LivingD3AD
Member
Is it next gen?! 


You mean between Mesh Shaders and Primitive Shaders (Including GE)? Honestly both will be utilised heavy for each console, I don't know how exactly we'll the difference, but I'm sure both we'll lead to terrific results. There's some tech demos from developers making use of Mesh Shaders and they look amazing, likewise the UE5 tech demo was also using PS5's Primitive Shaders.
Was that the 40 to 50 fps advantages minimum guy ?That blue guy is misterx media, I was a fan, I loved reading about insider and the hidden GPU, I think he believes there is another GPU in XSX as well but not in power supply this time.
Comedy gold, guy is an idiot.
Is it next gen?!
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Lol I think Sony removed the standard RDNA 2 implementation of VRS in favour of the Geometry Engine, it's true that fully programming and pushing the GE may take a year or two but I wouldn't go as far to say it's a burden for developers, as Cerny mentioned, it simply presents an opportunity for developers. In fact, if the leaks are accurate, the GE functionality was a feature heavily requested by developers so they could achieve more significant performance optimisations and so that the GPU is not taxed with useless worklods, as was the case with PS4 and PS4 Pro, this was also one of the reasons those consoles ran very hot and loud.this is great an all, but it would be still better if it just supports VRS. Because now does a dev have to do?
With VRS just optimize it once and use it for both PC and XBOX. Since PS5 doesn't support it, they would have to develop a customer feature and this will take more time and resource, which will make developing games more expensive. Not sure if devs will even do this or just don't use that feature at all.
"Listen to Digital Foundry" !!! But Digital Foundry is biased toward Microsoft/Xbox when they something negative about Sony. That's what the internet told me.
"Listen to Digital Foundry" !!! But Digital Foundry is biased toward Microsoft/Xbox when they something negative about Sony. That's what the internet told me.
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Don't get fan boys in here mixed up with actual dev teams"Listen to Digital Foundry" !!! But Digital Foundry is biased toward Microsoft/Xbox when they something negative about Sony. That's what the internet told me.
This is just nitpicking, do you realise you could find examples (in a scene) where assets look bad/poor in almost any game. There are very few games that look perfect from all angles.
Again it's ubi. I don't take any ubi game graphics serious regardless of platformIs this about the vegetation draw distance?
It's probably going to stay that way throughout the game. It's not like it's dynamic or anything. Openworld games do tend to have this kind of thing. But to be fair at least it's not as short as Halo Infinite. Now that game was pretty bad with the grass popping in a few feet from you.
VRS as done by MS is not great at all. It makes everything blurry for small perf gains. Sony have a better strategy IMO. Instead of making 90% of the image blurry (in order to save 5-10% perf), Sony are going to make the most visible part of the image sharper while saving some ressources thanks to their Geometry engine because they won't have to shade some invisible parts of the final image.this is great an all, but it would be still better if it just supports VRS. Because now does a dev have to do?
With VRS just optimize it once and use it for both PC and XBOX. Since PS5 doesn't support it, they would have to develop a customer feature and this will take more time and resource, which will make developing games more expensive. Not sure if devs will even do this or just don't use that feature at all.
"Listen to Digital Foundry" !!! But Digital Foundry is biased toward Microsoft/Xbox when they something negative about Sony. That's what the internet told me.
This is the corner of an actual screenshot blown up.Is it next gen?!
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This is the corner of an actual screenshot blown up.
Is this about the vegetation draw distance?
It's probably going to stay that way throughout the game. It's not like it's dynamic or anything. Openworld games do tend to have this kind of thing. But to be fair at least it's not as short as Halo Infinite. Now that game was pretty bad with the grass popping in a few feet from you.
Am they never mentioned a patch. The game on the Pro has a mode that runs at an uncapped framerate but with lower resolution and we all assumed that would be how the game would be running at 60 fps.
Yep, just weird attempts to attack something because it was shown on an Xbox system. I'll look for the original tweet. The game looks great for running 4k/60 and it will look great on both platforms.So like the zooms that people do with multiplat comparisons to reveal hard to spot flaws?
I wouldn't really take that picture seriously then.
Yep, just weird attempts to attack something because it was shown on an Xbox system. I'll look for the original tweet. The game looks great for running 4k/60 and it will look great on both platforms.
Here is the full screenshot and a few more. Game is a looker.Some people are are saying that it will look bad on the PS5 but we have to wait and see if it's true.
Is it next gen?!
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All those blades of grass look like fps killer.Here is the full screenshot and a few more. Game is a looker.
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What people are playing on series x/s is a solid 60 during gameplay right now. No reason to think it won't be on PS5 either. Next-gen is going to be so good.All those blades of grass look like fps killer.
Doesn't matter! Not even close to what we have seen with RDR2 on last gen consoles!This is the corner of an actual screenshot blown up.
Here is the full screenshot and a few more. Game is a looker.
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Here is the full screenshot and a few more. Game is a looker.
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Doesn't matter! Not even close to what we have seen with RDR2 on last gen consoles!
Better draw distance and textures/geometry are at least things I expected to see on a 12tflops next gen machine not being worse compared to last gen games!
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That's not the PS5 version though if I'm not wrong.
We haven't seen any ps5 gameplay for ACV
I hope it's just because of the marketing deal but it does make me worry about the PS5 version.
Doesn't matter! Not even close to what we have seen with RDR2 on last gen consoles!
Better draw distance and textures/geometry are at least things I expected to see on a 12tflops next gen machine not being worse compared to last gen games!
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Nope, marketing deal is with Xbox so you'll just see their version until the 12th most likely.That's not the PS5 version though if I'm not wrong.
I thought Far Cry 5 on PS 4 pro was impressive. Am I in the minority?Again it's ubi. I don't take any ubi game graphics serious regardless of platform
How long did they were making this game? I mean Ubisoft is really not there....but Valhalla looks way more fun to actually playing it.Doesn't matter! Not even close to what we have seen with RDR2 on last gen consoles!
Better draw distance and textures/geometry are at least things I expected to see on a 12tflops next gen machine not being worse compared to last gen games!
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He posted this just like that:
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Is it next gen?!
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Uh again?
its not same thing, zoom is used in comparisons to show resolution/clarity differences because of compression and the screensize you might be watching onSo like the zooms that people do with multiplat comparisons to reveal hard to spot flaws?
I wouldn't really take that picture seriously then.
its not same thing, zoom is used in comparisons to show resolution/clarity differences because of compression and the screensize you might be watching on
where as here its used with bad intentions
Not gonna happenSo has Sony talked about any support for Dolby Atmos with UHD Movies? I know their going to have 3D audio for games but I was hoping that Atmos would be coming for UHD supported movies.
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For 4K60, it kinda will be and has to be. I think until the consoles have good upscalers, anything targeting 4k60 will have to make sacrifices elsewhere also remember that Assassin Creed typically has a smaller turnaround than other similar sized Open Word RPG's.