Sounds like you're affiliated with this profession. I hope you didn't take that post personally.Well, it kind of depends on the game or franchise.
I don’t think any marketing dept or finance bean counters gunned for a game like concord. It was probably pushed through by weird creatives.
Business doesn’t have to be groundbreaking every time. Nor does bags of chips or coffee tables. Just make a solid product that people know they’ll get something pretty good and predictable and that’s good for long term success. Many of the most popular money making games are annual rehashes or one giant game that does updates or dlc like Minecraft or Fortnite for years.
That new delta force shooter game is wishlisted by tons of people. It looks like just one big BF dude bro military shooter. But if that’s what people like, it doesn’t have to be visionary. Just a solid big battle solider shooter with some tanks and helicopters thrown in.
I think the problem with creatives and anyone who goes against the grain is that they think their idea is best ever, and anything from another military shooter with an ak47 or chocolate chip cookie is dumb and boring. But hey, if they sell great because the general public likes it, then there’s no reason you can’t make a similar product and improve on it.
I'm sure Sony will throw enough money at popular Streamers to get it at minimum the top three of streamed games on Twitch for a week, or long enough for the stupid fucking kids that watch Twitch shit to brain wash them in to buying it.Everyone is tired of this woke shit. I hope it dies as soon as it arrives
If it was so easy suicide squad and other shit games wouldnt bomb as hard as they didI'm sure Sony will throw enough money at popular Streamers to get it at minimum the top three of streamed games on Twitch for a week, or long enough for the stupid fucking kids that watch Twitch shit to brain wash them in to buying it.
I'm sure Sony will throw enough money at popular Streamers to get it at minimum the top three of streamed games on Twitch for a week, or long enough for the stupid fucking kids that watch Twitch shit to brain wash them in to buying it.
The imaginary audience these devs keep making games for, they call them "Modern Audience".It's impossible that kids buy this game. It's aimed at an imaginary older audience woke enough to eat this crap because they feel so represented. Of course, that audience doesn't exist and the game will bomb inevitably.
I can't see streamers championing this after the huge backlash either.
Actually, every company I've worked at is as opposite to video games as can be. And that even goes for shitty PT jobs in high school and summer gigs during university.Sounds like you're affiliated with this profession. I hope you didn't take that post personally.
You're right that business doesn't have to be groundbreaking each and every time. But, when something really unique crosses your path, its best to keep your hands off and listen to what the developers have to say. In such cases the roles need to reverse and you should take a step back to digest and learn what the developers' vision is. Then apply that knowledge to figure out a way to convey it to the public. If anything has gotten abundantly clear over the previous decade, its that with that power dynamics, within AAA, has shifted largely in favour of business inteliigence and marketing teams.
Look, influence of marketing teams need to be kept at bay in the creative process. They may unintentionally "wreck" a wildly promising concept that could end up doing gangbusters or open up a latent market for some publisher. If what Buggy Loop said (link) has any validity, these folks within AAA studios/pubs need to have that power significantly nerfed. Wearing down developers through obstructive meetings to impose your will is ridiculous and can invite a risk you may have not predicted. More than often, these very same people have limited imagination or aphantasia. Believe it or not, people can subconsciously detect/"feel" if a creative vision is inconsistent.
With all due respect, let creators be creators. Especially, treasure those visionary "mad inventor types" who pitch outlandish ideas. A fresh, crazy and eye catching concept like Ape escape would probably never come to fruition in the current AAA climate. Give actual creators the freedom and you'll probably be shocked by how much new value they can bring to you and your company. Creators lead the way in this industry. Not the suits.
The last thing modern audiences want is anything made for “modern audiences”. People are so sick of this shit, they’re starting to avoid anything that has even the slightest whiff of pandering to these imaginary people.The imaginary audience these devs keep making games for, they call them "Modern Audience".
The more game studios makes weird games, it just makes gamer stick to COD and Fortnite more.The last thing modern audiences want is anything made for “modern audiences”. People are so sick of this shit, they’re starting to avoid anything that has even the slightest whiff of pandering to these imaginary people.
Practically a whole generation of movies, TV, and games has been wasted thanks to this lie. Just think of how much money + jobs were lost and how much pointless social division + conflict were created by these parasites trying to jam their ideology into everything.
It’s sad. I’m just relieved that the pendulum finally seems to be swinging the other way.
Pardon if I wasn't clear, I meant in the marketing and business analytics profession in general (perhaps I'm even wrong on that regard). Not the video game development industry specifically.Actually, every company I've worked at is as opposite to video games as can be. And that even goes for shitty PT jobs in high school and summer gigs during university.
I'm not saying nerf creative freedom completely. You got to at least have a starting point where the idea seems decent. It's like that Gollum stealth game. It got bad reviews and surely sold lousy. But even if it got solid reviews as a top tier stealth game, there is no way gamers would care for it. Stealth games are hard enough to sell, and nobody likes Gollum t be a leading character in a game. Comboing it together is worse. Somehow in that process, creatives and management and whomever controlled the pot of development money all went gung ho for a Gollum stealth game which is absurd.
It’s like Top Gun: Maverick. Male gamers are so starved for games that give them what they actually want, instead of games made by activists that they think modern audiences ought to want.The more game studios makes weird games, it just makes gamer stick to COD and Fortnite more.
Who knows how good that new Delta Force game will be, but watching videos it does seem pretty slick. By the looks of it, it seems similar to a BF kind of game. No need to recreate the wheel.
Yup. The money is there. It's not like gamers suddenly all became broke. Just got to sell something people want.It’s like Top Gun: Maverick. Male gamers are so starved for games that give them what they actually want, instead of games made by activists that they think modern audiences ought to want.
They wanna increase ps5 sales, not decrease, so highly doubt itI can see Sony announcing a PS5 Concord special edition Bundle.
I recently saw interview with some polish indie dev(actual indie, not 100m usd budget fake indie) and he said wishlisting is even more important than buying, no idea if its same for big budget AAA like concord that got plenty of visibility/marketing thoWe should oh wishlist, on both steam and psn.
Just so that when it releases and no one actually buys it, it will be even more of a gut punch .
Yeh, i noticed modern audience is same thing like that unicorn superhandsome fit af and 1%'er rich young businessman all girls are looking for/dreaming of - in theory he is somewhere out there, in reality he has myriad of bad bitches trying to get his attention so none of the women can actually trully make him commitIm sure the modern audience will love it and eat it up! Sony should be proud of their upcoming dozens of sales.
Im too old to understand anything you just wrote. Guess im not the modern audience.Yeh, i noticed modern audience is same thing like that unicorn superhandsome fit af and 1%'er rich young businessman all girls are looking for/dreaming of - in theory he is somewhere out there, in reality he has myriad of bad bitches trying to get his attention so none of the women can actually trully make him commit
Thats for the best, broIm too old to understand anything you just wrote. Guess im not the modern audience.
I recently saw interview with some polish indie dev(actual indie, not 100m usd budget fake indie) and he said wishlisting is even more important than buying, no idea if its same for big budget AAA like concord that got plenty of visibility/marketing tho
Anyway to get PS numbers like we can for steam? Its possible maybe the game is a success only on consoles? Highly, highly doubt it, but hey never know.
Anyway to get PS numbers like we can for steam? Its possible maybe the game is a success only on consoles? Highly, highly doubt it, but hey never know.
Yes, wishlisting is very very important to indie devs.
Which is why almost all indie announcement trailers will say "wishlist now" instead of pre-order or whatever.
Having a high wishlist count gets publishers and other investors interested in your game, sometimes a game isnt even a game yet, its just a concept or one level but it will have a wishlist option available and the dev can then shop their game around and say look how many people are wishlisting our game(not game), fund us to finish it.
For something like Concord, the game is already fully funded and has a publisher, so the wishlist count is likely only for Sonys internal metrics and telemetry.........I got a strong feeling they are gonna be reworking Fairgames seeing how Concord is performing right now......
But maybe it launches and pulls a HellDivers 2 and becomes a success.
Im sure the modern audience will love it and eat it up! Sony should be proud of their upcoming dozens of sales.
Progressives are infamous for demanding woke content in all of their media, praising creators who give in to their demands and then not buying any of it.
Think so too. It is possible that the game is a bigger hit on PS5
It will perform better than on PC, but the biggest problem is still the 40$ price tag. ~No one will pay that on either platform.
It will perform better than on PC, but the biggest problem is still the 40$ price tag. ~No one will pay that on either platform.
Yes but Helldivers is a good video game.Didn't seem like a problem for Helldivers 2.
It's impossible that kids buy this game. It's aimed at an imaginary older audience woke enough to eat this crap because they feel so represented. Of course, that audience doesn't exist and the game will bomb inevitably.
I can't see streamers championing this after the huge backlash either.
It reached #29 during the free beta weekend.
PS5 Top 40 — Concord beta finds huge success thanks to PS Plus
In the PS5 top 40 this week, we see Concord's Early Access beta mop up thanks to the easy inclusion as part of PS Plus. Also, Among Us is dominating!www.truetrophies.com
Exactly 1 place above 4yo Ghost of Tsushima, but 2 places below Astro's playroom, thats barely over 3,5yo short demoKnew it. This is a bigger success on Playstation
Marginal success would be something along 50k concurent players for over a month after launch, dunno if they will even hit that number at launch, not to mention few week afterIf Concord turns into an even marginal success....the streets of NeoGAF will run red with blood.
Many different avenues to become a success. We'll know for sure about a year after launch...especially after it goes F2PMarginal success would be something along 50k concurent players for over a month after launch, dunno if they will even hit that number at launch, not to mention few week after
We will know first week, bro, if (or rather, when it flops it will never recoverMany different avenues to become a success. We'll know for sure about a year after launch...especially after it goes F2P
Too many GAAS turnarounds for that to be true.We will know first week, bro, if (or rather, when it flops it will never recover
That's definitely me. In the past, Top Gun wouldn't even appeal to me, and it's not exactly a brilliant film or in line at all with my favorite works genres / directors. But I enjoyed Maverick just due to the total desert of content around us... I realized "wow, this is an actual movie. I can't remember the last time I saw a movie that wanted to be nothing more, and that didn't inject anything else into it, and that cared about just making a basic movie well."It’s like Top Gun: Maverick. Male gamers are so starved for games that give them what they actually want, instead of games made by activists that they think modern audiences ought to want.
That's definitely me. In the past, Top Gun wouldn't even appeal to me, and it's not exactly a brilliant film or in line at all with my favorite works genres / directors. But I enjoyed Maverick just due to the total desert of content around us... I realized "wow, this is an actual movie. I can't remember the last time I saw a movie that wanted to be nothing more, and that didn't inject anything else into it, and that cared about just making a basic movie well."