$70 is fine for folks that want to play on day one. Patient gamers can usually get the game for a lower price later on.
As it should be.
Its why I have no issue with $70. Gamers seem to live in this bubble, where reality seems to not exist and its almost as if they are children or something where a character dies in a game and they go on this war path crying over the dumbest fucking shit and to any sane adult, thats a normal night watching some drama on HBO, Netflix, Amazon etc, to a gamer...they have this comic, Saturday morning cartoon mindset where the hero lives, gets the girl, bad guy goes to jail annnnnd alllll is well lol
So I'm not really shocked that they don't fucking get basic economics, where looking around other mediums, their prices have moved along with inflation normally, while gamers had their hands held, training wheels on and treated with kid gloves. We are lucky to have had 15 fucking years with the same price point, (No other industry btw can even claim such a thing.) but it has consequences and it takes a toll.
The rise of DLC and MTX.
We've had expansions before on PC, its a normal concept, but during the generations where that price point stayed the same, what turned into a once in a while thing, become a mandatory concept for those publishers to make a return. That digital content making them that money helped with that low price point which brings me to my next point.
The push for digital.
Publishers looking to combat the used market to make money to fit that difference would start to focus those efforts on digital, so we started to see those day 1 mtx type things, that whole Deus Ex pre-order situation where you start seeing a bunch of digital art books, sound tracts etc as its not enough to JUST buy the base title.
The rise of pay to win or free to play in general.
When the price point remained low, for some publishers it made sense to just give it away for free to gain a massive install base to sell a bunch of mtx to instead of providing value and quality with a full priced purchase...a full price purchase to them is the tip of the iceberg..
The rise of games needing to sell unrealistic numbers to break even.
At such a price point, we started to see games moving 5 million units or so as being in danger of not getting sequels, where when I was a kid, that was a 100% "its getting a sequel" type figure, now to day...a game moving 5 million might still have us question if it made enough or if we'll see a sequel or something like that if its some new IP with not that much of a base. For Square to even say this for Tomb Raider at almost 4 million units sold very much questions if this price point makes sense to continue if THAT is now a "fail" in sales. The fact that Resident Evil 6 damn near almost put Capcom out of business, yet moved massive units....yet not enough is very fucking worrisome (I'm happy they were able to survive all of that btw)
We've see games dead ass move some of the most crazy numbers over the past few gens with this price point. GTA V, any Call Of Duty.
Of the top 25 best selling games of all time...19 of them came out after 2005. We factually, objectively have a figure to show us that gamers had no issue with that price point, to fucking pretend $10 more suddenly is going to kill anyone is laughable. I'd rather the increase and buy the game on sale or used, then keep seeing great titles not get sequels cause they can't sell 6 million units to break even. Something needs to give and its clear games can survive going up in price if they thrived at $60 for 15 years. No indication even remotely suggest that was too much or games failed to sell and no one bought games or something cause it was too expensive. If anything, $70 might even be too cheap if you consider its not even keeping up with inflation, buy hey if we want to continue this season pass, DLC, mtx, free to play and mobile extravaganza.... have at it.
Who knows if we would have even gotten all that shit if the price just keep up to match inflation.