'Online Video Games Not Yet Big Winner For Microsoft, Sony'

not only "not a big winner", more like "money loser"

IDC predicts that the number of active online video game consoles in North America will jump to 6.4 million in 2007 from 1.6 million last year. Revenue from online console subscriptions in North America could rocket to $226 million by 2007 from $29 million last year

I wonder what basis there is for those projections. The videogame market is volatile as it is, the online segment even more so, what if companies decide to charge monthly rates as EA has hinted...
 
Whats that you say? killer app?

halo_21b.jpg
 
I've done the whole XBOX Live thing and cannot justify paying monthly. What PS2 games are worth getting for online play (other than SOCOM/II)?
 
DaCocoBrova said:
I've done the whole XBOX Live thing and cannot justify paying monthly. What PS2 games are worth getting for online play (other than SOCOM/II)?

Huh? Maybe you just dont like the styles of games, but Xbox has tons of games on Live that makes it more than worth the small montly cost. And once Halo 2 and Conker hit, I dont see how anyone could think otherwise(unless you arnt an action/shooter fan)

Ps2 I agree though. other then the sports titles, SOCOM is really the only online title. You could argue for RE Outbreak and maybe a few other titles but they arnt really worth much, IMO. But its free besides to 30 dollar adapter, so why complain. If you have it you have it if you dont you dont. Once GT4 comes though...yay. And I hope the multiplayer in R&C3 pans out, that could be awesome as heck.
 
kaching said:
Difference is, I never denied having one. I thought you were above politics, Phat?
If you want to consider my laughing at the notion that PS2 online is a service as a political agenda you go right ahead kach :lol
 
Huh? Maybe you just dont like the styles of games, but Xbox has tons of games on Live that makes it more than worth the small montly cost. And once Halo 2 and Conker hit, I dont see how anyone could think otherwise(unless you arnt an action/shooter fan)

:lol

First of all... I determine what is worth a small monthly fee. No one else.

Secondly, I was an early adopter of XBOX Live and the games at first, other than MotoGP and a couple others, left a lot to be desired. Still, even w/ better content, I think that a game's total cost should be at the time of purchase. Not on some recurring sh!t.

Finally, once can only race and play sports games but so much. I have my PC for anything FPS for the most part.

I want innovative gaming content, and not so much run-of-the-mill experiences, only w/ strangers.
 
Personally, I think XBL is certainly worth the $4.17 per month. MS has not even approached the 2 year online mark, so of course it's not going to be huge... yet.

Also, there hasn't been anythin g to attract the casual market. XBL Arcade will offer something for the casuals to enjoy. It can attract users if they implement it correctly (which means from the dashboard Jesiatha, not from the DVD).
 
DaCocoBrova said:
:lol

First of all... I determine what is worth a small monthly fee. No one else.

Secondly, I was an early adopter of XBOX Live and the games at first, other than MotoGP and a couple others, left a lot to be desired. Still, even w/ better content, I think that a game's total cost should be at the time of purchase. Not on some recurring sh!t.

Finally, once can only race and play sports games but so much. I have my PC for anything FPS for the most part.

I want innovative gaming content, and not so much run-of-the-mill experiences, only w/ strangers.

gamecube.jpg


now all you need is strangers, go find some people at some student center/coffee shop/library/etc...
 
Whoever thought profit was going to be gained shortly after starting an online service of this magnitude was simply out of their minds.

Come next generation, we'll see if Nintendo will be laughing at all the work they have ahead of themselves, in building an infrastructure for an online service (if they go this way, which seems to be the way Sony will be going) and more importantly, building an audience for which the developers will see market potential.
 
SolidSnakex said:
So are Sony and MS execs..

B0002IQC8E.01.LZZZZZZZ.jpg

B0002IQC8Y.01.LZZZZZZZ.jpg


:)

it'd probably be wise to wait and see how much online play burnout 3 actually generates. it was going to sell a crapload if it had online play or not.
 
SolidSnakex said:
So are Sony and MS execs..

B0002IQC8E.01.LZZZZZZZ.jpg

B0002IQC8Y.01.LZZZZZZZ.jpg


:)

Are you sure about that?

Sony's video-game business, once its most profitable sector, sank to an operating loss of 2.9 billion yen ($26 million), in contrast to a profit of 1.8 billion yen a year ago.

Game business sales shrank about 16 percent to 105 billion yen ($946 million) from 125 billion yen on slowing sales of the PlayStation 2 video-game machine. Sony shipped just 710,000 PlayStation 2 machines for the quarter, a decrease of nearly 2 million machines from a year ago.

Sorry, I had to do it. :)
 
Everybody keeps hyping up some game with online play as if it's going to be a huge breakthrough for consoles online.

A half year or so back it was Champions of Norrath. Before that it was FFXI. Now it's Burnout 3 or Halo 2 or Outrun 2?

Give me a break. Online console gaming isn't going to take off until at least the next gen of systems, and that's if the console developers have the sense to keep the exact same network and service they're using for the current systems, and allow you to continue with backwards compatibility as soon as you set up your new system.

In other words, when it has the ease of use and hassle-free setup of PCs.
 
'Online Video Games Not Yet Big Winner For Microsoft, Sony'


I'll try to remember that when I'm playing Battefront,Kingdom Under Fire,Halo2,and Outrun2 later this year.:b

For me-any game that has online play thrown into an already great single player is going to get my money more than a game without it would. More publishers should take this into consideration as I'm sure I'm not alone here.
 
DaCocoBrova said:
I've done the whole XBOX Live thing and cannot justify paying monthly. What PS2 games are worth getting for online play (other than SOCOM/II)?

Champions of Norrath (my #2 behind SOCOM)
Frequency / Amplitude (if you can find a game, it's totally addicting)
Sports (if you care about them)
Burnout 3
HSG: Fore!
Killzone (maybe)
GT4 (definitely)
Ratchet & Clank: UYA (Definitely)
Tribes:AA (for $10 you can't go wrong, and it's pretty damn fun, still decent crowds)
SSX 3 (only 1 on 1, but fun - will they shut off the servers anytime soon?)
FFXI (if you don't like monthly fees you won't be happy, but damn this game is great. Can't wait for Chains of Promethia)
ATV: Offroad Fury 3 (if they fixed the damn online interface - lookout!)
 
IJoel said:
And it still outsold both Nintendo and MS by a LOT.

Let's be realistic here.
realistically, the only hardware-maker making profits in the videogame sector during that quarter/half-year was Nintendo!
 
firex said:
In other words, when it has the ease of use and hassle-free setup of PCs.

LOL! hassle-free is not what I'd call PC gaming by any stretch. The console setups couldn't be simpler in terms of network connections. And they've in general done a better job at lobby setups than PC gaming.

What the PC does have is extensibility. Mods can keep games going for years and years.
 
IJoel said:
And it still outsold both Nintendo and MS by a LOT.

Let's be realistic here.

What does it matter how much they've sold if they can't make money from it. Granted that's their first loss in a long time (probably due to R&D), but many of you are kidding yourselves if you believe the only thing company's care about is marketshare. Businesses exist to make money. Companies aren't in it for the gamers (well not fully anyway). Do you think Microsoft is selling the Xbox so cheaply (compared to what you get) just because they want to make gamers happy? Microsoft is loosing money now in order to get future monetary returns. Although marketshare is important (it gives you a chance to make more money) it's definitely not the only thing. Meanwhile, Nintendo can sell a fifth of what Sony does and can still make a decent profit.

I have nothing against Sony or Playstation 2 (It's probably my favorite system this gen.), but sometimes fanboys need to put numbers in perspective.
 
Area 51
Battlefield: Modern Combat
Brothers In Arms
BurnOut3
Call of Duty: Finest Hour
Close Combat
Colin McRae Rally 2005
Conker
DDR Ultramix 2
Dead ot Alive Ultimate
Delta Force, Black Hawk Down
All ESPN games
All EA sports games
Far Cry Instincts
Forza
Ghost Recon 2
Goldeneye 2
Guilty Gear X2#reload
Halo 2
Heroes of the Pacific
Iron Phoenix
Joint Operations
Kingdom Under Fire: The Crusaders
KOTOR 2
MechAssault 2 Lone Wolf
Men of Valor: Vietnam
Metal Slug 4&5
Mortal Kombat: Deception
Need for Speed Underground 2
Notorious: Die to Drive
Operation Flashpoint
Outrun 2
Painkiller
Pariah
Prince of Persia 2
Rainbow six 3: Black Arrow
Rocky Legends
Samurai Showdown 5/Special
SNK vs Capcom Chaos
Spikeout Battle Street
Splinter Cell 3
Star Wars BattleFront
Star Wars Republic Commando
Street Fighter Anniversary Collection
Sims 2004
TimeSplitters Future Perfect
Tony Hawk's Underground 2
Tron 2.0
Ultra Bust-a-Move
Unreal Championship
Xyanide
matching, extra services
downloadable arcade games

^^More than worth the 4.99 a month to play Xbox Live

And the Xbox Live model is profitable. Microsoft's infrastructure is being put to use, but if a company with no such ability, like Nintendo, were to do something similar it WOULD not work because the setup might not be returned.
 
skip said:
it'd probably be wise to wait and see how much online play burnout 3 actually generates. it was going to sell a crapload if it had online play or not.

So will how succesful it is (or isn't) take away from how good the game, and how as of right now the GC isn't getting it because of Nintendo not supporting online play?
 
sonycowboy said:
LOL! hassle-free is not what I'd call PC gaming by any stretch. The console setups couldn't be simpler in terms of network connections. And they've in general done a better job at lobby setups than PC gaming.

What the PC does have is extensibility. Mods can keep games going for years and years.
I don't see the hassle when online gaming on a PC is as simple as answering "am I playing the game? am I connected to the internet?"

You don't have to set up any additional hardware or install any extra software. You don't have to register for service (xbox live) or create an account (most of the PS2 online games).

Again, when consoles are online out of the box without any additional setup, and when it's as simple as putting in the disc and picking multiplayer, that's when it'll take off.

Believe all you want otherwise; PCs have consoles bitchslapped for online gaming and will continue to do so until the things I've said consoles need to have are implemented.
 
SolidSnakex said:
So will how succesful it is (or isn't) take away from how good the game, and how as of right now the GC isn't getting it because of Nintendo not supporting online play?

uh...no? did I say it would? I reviewed burnout 3. it's excellent. doesn't guarantee that tons of people will be playing it online though.
 
sonycowboy said:
LOL! hassle-free is not what I'd call PC gaming by any stretch. The console setups couldn't be simpler in terms of network connections. And they've in general done a better job at lobby setups than PC gaming.

What the PC does have is extensibility. Mods can keep games going for years and years.

This man speaks the truth. One of the things I was worried about when I first bought Xbox Live was the set up that was involved. Paying 50 dollars is a huge commitment,running home after purchasing a starter kit and setting it up through option after opton wasn't something I was looking forward to.

As it turns out,it took me no more than 5-10 minutes to go through all he menus,and maybe have the dsl inerted into the Xbox. Seriously,its easy as cake to set up. Even a common joe could do it.

I've got the whole router/firewall setup going on to,and yet it was all pretty straight forward stuff in that it didn't conflict with Xbox Live when I went through the set up.

Next I have to jump onto Sony's service. I did so when I had dial up,it was abit troublesome,but nothing too major. Are the any headaches to contend with tweaking your DSL with Sony's service? I need to have mine set up soon.
 
Shoryuken said:
What does it matter how much they've sold if they can't make money from it. Granted that's their first loss in a long time (probably due to R&D), but many of you are kidding yourselves if you believe the only thing company's care about is marketshare. Businesses exist to make money. Companies aren't in it for the gamers (well not fully anyway). Do you think Microsoft is selling the Xbox so cheaply (compared to what you get) just because they want to make gamers happy? Microsoft is loosing money now in order to get future monetary returns. Although marketshare is important (it gives you a chance to make more money) it's definitely not the only thing. Meanwhile, Nintendo can sell a fifth of what Sony does and can still make a decent profit.

I have nothing against Sony or Playstation 2 (It's probably my favorite system this gen.), but sometimes fanboys need to put numbers in perspective.

Of course they care about profits, but they know better than to only look 6 months ahead of themselves. So they had a relatively bad year. I guess it goes to show you that Nintendo and MS only wish they had this 'bad' of a year.

As for MS, it's losing a lot of money but also taking its place in the market. These things do not happen without proper and extensive investment. They've put themselves in a good position with regards to the next generation. Whether they make it a profitable business or not remains to be seen, but they certainly are taking the right approach (and this doesn't mean everything they've done is right.)
 
Whoops, I forgot to list Xbox Live games already out. I gotta do this from memory

Splinter Cell Pandora Tomorrow
Capcom vs SNK2
Rallisport Challenge 2
Project Gotham Racer 2
Midtown Madness 3
Unreal Championship
Full Spectrum Warrior
Ghost Recon
MechAssault
Tenchu: Return from Darkness
Return to Castle Wolfenstein
Counter Strike
Sega GT Online
Top Spin Tennis
Pro fishing challenge
Crimson Skies
Steel Battalion: Line of Contact
Tetris Worlds
 
efralope said:
realistically, the only hardware-maker making profits in the videogame sector during that quarter/half-year was Nintendo!

heh... We all know how incredible Nintendo is doing.

As I mentioned above, Nintendo is being somewhat short-sighted as to their growth.

ugh... nm... it's just not worth it.
 
uh, most people seem to be forgetting that while there might not be much revenue coming FROM online games, more people are BUYING online games because they're online. Duh. So yer cash is showing up elsewhere. And not at Nintendo.
 
IJoel said:
Of course they care about profits, but they know better than to only look only 6 months ahead of them. So they had a relatively bad year. I guess it goes to show you that Nintendo and MS only wish they had this 'bad' of a year.

The Japanese company, best known for game characters such as Super Mario Brothers, Donkey Kong, said that net profits had risen to 22.6 billion yen (£111 million) for the April to June period from 11.5 billon yen a year before.

Net Profit = approximately $202,876,000 (2nd quarter)

I'm sure Nintendo would love to have Sony's game division's "bad year" [/sarcasm]
 
rod furlong said:
uh, most people seem to be forgetting that while there might not be much revenue coming FROM online games, more people are BUYING online games because they're online. Duh. So yer cash is showing up elsewhere. And not at Nintendo.

then why did Pandora Tomorrow, RSC2, and Project Gotham sell massively less than their online-less predecessors?

If a racing game or fighting game sells more on PS2 or XBox than GCN, chances are it's because of the mainstream appeal of the games, and Nintendo's audiences isn't the most mainstream out there. If the online attach rates are less than 10%, how much of a possible difference would online make on games anyway, since even with that less than 10%, FPS and sports are the main drivers for online adoption. that said, even on FPS and Sports games, it's likely that the genre in general would less more on XBox or PS2 whether or not online was a factor.
 
PhatSaqs said:
If you want to consider my laughing at the notion that PS2 online is a service as a political agenda you go right ahead kach :lol
Heh. Had it been one time, or a few times over a much more extended period, then I could see regarding it simply as a joke, but you've been particularly focused and dedicated to one particular response over the past week or so when these online console topics have come up. :)
 
Apparently microsoft and sony are more interested in keeping gamers happy than nintendo is. I couldnt care less if it is turning a profit or not, it is awesome for those of us who have it.
 
So can someone answer my question? How easy/difficult is it to set up your netwoek adapter with Sony's service if youre using DSL? Is it about the same as tweaking it if you had already done so with dial up,or is there more jumping around involved?
 
skip said:
uh...no? did I say it would? I reviewed burnout 3. it's excellent. doesn't guarantee that tons of people will be playing it online though.

That wasn't really my point. It's really hard to judge which online games will or won't be a success. My point was that by going online, both Sony and MS have assured that their gamers will get Burnout 3 while Nintendo has basically assured that their gamers won't.
 
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