PhatSaqs said:To answer your question, yes I understand the difference between the two, but you completely missed my point which is: Why would I, or anyone for that matter, care about how it works, why it works they way it does, etc. if it works and works well? I'm paying for the ability to play the games I want to play online, against other peeps, "with as little LAG influence as possible". I dont care how they do it, just do it. If games were severly lag influenced, I wouldnt pay for it regardless of what topology is being used.
Look, you still aren't getting it. You're insisting that you don't care how they do it, I'm telling you that they CAN'T. A subscription based service for peer-to-peer online gaming CAN'T reduce lag, because it can't possibly control the connections between peers across the internet.
PhatSaqs said:And of course a matching server cant influence the connections once they are established, but the software can. And I bet this'll become more and more commonplace in online gaming as more and more people obtain fast net access. Especially with games increasing the amount of traffic that they want to send. Scaling a central server to keep up with this trend is almost impossible.
Improvements to the networking code, predictive algorithms or what have you, will be ON THE GAME DISC. Again, this has absolutely nothing to do with any matching service, and does not merit an ongoing subscription fee at all.
Why are you so insistant on rationalizing paying for something that has never needed a fee before? This is the kind of attitude that worries me, as I mentioned in my first post.