Next-Gen PS5 & XSX |OT| Console tEch threaD

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Sony is being honest as well with their I/O. As for loading screens going away I'm pretty sure Sony won't hesitate to demonstrate that.
I didn't say Sony were being dishonest with their IO, I said Sony said one thing, and then delivered something less than that, in typical PR fashion. It's honest that Sony showed us the real game, complete with stutters, but I'm not a fan of being told one thing, and then shown something else. I applaud Microsoft for saying "fast loading" and then delivering fast loading, rather than saying "no loading" and then just delivering "fast loading". In about a year, I suspect I'll be critical of Microsoft touting the XSS as a 1440p machine, because it reads as a 1080p machine to me. But, time will tell on that one.
 
I didn't say Sony were being dishonest with their IO, I said Sony said one thing, and then delivered something less than that, in typical PR fashion. It's honest that Sony showed us the real game, complete with stutters, but I'm not a fan of being told one thing, and then shown something else. I applaud Microsoft for saying "fast loading" and then delivering fast loading, rather than saying "no loading" and then just delivering "fast loading". In about a year, I suspect I'll be critical of Microsoft touting the XSS as a 1440p machine, because it reads as a 1080p machine to me. But, time will tell on that one.

Actually I believe Sony said the elimination of loading screens.

Also Microsoft said something similar.


. That increased performance has already allowed the company to create games with "entirely new rendering techniques to the virtual elimination of loading times, to larger, more dynamic living worlds where, as a gamer, you can choose how you want to explore", Jason Ronald, director of program management for Xbox Series X said in a new blog post.

I believe this is what Cerny said during the Road to PS5.


. For instance, the SSD's ability to load 5 GB per second will effectively eliminate loading screens for the next-gen

With that said I haven't really seen any loading screens on the PS5 go this point. They could exist in the future but at the moment I haven't seen any.
 
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I didn't say Sony were being dishonest with their IO, I said Sony said one thing, and then delivered something less than that, in typical PR fashion. It's honest that Sony showed us the real game, complete with stutters, but I'm not a fan of being told one thing, and then shown something else. I applaud Microsoft for saying "fast loading" and then delivering fast loading, rather than saying "no loading" and then just delivering "fast loading". In about a year, I suspect I'll be critical of Microsoft touting the XSS as a 1440p machine, because it reads as a 1080p machine to me. But, time will tell on that one.
To be fair, this is the beginning of a new generation. A few years later you'll be seeing Sony's first party getting into the full swing of the PS5 and knowing all the kinks and tricks.
 
You guys are looking into the Series S 1440p/120fps claims too literally.

That will be the max spec.

PS4 Pro and Xbox One X are 4k systems. And how many games run native 4k?
 
My prediction:

XBOX SERIES X - $499

PS5 PHYSICAL EDITION - $449

XBOX SERIES V - $399 (xsx apu rejects at lower speed and few CUs not working and also disc-less)

PS5 DIGITAL EDITION - $349

XBOX SERIES S - $299
 
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Who is Angel Kavazov?
Working in QA.

UGFR85d.jpg


He in the end said this previously deleted that tweet :



Surely he was posted deleted tweet in bad faith. Yeah, he knows quality = XSS /s

Elenarie's tweet was from a extreme bad taste. Not every single studio can be funded by EA and not every studio is as technical driven as DICE. Her comparison makes no sense whatsoever.

What we should be looking at is publishers like Ubisoft, publishers which are not afraid of cheaping out a port to a weaker console. If publishers like Ubisoft start to think the XSS version is not worth the money sink, then things will get rough for players there.

"B-b-but if XSS has million of users they will make a good version." We all know they wont, even this gen after the Pro and X1X, some of these games are barely playable and are out just to make money.

Activision, EA, those big ones can afford sinking money on XSS version. God, Activision have a roster of studios just for Call of Duty. I'm more curious on how studios without unlimited money will fare.
 
Sony is being honest as well with their I/O. As for loading screens going away I'm pretty sure Sony won't hesitate to demonstrate that.
What interest me is not so much the complete elimination of load screens (which is still cool), but the potential to have more interesting stuff frame-to-frame in RAM because of the I/O. Less filler. More killer.
 
What interest me is not so much the complete elimination of load screens (which is still cool), but the potential to have more interesting stuff frame-to-frame in RAM because of the I/O. Less filler. More killer.

I'm really hoping the PS5s I/O translates to a ridiculously smooth UI. Kind of like how windows feels faster with an SSD.

The worst console UI that I've experienced was the PS3s as an example of a sluggish UI.
 
I didn't say Sony were being dishonest with their IO, I said Sony said one thing, and then delivered something less than that, in typical PR fashion. It's honest that Sony showed us the real game, complete with stutters, but I'm not a fan of being told one thing, and then shown something else. I applaud Microsoft for saying "fast loading" and then delivering fast loading, rather than saying "no loading" and then just delivering "fast loading". In about a year, I suspect I'll be critical of Microsoft touting the XSS as a 1440p machine, because it reads as a 1080p machine to me. But, time will tell on that one.
Have you seen any loading screens yet? I haven't.
They never claimed "the game will never load", that's impossible.
 
These are non US pre-orders? Sony hasn't taken any pre-orders in any country have they? Someone said some Scandinavian countries, but do these stores even know if their getting any?
It is retailer preorders.
It started when the consoles where announced later year.

How it works depends of the retailers... some ask for $50-100 for the preorder and when the hardware get a price you need to pay the difference.... others ask like $500 and if it is more you need to pay more... if it is less then you receive money back.

There is no way that retailers won't get consoles to sell but if that happen then they just return the money... they just open a small number of preorders for that... it is less than what they will get in the worst case scenario.
 
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Thanks. I've just tried looking but am not able to find anything that addresses the BC question directly. Maybe it was made up?
if you understand how the I/O system in new console(s) works, then you have already understood that if you pop a previous gen disc in the drive, the new I/O operations are not properly utilized. for example, if I drop my uncharted 4 disc in my ps5, data inside it will not have kraken compression.
 
Have you seen any loading screens yet? I haven't.
They never claimed "the game will never load", that's impossible.

The only ones who made an instant anything claim was Microsoft with their instant 100GBs.


the "Xbox Velocity Architecture," which Microsoft promises will allow "100GB of game assets to be instantly accessible

I'm still waiting for a demo of that BTW.
 
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if you understand how the I/O system in new console(s) works, then you have already understood that if you pop a previous gen disc in the drive, the new I/O operations are not properly utilized. for example, if I drop my uncharted 4 disc in my ps5, data inside it will not have kraken compression.
All things considered, It would still have the benefit of the improved raw speed.
And they didn't drop the zlib decompression, it wouldn't be smart considering BC.

Even though not everything would be "top speed", it would still be a lot faster.
 
if you understand how the I/O system in new console(s) works, then you have already understood that if you pop a previous gen disc in the drive, the new I/O operations are not properly utilized. for example, if I drop my uncharted 4 disc in my ps5, data inside it will not have kraken compression.

I/O would still function as the decompression methods should be compatible. The files would just be larger.

Found this:


Maybe Xbox is built differently though.
 
I/O would still function as the decompression methods should be compatible. The files would just be larger.

Found this:


Maybe Xbox is built differently though.

i was actually thinking about this while watching jackfrags stream cod cold war. the multiplayer maps were taking forever to load by cod standards. he was playing the pc version too.

and then it me, the fucking crossplay is going to make the ssd pretty much useless. it wouldnt matter if the ps5 and xsx versions load in 2-5 seconds because the damn last gen versions and PC folks without ssds will still take 50 seconds to load a warzone map.

wtf is Series V?

Please tell me this is a joke

its a Tier 2 console.

there is a thread on the main page about it. looks like a fake.
 
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i was actually thinking about this while watching jackfrags stream cod cold war. the multiplayer maps were taking forever to load by cod standards. he was playing the pc version too.

and then it me, the fucking crossplay is going to make the ssd pretty much useless. it wouldnt matter if the ps5 and xsx versions load in 2-5 seconds because the damn last gen versions and PC folks without ssds will still take 50 seconds to load a warzone map.



its a Tier 2 console.

there is a thread on the main page about it. looks like a fake.

You can't imagine how scared I was when I saw this for the first time...


ZJJJUrC.png
 
wtf is Series V?

Please tell me this is a joke

It's just a rumor. But I have a feeling it's real and it's using XsX APU rejects.

So devs will have to code against 3 xbox configurations. That's where the many layers of abstraction and inefficiency of Direct X comes in handy.
 
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i was actually thinking about this while watching jackfrags stream cod cold war. the multiplayer maps were taking forever to load by cod standards. he was playing the pc version too.

and then it me, the fucking crossplay is going to make the ssd pretty much useless. it wouldnt matter if the ps5 and xsx versions load in 2-5 seconds because the damn last gen versions and PC folks without ssds will still take 50 seconds to load a warzone map.

That's true but loading faster should mean you'll catch an earlier starting lobby so you won't be waiting on people who boot up at the same time as you.
 
Yeah, not particularly vested in his comments.

The comments from the id devs are more relevant, because their engines are always pushing envelopes. If they're commenting that the XSS will have RAM issues, I'm more inclined to believe them because id generally delivers cutting edge tech with each release. With that said, Microsoft have bet a lot on their Velocity Architecture, to act as a multiplier on RAM. Microsoft also know their stuff - literally some of the best computer and data science folks on the planet. I'm curious to see how this one actually plays out - did Microsoft get it wrong, or do Dev's just need time to get to grips with the new hardware?

Sorry but Velocity Architecture is little more than a marketing gimmick. Microsoft didn't have an answer to Sony's I\O solution so they tried to shift the narrative. We know hardware works and no amount of software gimmicks will close the gap. Nvidia's newest cards confirm Sony took the right approach. Microsoft themselves haven't come to grips with VA or we would have seen something better than 12 second load times with games from the previous generation.
 
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I/O would still function as the decompression methods should be compatible. The files would just be larger.

Found this:


Maybe Xbox is built differently though.

from that same thread



edit: and I see that fake cp2077 reddit tweet was deleted right after I posted it :]]
Thats gotta hurt.
actually it doesnt hurt. as I was closing windows for shutdown it was right in my feed at the time, and it looked fancy.
as I said, USUALLY this reddit feed is reliable.
they deleted that tweet one minute after I posted it here.
and cyberpunk 2077 already is verified for dolby atmos on xbone X, so most probably will be dolby vision too on the new machine. they have a trailer on dolby app on xbox.

And upon a quick inspection, that video is posted on Dolby's official site, advertising dolby vision on the new xbox:
screenshot-www-dolby-com-2020-09-11-06-55-131.png
 
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Sorry but Velocity Architecture is little more than a marketing gimmick. Microsoft didn't have an answer to Sony's I\O solution so they tried to shift the narrative. We know hardware works and no amount of software gimmicks will close the gap. Nvidia's newest cards confirm Sony took the right approach. Microsoft themselves haven't come to grips with VA or we would have seen something better than 12 second load times with games from the previous generation.
... by using Microsoft's DirectStorage API, that forms a key component of the "Velocity Architecture" that's a marketing gimmick?
 
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