But its not. There is no appeal in this SonGoku. Literally everything points into different direction.It would still be cheaper than discrete parts, maybe there lies the appeal
This is most likely a gaming apu for sale, not necessarily laptop.
I didn't see any 18GBps chip benchmark you keep mentioning, link?
I had to check at another site but single core write was reported at 33.1 GB/s ..To answer you how we know chips are 18Gbps....look at bandwidth write score - 33 which would mean 66GB/s x 8 = 528GB/s total BW. There is no RAM in the world that can provide that BW except 18Gbps (this is downclocked slightly). So not even 16Gbps chips used in 2080S first time in mass production.
The appeal of a gaming APU is gaming performanceBut its not. There is no appeal in this
It makes no sense for a console, im 99% sure its unrelatedLiterally everything points into different direction.
Im still undecided about this, read some post on ree that speculated hbm, ddr3 etcThey will not be putting most expensive, fastest RAM available in their laptop or PC APU. In fact, RAM in question is not even in the mass production.
16 1GB chips dont make economic sense either.The alternative of buying cutting edge ram and downclocking to a fraction of a percent improvement on commercially available ram doesn't make sense
Are 1GB 18GBps chips even possible? i believe only 2GB chips are privy to those speeds