Ultra Numb
Member
My hopes for Zelda
- Either go full voice acting [including Link] or don't do it at all. Nothing would be more immersion breaking for me then having some serious cinematic scene, the characters talking to Link and him just staring, mute.
- You get the bow, bombs, hookshot and of course sword and shield pretty early on, before any major dungeons - lets call these your primary items. This way the whole do dungeons in any order concept can still work without sacrificing dungeon complexity. The first half of the dungeon is focused around your primary items and the second half is focused on the new item you get in that dungeon.
- Once you complete that dungeon, certain side-quest and events become available that focus on that new item. Majora esque side quests but obviously modernised with more depth, take it further.
- Lots to do besides main-plot progression and collectables. This goes into the above but this stuff is just in general, stuff you can do whenever.
- Make Rupees much more scarce in the base game.
- Have some type of "Hero Mode" available right from the start. Hearts can't be found in bushes/containers, damage taken is multiplied, Revival fairies are remove from the game, put a limit on how many potions/health stuff you can take with you into dungeons.
- This one is a bit vague but make the world feel lively. Obviously that's subjective though. It's not reasonable to expect them to fill every part of this humongous world, not even Witcher 3 does that.
- Either go full voice acting [including Link] or don't do it at all. Nothing would be more immersion breaking for me then having some serious cinematic scene, the characters talking to Link and him just staring, mute.
- You get the bow, bombs, hookshot and of course sword and shield pretty early on, before any major dungeons - lets call these your primary items. This way the whole do dungeons in any order concept can still work without sacrificing dungeon complexity. The first half of the dungeon is focused around your primary items and the second half is focused on the new item you get in that dungeon.
- Once you complete that dungeon, certain side-quest and events become available that focus on that new item. Majora esque side quests but obviously modernised with more depth, take it further.
- Lots to do besides main-plot progression and collectables. This goes into the above but this stuff is just in general, stuff you can do whenever.
- Make Rupees much more scarce in the base game.
- Have some type of "Hero Mode" available right from the start. Hearts can't be found in bushes/containers, damage taken is multiplied, Revival fairies are remove from the game, put a limit on how many potions/health stuff you can take with you into dungeons.
- This one is a bit vague but make the world feel lively. Obviously that's subjective though. It's not reasonable to expect them to fill every part of this humongous world, not even Witcher 3 does that.