• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Official Xbox 360 Madden '12 Online Franchise Thread OT2 Mr Peyton Goes To Washington

bluemax

Banned
lol it was an extremely small wedding. extremely!

and i would be shocked if i had kids anytime soon if at all. just not cut out for that shit.

p.s.

crow: in n out >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 5 guys, also try pinks hot dogs

Pinks is so lame. Wait an hour and a half for a hot dog! Joy! Its touristy as shit though.
 

CB3

intangibles, motherfucker
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 

TheCrow

Member
Virtual Skip Bayless tweets would have bukkake'd Crow.
uf0JN.png
 

CB3

intangibles, motherfucker
EA SPORTS Madden NFL ‏@EAMaddenNFL

Seeing alot of #MaddenNFL13 Q's around our reveals. Tune into the webcast at 6pm ET You're questions will be answered!
 
at this point i'm concerned that they scrapped what we did have for OF and replaced it with some bullshit RPG thing

Idk if you've been watching this press conference, but we were just informed that this version of Madden is indeed the best version yet. That should be more than enough to put your fears at rest!
 
Since this whole E3 has been a wash so far, maybe Sony can save us with an actual update on The Last Guardian that doesn't involve a complete cancellation of the game!
 

DMczaf

Member
Guys...it's real online franchise

http://www.easports.com/madden-nfl/news/article/connected-careers-developer-blog

This new mode seamlessly combines Superstar, Offline Franchise and Online Franchise into an online/offline career mode that allows you to play as practically any player or coach and live out your NFL dream.

It’s got everything you expect and a ton of features that you aren’t going to see coming.

Let’s run through the basics:

Salary Cap and real contracts? Check.

Full offseason featuring the Draft and Free Agency? Check.

Rookie Scouting? Check.

Play for 30 years just like offline franchise mode? Check.

Play with 32 humans in a league? Check.

Something tells me that you’ve got a huge smile on your face right now.

Honestly…we’ve thrown in everything but the kitchen sink and while it took a lot of sweat, blood and tears to get here, we’ve done it in one year.
 

DMczaf

Member
The Kitchen Sink

The list of other features is too long to break down piece by piece in this blog. Here’s a quick overview of everything else:

Team Specific Overall Ratings

Every team rates players based on their individual philosophies. Gone are the days of every single team thinking that the same running back is a 90 overall rating across the board. The Saints now prefer smaller receiving backs while the 49ers lean toward backs that can handle the load. This brings a whole new layer of strategy to the Draft, Free Agency, Trades and Scouting. You might think a rookie quarterback is an 80 overall but the Bears may think he’s a 76.

New sub overall ratings

Connected Careers features new overall ratings that take into account physical skills, intangibles, injuries, production (stats) and size. Teams weight these differently, so a team that prefers smart players might not put a lot of emphasis into size.

Manual and In-Season Progression

For the first time in the history of Madden NFL, you have the ability (as a coach) to progress your players whenever you want. CPU teams will progress their players throughout the regular season for the first time since the Xbox/Ps2 days. Oh by the way, potential has been removed from the game. Any player can become a star in Connected Careers. There are no limitations. And yes, we’re tuning it to make sure that doesn’t happen to CPU teams.

CPU Proposed Trades

CPU teams will propose trades to each other and to human controlled coaches.

Offseason Free Agency

Offseason free agency was designed with online leagues in mind, so it’s now a stage based event that allows you to offer a player a contract and then advance the stage. If I had to guess, this will lead to plenty of overspending in online careers.

Salary Cap

We have a fully functional salary cap that increases every year. Just like you’re used to in offline franchise mode.

Social Features

Keep track of your league on the web and check in on Twitter or Facebook to see all the news that’s happening around the league.

The Draft

We’ve got a fully functioning online draft that features special commentary from Trey Wingo about players that have storylines.

Cut Days

Cut Days allows you to sign up to 75 players in the offseason and then cut down in the preseason. We’ve removed the generated players and made the feature much simpler.

New Stat Engine

We’ve got a new stat engine that we built from the ground up that uses real team playbooks and tendencies to deliver the most accurate stats in Madden NFL history.

New Practice Mode

We added a new practice mode that allows you to play game scenarios (similar to Madden Moments) each week to earn some extra XP. This will help when you’re just starting out or if you want to grind to progress faster.

Trades

You can offer trades to any team or human user as a coach. As mentioned above, we also have CPU proposed trades.


thank you jeebus.

AND PRACTICE MODE! FINALLY!
 

LukeSmith

Member
Fuck it, I'm hyped as shit.


Time for real-time physics to be awful I guess? But man, that sounds awesome.

When you go to the show floor this week, get the straight story from the dudes on the floor. As long as I can play the game exactly like we've played it - I will jump on board the hype train
 

Splat

Member
When you go to the show floor this week, get the straight story from the dudes on the floor. As long as I can play the game exactly like we've played it - I will jump on board the hype train

So likely: Can we turn off Coach Bonuses, Coach Firing, etc. Same OF mechanics as current with all the benefits without being forced to use the other stuff.
 
Every team rates players based on their individual philosophies. Gone are the days of every single team thinking that the same running back is a 90 overall rating across the board. The Saints now prefer smaller receiving backs while the 49ers lean toward backs that can handle the load.

So Detroit is going to value a RB with a high chance of injury in the draft and guys with off field problems? Ok
 

DMczaf

Member
"The style of offense you run, the type of coach you proclaim to be, all impact how players fit into your scheme. Players are rated dynamically based on the team for which they play. That’s right, a 3-4 OLB will no longer be plug and play into a 4-3 scheme without taking a potential ratings hit"

Madden 13 is literally Anti-DCX.
 

LukeSmith

Member
Fuck, I love the idea of saying "this is my high level defensive and offensive scheme" and then players dynamically being rated based on how they fit into a Tampa 2 or a 3-4 zone blitz scheme.

I want to believe, but I am bracing myself for impact
 

Birdman02

Member
Team Specific Overall Ratings

Every team rates players based on their individual philosophies. Gone are the days of every single team thinking that the same running back is a 90 overall rating across the board. The Saints now prefer smaller receiving backs while the 49ers lean toward backs that can handle the load. This brings a whole new layer of strategy to the Draft, Free Agency, Trades and Scouting. You might think a rookie quarterback is an 80 overall but the Bears may think he’s a 76.

I'm curious as to how exactly this will work. What if I'm the Saints, but I want to go with a power running offense? Will all the power backs be rated low on my draft board? Also, will it only be a differnt OVR that I see, or will all of the ratings vary between teams/coaches?

That said...all of this does sound pretty exciting...almost too good to be true!
 
Top Bottom