tiebreaker
Member
More player's control and probably online co-op.
And get rid of the black bars.
And get rid of the black bars.
That's why you give it to someone more capable and BOOM!
problem solved!!!!!!
I'll say it again. RaD could be the kings of this revitalized era of interactive cinematic story driven games ala Until Dawn, LiS, Quantic Dream, Telltale, etc if they wanted to. That's the only form I'd want to see a sequel.
I'd disagree (because I honestly don't think that that's enough of a difference to make it "un-generic") but even going by that premise, stuff like an emphasis on verticality was only really introduced into the series in Uncharted 2. So Uncharted was given a sequel despite its first entry being pretty uninspired on the gameplay front and everyone ended up loving it. The same thing could very well happen with an Order sequel.
Remove the black bars and you'd have to render the game at a higher resolution, right? That'd mean the visuals would take a hit. And lol at this game without the pretty visuals.And get rid of the black bars.
They seemed to be hoping this was something they could add rotate with UC/TLOU or whatever ND was putting out. Unfortunate, because it had a ton of potential.
In 2007! Even the original Uncharted had light platforming and puzzle solving.
It is 2015 and the incredibly basic stop and pop gameplay in the Order is just not enough to carry a game anymore. Notice how Uncharted 4 is introducing all new mechanics and changing the combat set ups to be more in line with TLOU.
Well finish the first cutscene before judging the game.I played the first hour just last week and I struggle to find a reason to continue. I rather have a new Crash than another Order.
The Order had light platforming, as well.
Honestly, I don't really know what to say. With these kinds of games I just tend to pretty much ignore the gameplay, anyway. To me, Uncharted 2's and Uncharted 3's gameplay was just as meh as The Order's for the most part and I'm sure that that won't change much with Uncharted 4. I get that there are differences between them and if I had been the one calling the shots, The Order's gameplay would be completely different but at the end of the day, The Order is the kind of game that you play for the story, the atmosphere and the pretty graphics first and the gameplay second or third. Of course, if the story wasn't somebody's cup of tea, I can see how they'd dislike the game as a whole (just like I don't like Uncharted 3 because I think its story is shit) but other than that I really think that people should try and look beyond the gameplay.
The Order had light platforming, as well.
Honestly, I don't really know what to say. With these kinds of games I just tend to pretty much ignore the gameplay, anyway. To me, Uncharted 2's and Uncharted 3's gameplay was just as meh as The Order's for the most part and I'm sure that that won't change much with Uncharted 4. I get that there are differences between them and if it were up to me, The Order's gameplay would be completely different but at the end of the day, The Order is the kind of game that you play for the story, the atmosphere and the pretty graphics first and the gameplay second or third. Of course, if the story wasn't somebody's cup of tea, I can see how they'd dislike the game as a whole (just like I don't like Uncharted 3 because I think its story is shit) but other than that I really think that people should try and look beyond the gameplay.
I think it is very generous to say the Order had light platforming but whatever. Fair enough that you didn't enjoy gameplay in UC2/3 (even though the beta in UC4 pretty much confirmed that they finally nailed the combat so you really shouldn't write that off yet) but your assesment of "try and look beyond the gameplay" is completely missing the point.
These types of games don't have to be just shoot a bunch of dudes so you are rewarded with a new bit of story with TLOU being a huge step in the right direction. Compare that to the Order which (ignoring how terrible the story was) had basically no gameplay at all, other than a bunch of killrooms and prolonged walking sections which did nothing to help the storytelling.
Same here. If there will be a sequel I'll be there day one.Agreed. 1886 had a great story and I'm dying to see where my dawg Galahad ends up.
I generally tend to not enjoy combat so UATE "nailing" the combat probably isn't going to do much for me . The improvement of the stealth mechanics might but we'll see.
Oh, I totally agree that they should be more than that. Like I said, if it were up to me, the game would play completely differently. Generally speaking, I'm a huge advocate of fusing gameplay and story together instead of separating them and I'm not even a huge fan of this whole obsession some developers (including RAD) seem to have with turning games into films (and I actually prefer games to have interactive stories instead of overly scripted ones). I'm not saying that The Order was perfect, there was a lot of room for improvement, what I'm saying is that The Order was enjoyable and entertaining (IMO) the way it was (although it definitely had the potential to be more enjoyable than it was) and that I personally don't see too much of a difference between it and some other games which people are absolutely crazy about which is why I find the way the game has been treated to be so unfair. And I think the reason why the whole "but that was 2007" argument rings kind of hollow to me is that I, personally, didn't enjoy that kind of gameplay even in 2007 so it's just sort of bizarre to me to see people who were totally enamoured by this type of game back then to suddenly take out their pitchforks at the sight of one now. So it's not necessarily that it's an invalid argument, it's just an argument that I can't really wrap my head around because I was never one of those people who thought Uncharted's gameplay was fun to begin with. If that makes any sense .
Uncharted has excellent gunplay when compared to the Order. The encounters, the environment, the platforming are far more interesting than anything you play in the Order. The only similarities are that they are both TPS games with guns and a cover mechanic. The two games could not be further apart gameplaywise.
Loved the lore and atmosphere, had a very "HBO Miniseries" type of vibe going and it was very intriguing. I'd love a sequel, and the problems people had with the game could be so easily rectified. Killzone1->2 is a very apt comparison. The potential is there, up the encounter intensity, horde mode co-op, build some awesome boss fights, and up the stakes with the lore.
Special shout-out to this lovely lady, one of the best characterized tough-chicks in a shooter i can think of
Great setup, awful execution.So is the story great, or is it awful?
How can anyone say this? It's one of those what the hell am I even reading right now moments.The Order had light platforming, as well.
Honestly, I don't really know what to say. With these kinds of games I just tend to pretty much ignore the gameplay, anyway. To me, Uncharted 2's and Uncharted 3's gameplay was just as meh as The Order's for the most part and I'm sure that that won't change much with Uncharted 4. I get that there are differences between them and if it were up to me, The Order's gameplay would be completely different but at the end of the day, The Order is the kind of game that you play for the story, the atmosphere and the pretty graphics first and the gameplay second or third. Of course, if the story wasn't somebody's cup of tea, I can see how they'd dislike the game as a whole (just like I don't like Uncharted 3 because I think its story is shit) but other than that I really think that people should try and look beyond the gameplay.
...I actually and actively want it to be forgotten haha. I already regret clicking on this thread and engaging it's fans.
How can anyone say this? It's one of those what the hell am I even reading right now moments.
So is the story great, or is it awful?