The 2D games are definitely better designed but that doesn't make them easier, I actually think it allows them to be consistently challenging compared to 3d games which only have short difficulty spikes. 3D combat is more complicated but the enemies usually just let you hit them and tougher enemies and bosses have an easy to figure out pattern. That is my interpretation at least.I dunno which 2D Zeldas you're talking about, but surely can't be A Link to the Past, Link's Awakening, Oracle of Seasons/Ages, Minish Cap or A Link Between Worlds- all of which I completed, most at a much younger age, and never got stuck on.
They were challenging, but the learning curve was perfect. But the 3D Zeldas have much more difficult combat- dungeons are a slog because it's just room after room of irritatingly difficult enemies getting in the way while you're trying to solve some unsatisfying and badly signposted environmental puzzle.
I remember getting up to the first dungeon as adult link in OOT, and never being able to get past the ghost Gannon boss. I started playing Wind Waker again and the first boss was solid. Started playing Majora's Mask and the dungeons are just nonsensical and it's impossible to know what parts of the environment you can interact with/set on fire/smash with deku nuts etc. They're just badly constructed puzzle games. Whereas the 2D games are crisp, clear, rewarding and amazingly designed. The two types of Zelda couldn't be more different from one another.
You right but you still took an L in that PS4 neo thread letting the other sis conform you lol. Fact that people said E3 is not for hardware vs NX not showing was enough hypocricy
Alternatively, people could just get over the idea that having a gender toggle for Link in any way harms them.
Well Tri Force Heroes (which is top tier Zelda game if multiplayer) technically has 128 mini dungeons (like 2-5 minutes long but you play 4 in a row as one "dungeon") and all of them are quite unique and fun and that was on a much lower budget in a much shorter dev time so I'll be confident that Nintendo can pull it off.Frankly, I doubt they'll be able to create 100 mini dungeons that are interesting unless they go all out with ideas and the kitchen sink which is unlikely to happen because its a Zelda development Cycle and well over half of all ideas get scrapped.
That being said, I do not suspect the 4 big dungeons, frankly, I'm going to guess that they're twice as big as TP dungeons.
I don't believe the '100 mini-dungeons' rumour, but I'd hate for it to be true.
It would imply that instead of building it all kinds of intersting gameplay scenarios throughout the overworld, these are relegated to specific dungeon areas you have to find, like the holes in OoT's field or what have you.
What's more, if there are 100 of them, that implies either that they're not long enough to be properly meaty, and are probably 2-3 rooms at most, or alternatively that they ARE large enough to be worthwhile, in which case 100 is way overkill and would take forever to get through.
I'd be far happier with 6-10 major dungeons, 10 or so substantial mini-dungeons, and 50-100 or so puzzle 'rooms' or 'situations' but with those 'rooms' as part of the open world itself, built into it organically.
I don't see how this implies what you're saying at all.
If there's that amount of mini-dungeons it implies that that's where the bulk of the gameplay is, unless we're expecting this to be the biggest game of all time, which isn't typically Nintendo's style. 'Dungeon' implies 'not-overworld'. If there's that many I can't see there also being a huge amount of overworld puzzle areas.
I do wish they'd go back to that kind of feeling in dungeons, as well. It felt like you were exploring the dungeon. It's hard to achieve that without it strictly being a maze, though, and tbh mazes are a pretty dull puzzle design. I'd like to see them do it a bit more, make you think spatially a bit more. ALttP had a few good ones. Zelda 1 did, too (know where boss is, know where you are, have map, but no doors to get there, eg). If they can bring it back in a few places and do it well, then i'm down - just don't make me feel like i'm backtracking and getting lost for no reason.
I don't think a large number of mini-dungeons implies anything of the sort. A bunch of them could be small puzzle or combat challenges. Some of them could be larger as well, and then you'd have the four main dungeons. That still leaves plenty of room for other content in the overworld.
Now, if you're expecting each of these dungeons to take around 30 minutes to complete or something like that, then sure....but I don't see that being the case.
Well yeah, when they say mini-dungeon I'd expect around 30 minutes or so to complete it, so there's our crossed wires right there.
Wait where's this four main dungeons thing coming from?
Still wondering what the 'amazing' twist Aunoma promised is.
Aonuma was Kojima all along.
Still wondering what the 'amazing' twist Aunoma promised is.
Still wondering what the 'amazing' twist Aunoma promised is.
GameXplain is the one that spread the rumor but other insiders said they were told the same thing.
Zelda U is Chapter 3.
Still wondering what the 'amazing' twist Aunoma promised is.
Still wondering what the 'amazing' twist Aunoma promised is.
Still wondering what the 'amazing' twist Aunoma promised is.
4?!?! They better be massive then.
yeah, but that's what happens when the game has 1 year of dev time hahaI guess you're right. It was "Zelda Gaiden" for a while, details surfacing august of 99
http://www.ign.com/articles/1999/08/20/first-zelda-gaiden-details-exposed
http://www.ign.com/articles/1999/08/21/more-details-on-zelda-gaiden-surface
We did get SOME screenshots the year before as well:
http://www.ign.com/articles/1999/08/24/eye-on-gaiden
Hands on at space world:
http://www.ign.com/articles/1999/08/27/hands-on-zelda-gaiden
It just wasn't called majora until march the next year, and then finally plopped out in april.
Still August > April is an insane turnaround from 'seeing a screenshot of early footage and early details' to 'It's out now'
Still wondering what the 'amazing' twist Aunoma promised is.
It's female link
Anything less than 8 dungeons is unacceptable. And the further we stay away from comparisons to Skyward Sword's atrocious dungeon layout the better.
Not exactly. I remember first hearing about Majora's Mask at least 6-8 months prior to it's release. Back then it was being referred to as Mask of Mujula, and there weren't as many screenshots released as when OoT was being made. Ura Zelda was also in development at that time and some of the rumors surrounding that game also became associated with MM, to the point that when it was finally released, I wasn't entirely sure whether Ura had evolved into MM or was cancelled.
doesn't really change the world or how you play the game.
GameXplain is the one that spread the rumor but other insiders said they were told the same thing.
Look at his palms!
![]()
Clearly Sheikah symbols!
We were being played like fiddles all along!
Can I have all of this? Please?If you want a serious discussion about that potential twist I'm all for it. I personally have two theories which could work together actually:
1) Giant monster attacks are a very constant and real thing, and they can actually reshape the world. If a monster attacks a village it can actually destroy houses, after which you or the villagers would need to go about repairing them. Or like the E3 2014 video where the bridge gets destroyed, so that you need to find another way across the river or get it repaired. It would add a layer of strategy when fighting, needing to keep the monster away from destructible things like that.
2) Timeshift Tome: Link's book allows you to see the world where you are but in the past or future, and then allows you to bring that area into the past/future with you in it, a la the Timeshift stones in SS. This adds another incentive to exploration, in which you need to view every area in the world in the past or future- even seemingly empty areas- to uncover every secret. This could work as a dark/twilight/parallel world too, not necessarily time travel.
Bonus 3) As the game and story progress, the entire landscapes undergoes radical changes for some story reason. Maybe the universe is expanding or contracting, I dunno. But the very landscape itself changes drastically over time while hints of the original world can still be seen, and Link has some kind of ability which can fix or otherwise alter the landscape.
4 main dungeons seems kind of a waste for such a huge world.
Unless those mini-dungeons aren't that mini. Or those 4 dungeons are massive.
If you want a serious discussion about that potential twist I'm all for it. I personally have two theories which could work together actually:
1) Giant monster attacks are a very constant and real thing, and they can actually reshape the world. If a monster attacks a village it can actually destroy houses, after which you or the villagers would need to go about repairing them. Or like the E3 2014 video where the bridge gets destroyed, so that you need to find another way across the river or get it repaired. It would add a layer of strategy when fighting, needing to keep the monster away from destructible things like that.
2) Timeshift Tome: Link's book allows you to see the world where you are but in the past or future, and then allows you to bring that area into the past/future with you in it, a la the Timeshift stones in SS. This adds another incentive to exploration, in which you need to view every area in the world in the past or future- even seemingly empty areas- to uncover every secret. This could work as a dark/twilight/parallel world too, not necessarily time travel.
Bonus 3) As the game and story progress, the entire landscapes undergoes radical changes for some story reason. Maybe the universe is expanding or contracting, I dunno. But the very landscape itself changes drastically over time while hints of the original world can still be seen, and Link has some kind of ability which can fix or otherwise alter the landscape.
Can I have all of this? Please?
I really hope the game ends up looking like that initial E3 reveal, and not like TGA footage.
Every hater will focus on that and say "LOL DOWNGRADE, ZELDA SUX".
The first idea is highly possible from what we saw from E3 2014 video. It is also hinted by Miyamoto that player's choice can affect the world. (Source) The other two ideas are neat, too. I would love to see them all in the game.