If anything I like to think of the game as Hearthstone in term of how content is unlocked.
no way, Hearthstone released paid expansions with a bunch of "must own" cards regularly
If anything I like to think of the game as Hearthstone in term of how content is unlocked.
You and everyone in this thread won't be alive to see such a thing i'm afraid.
Activision had treyarch saying no weapons as well and look how that turned out. Maybe they will just add new heroes to the crates. Activisions gonna activision.
Blizzard is not activision period.
What you know they are the same company right ? Activision-blizzard ring a bell
Activision had treyarch saying no weapons as well and look how that turned out. Maybe they will just add new heroes to the crates. Activisions gonna activision.
What you know they are the same company right ? Activision-blizzard ring a bell wasn't this game originally free to play. No we have a full price retail product with micro transactions sounds like activision to me.
For what you get, $1 per loot box seems high but might not make a difference in sales.
Microtransactions itself in a fully priced title is a new low.
What you know they are the same company right ? Activision-blizzard ring a bell wasn't this game originally free to play. No we have a full price retail product with micro transactions sounds like activision to me.
it's been a decade since they existed.Microtransactions itself in a fully priced title is a new low.
You could play this game for 400 hours and not unlock everything. If you can't see the problem and obvious design there I don't know what to tell you.
When I open a loot box I just shrug, I don't see why people spend money on them, but if they're happy with it, let them be happy while supporting a pretty good game.
My only gripe with the system is getting duplicates. With so many unlockables to begin with duplicates should not be a possibility.
It doesn't take that long to build up money, and the thing you're describing wouldn't affect the non-microtransactions in the first place.I'm fine with having paid cosmetic items as long as it keeps future characters and maps free, but I do think it's kind of bullshit that you can't just outright buy the specific items you want. Having the only paid option being random loot boxes seems to be 100% the mobile gaming IAP mentality of structuring things with only "whales" in mind. I'd probably drop another $20-30 on the game getting skins and poses I want, but I'm not going to spend that same amount on random chests which would have an incredibly low chance of getting me the stuff I'm looking for. (The fact that paid boxes can still give duplicate items is kind of insane, too.) And yes, you can eventually get enough in-game currency to unlock stuff you want, but it takes a loooooooong time to build up enough, and I'm just not going to be one of the players who puts 1000+ hours into the game.
It's not something that would keep me from playing the game, of course, but it's frustrating.
It doesn't take that long to build up money, and the thing you're describing wouldn't affect the non-microtransactions in the first place.
Overwatch isn't F2P because character switching and counters mid match is a big part of the gameplay. If players didn't have access to all characters at all times, it would ruin the gameplay. TF2 is free to play but it doesn't have 21 characters with more coming."
the people who are going to play this regularly would put in 400 hours even if the unlocks did not exist at all. the game itself is the point, not skins and sprays.
How is this not entirely beside the point? Just because someone would play a game without unlocks is no reason to lock tons of content behind some of the most ridiculous grind in a recent game. In 24 hours of game time, I have 700 coins and a top tier skin costs 1000. If you're a casual player, you have no chance of unlocking even a handful of customization items you want.
In every other way, the game is damn near perfect, but the unlock stuff is just a straight up F2P structure in a full price game aimed entirely at getting people to spend money. It's fucking gross. If microtransactions weren't in the game, there's a 0% chance the unlocks would be such a nightmare grind.
I agree with the OP and I absolutely loooove the game. The unlock system is so shitty and it's clear they made it in a way that it entices people to pay to get those loot boxes elsewhere. Duplicates etc should not even BE in this game in the first place. It's embarrassing compared to UC4 MP unlocks for example.
Yeah it does, come on now
Most of the loot is trash, nobody cares about sprays which take up the majority of items.
They should give them out more randomly, would make it more fun not knowing when you'll get one. Only getting them on level up is a bit of a pain at later levels.
What you know they are the same company right ? Activision-blizzard ring a bell wasn't this game originally free to play. No we have a full price retail product with micro transactions sounds like activision to me.
Microtransactions itself in a fully priced title is a new low.
Fully priced? It's $39.99
Fully priced? It's $39.99
Fully priced? It's $39.99
I just wish there were more ways to earn in-game currency, like daily challenges or something. I suppose one day I'll be getting enough currency to buy something I actually like but as it stands, there's no way I'm paying money to essentially gamble for it.
Fine, fine, fine.Microtransactions in a paid title is really crappy. Overwatch is definitely not the worst implementation at all, but it's still not ideal.
At least they didn't do what Team Fortress 2 did, which is sell me a game, then change it to a F2P model, adding new gameplay-changing weapons and then charging me just to have a random chance of getting them so that I can play on equal footing with other players - that's just ridiculous. I see Overwatch's implementation as similar to Counter Strike GO's weapon skins which is less of a problem, but still not ideal.
Just because it's possible to get everything through 'regular play' doesn't mean it's reasonable or a good implementation of this. To people defending microtransactions simply because it's possible to obtain things through regular gameplay, what if it took twice as long between drops? 10x as long? What if there were no microtransactions, would people still be happy with the progression rate?
When a game has microtransactions implemented, the balance of progress is changed to support them, generally at the expense of non-paying players so that paying is more ideal. If I've already dropped a bunch of money on the game, though, it's pretty crap to charge me more on top of that. Still, I saw from the beta that in this case the game is still a good and fun game without the cosmetic changes, and I bought it. In the end though, of course I'd prefer it to simply not have microtransactions.
I'm 25 now and I've gotten like 500 credits total. I guess I've had just as much bad luck with credits as I've had with legendary skins loljust fyi the rate i've seen from opening boxes myself and seeing streamers do it is about 1000 credits per 20 boxes, both from straight credit drops and dupes
To people defending microtransactions simply because it's possible to obtain things through regular gameplay, what if it took twice as long between drops? 10x as long? What if there were no microtransactions, would people still be happy with the progression rate?