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I disagree with you and so does many versions of dictionaries.
But that's ok.
Explain to me which dictionary tells you that it's still gambling if you always win.
I disagree with you and so does many versions of dictionaries.
But that's ok.
Explain to me which dictionary tells you that it's still gambling if you always win.
Actually hats are a super rare drop, you could easily go 6 months to a year between getting hat drops. Most hats are either crafted, bought in the store or unboxed from crates.
There are other way to get weapons in TF2 besides the drop system, you can trade, craft or buy them. You also get the first set of weapons through achievements and can rent one item at a time from the store. It's not super hard to get a weapon you want.
Honestly though it's not a perfect system by any means (though it's still much more fair then most other F2P games) but it was the first of it's kind for Valve and as far as I know one of the first of this kind for a non MMO. I imagine if Valve could go back in time they would handle weapons differently since the weapons can be crafted into metal which is a currency that is constantly added for free to the economy, and having people constantly getting free currency isn't good for an economy. The problem is that nearly every weapon model since the first set of weapons were community created so they have to sell them in the store and can't just only give them away for free since the store sales are the way those community creators get paid.
Honestly I do think it would be bad to give new players all the weapons all at once since it would be pretty overwhelmingly. It probably would of been better for Valve to create all weapon models themselves and give them away for free in some way (either through achievements or playtime) and just have the reskins, stat tracking weapons and cosmetic items in crates or sold in the store. Base hats would probably be worth more now if weapon drops and metal didn't exist. Hindsight is 20/20 though.
Overwatch does have a great system though, probably better then TF2 though I do think it would be good if Blizzard let people trade and sell their skins like you can with Valve games.
Yep, people can't seem to see that. There's 0 chance of you spending 100 bucks and not getting what you want, so it's not gambling. 20 bucks for enough coins to buy EXACTLY what you want sounds right to me, and while that sounds expensive in terms of $ per skin taken on its own, it's also going to net you at least one of another legendary skin, included within ~100 other items of random quality.Eh, I mean almost anything can be called a gamble if you abstract it out far enough. His point still remains.
Over a pack of 50 boxes you are extremely likely to get
2 random legendary skins
Enough currency to buy around two more legendary skins
Various other cosmetics
So sure, abstracted out you are "gambling" for that legendary skin you want.. But there are other things in the boxes that you can use, and a fail safe distribution of currency allowing you to buy what you specifically want.
It's like people calling Fortune Cards in Marvel Heroes gambling.. You're only "gambling" that you can get the costume you want for less than 95 cards (typically ~$70). Because it's not a true gamble in that you know once you've acquired 95 cards you can just buy the costume.
Same thing here. The gamble is in how much you have to pay for the legendary skin. But the probability seems to come close to capping (near 100%) at about $20. The only gamble is if you can get it for cheaper than that.
Edit - I'd also point out that people claiming blizz is doing this to increase their revenue from MTAs are a bit off on the situation. If Blizz did like Marvel Heroes for example, a costume would cost $xx. Period. There might be sales or bundles, but the normal price is still $xx. Here Blizz is setting the MAX price of a costume at $xx, and at the same time made the lowest price you can get it for free. If you absolutely want that skin it will cost you at most $xx in boxes. However with Blizz's distribution, you CAN get it for cheaper. Spirit of 76 I got out of a leveling box (for reference I find this to be the best skin in the game and figured it being an eventual purchase). If Blizz didn't do boxes, the costume would just cost you $xx and you'd have likely no way to get it for free. Look at almost all other games out there that have skins for direct sale, and the one thing almost all have in common is no chance to get those skins for free on a regular basis. That's the alternative.
$20 isn't guaranteed to get you 1000 credits nor does it guarantee you a legendary. You can go look for "I open "X" loot crates" on youtube and see the results for yourself. (my very first first result shows a guy getting 675 credits at the 25th box mark) or read the OT thread and see how many people got their first legendary by crate 25+. But it however tricked you into thinking that and now you are promoting loot crates by saying what you think is certain despite it not being certain. Game of chances everybody!Yep, people can't seem to see that. There's 0 chance of you spending 100 bucks and not getting what you want, so it's not gambling. 20 bucks for enough coins to buy EXACTLY what you want sounds right to me, and while that sounds expensive in terms of $ per skin taken on its own, it's also going to net you at least one of another legendary skin, included within ~100 other items of random quality.
I've opened 150 boxes. The first 50 was ~1800 credits. Second 50 was ~2000 credits. Final 50 was over 2000. I believe like 2100. You get 20% value (I think that's it) from dupes. So if you get a dupe intro you should get 50 credits from it (equal to a blue credit box). A dupe legendary I believe is 250 credits.$20 isn't guaranteed to get you 1000 credits nor does it guarantee you a legendary. You can go look for "I open "X" lootcrates" on youtube and see the results for yourself. (my very first first result shows a guy getting around 675 credits at the 24 box mark). But it however tricked you into thinking that and now you are lying for them on a public forum.
Launch for launch a COD game crushes Overwatch in content. That's not even debatable. Overwatch probably won't have comparable content in 6 months time. I'd be surprised if in a year we could compare the two and have them line up in content.
I'm dismissing future content because you have no idea when or what that will be. You're just grabbing wishes and dreams out of the sky about future content. Blizzard hasn't said one concrete thing about future content or what it will be so why even talk about it. If blizzard releases two maps a year and one mode a year that's free future support and in 3 years would still be less overall content than a COD releases with at launch.
yes if you spend $120 on loot crates you will get more credits out of dupesI've opened 150 boxes. The first 50 was ~1800 credits. Second 50 was ~2000 credits. Final 50 was over 2000. I believe like 2100. You get 20% value (I think that's it) from dupes. So if you get a dupe intro you should get 50 credits from it (equal to a blue credit box). A dupe legendary I believe is 250 credits.
So once you have accumulated around 50+ boxes through credit chests and dupes it comes out to about 2000 credits per 50 boxes, or $20 per 1000. But yes obviously one off bad RNG on top of not having much unlocked will drive that cost way higher.
The way the do boxes in this game appears to be identical to how they do packs of cards in Hearthstone. Hearthstone once you've collected a good chunk of an expansion, your pretty much guaranteed enough dust for a legendary with 40 packs. Not surprised they stuck with that model here.
https://www.youtube.com/watch?v=sT9SKcXfFEQ
This guy got 470 credits from 24 loot crates.
How certain are you now TheYanger?
yes if you spend $120 on loot crates you will get more credits out of dupes
Or if you hold off on buying loot crates until you are level 50 or so. (Or buy them in 50, not 20)https://www.youtube.com/watch?v=sT9SKcXfFEQ
This guy got 470 credits from 24 loot crates.
How certain are you now TheYanger?
yes if you spend $120 on loot crates you will get more credits out of dupes
You'd think Blizzard is holding a gun to OPs head the way they go on about being 'forced' to buy in to these microtransactions. I'll say the same thing to them as I do anyone who complains about them; don't like them, don't buy them. Simple as that. They're there as an option for the player. No-one is forcing you to buy them.If only there were some way to not buy games with this kind of microtransaction if you find them objectionable.
But not buying into them doesn't make them more or less ethical. Back to the fishing net metaphor. Because you can "swim through the net" doesn't mean it's not catching others who are more genetically vulnerable to exploitation.You'd think Blizzard is holding a gun to OPs head the way they go on about being 'forced' to buy in to these microtransactions. I'll say the same thing to them as I do anyone who complains about them; don't like them, don't buy them. Simple as that. They're there as an option for the player. No-one is forcing you to buy them.
At rank 50 it's still not certain that you will make that credit through duplicates, you have only increased the likelihood but not the guarantee. Trying to come up with silly ways of "bypassing" the chance mechanics only points out the absurdity of what Blizzard implemented.Or if you hold off on buying loot crates until you are level 50 or so. (Or buy them in 50, not 20)
I mean this is pretty common sense shit.. Buying packs of a collectible you will get more dupes the more you buy. In a system with fail safes, that means you will accumulate more fail safe currency the more dupes you have.
Note that I said "it comes out to about $20 per 1000", not "it's $20 per 1000". I could buy 2 packs at a time for like $3 (I think) and $20 doing that isn't going to get me 1000 credits.
I've bought 3 bundles of 50. I have friends who have purchased bundles of 50. You can post all the YouTube anecdotal proofs you like, but based on Blizz's setup with Hearthstone and based on what I've personally witnessed out of around fifteen 50 pack bundles opened, you get a little under 2000 with no collection, and once you have the start of a collection it seems to be a pretty solid ~2000 per 50 bundle. Which costs $40.
But not buying into them doesn't make them more or less ethical. Back to the fishing net metaphor. Because you can "swim through the net" doesn't mean it's not catching others who are more genetically vulnerable to exploitation.
I didn't talk about being forced to buy. I talked about taking content which i find valuable and should be available out of the box and sectioning it off to a stupid random unlock system and later on to drive microtransaction. And of course they are pushing people to use microtransactions because it's something that has value and something that you can't choose to unlock or to strive for. You buy or recieve boxes upon boxes to open in hope they contain what you want or in hope to get enough in-game credits to buy them directly.
Without real-money MTAs you have poorly designed unlock system that takes valuable content and taking away the player's control in unlocking what he wants.
With MTAs, the amount of control the player has is buying more and more crates to eventually get the piece of valuable content. The once 'just' poor bad design decision is a product of sinister greed.
I'm not sure how me deciding to myself not to buy that game or another is going to help in trying to resist future games locking more and more meaningful content.
Without real-money MTAs you have poorly designed unlock system that takes valuable content and taking away the player's control in unlocking what he wants.
I didn't talk about being forced to buy. I talked about taking content which i find valuable and should be available out of the box and sectioning it off to a stupid random unlock system and later on to drive microtransaction. And of course they are pushing people to use microtransactions because it's something that has value and something that you can't choose to unlock or to strive for. You buy or recieve boxes upon boxes to open in hope they contain what you want or in hope to get enough in-game credits to buy them directly.
Without real-money MTAs you have poorly designed unlock system that takes valuable content and taking away the player's control in unlocking what he wants.
With MTAs, the amount of control the player has is buying more and more crates to eventually get the piece of valuable content. The once 'just' poor bad design decision is a product of sinister greed.
I'm not sure how me deciding to myself not to buy that game or another is going to help in trying to resist future games locking more and more meaningful content.
you're overvaluing superficial content that has no impact on gameplay
Right up with the you shouldn't feel that way argument, good on ya.
Right up with the you shouldn't feel that way argument, good on ya.
If other people would bother picking a healer, I would feel less forced to do so.This is a game where you are not supposed to stick to one character, and I would say that unlocking items for random hero's is Blizzards way to further encourage that.
Look. You can sit there and theorycraft and hypothesize your worst case scenarios all day long to try and hang on to your point. I'm telling you, after a dozen or so 50 box bundles opened, how the system works and what the odds seem to be based on blizzard's other titles, odds across like 15 bundles (750 opened boxes across like 4 accounts), and reasonably known pity mechanics.. At rank 50 it's still not certain that you will make that credit through duplicates, you have only increased the likelihood but not the guarantee. Trying to come up with silly ways of "bypassing" the chance mechanics only points out the absurdity of what Blizzard implemented.
Ehh. I mean, I don't like microtransaction as a whole. The literal entire concept is something I'm not a fan of. I don't like post purchase transactions except for game expansions.
So if you also feel the same, be upfront about it. I think that would clear up things. Because THIS type of microtransaction is the literal least offensive. It's something you don't need, that doesn't effect the game, balance or rate of progression, and you can 'experience' said content by catching a youtube of the one liner and go on about your day.
It's the best that you are going to get out of microtransactions. Taking a step up from this type of thing is to REMOVE them as a whole. I'm a big fan of that, but be honest about your desire, don't pretend that there's some less offensive form of microtransaction that they are failing to execute, because there really isn't. This is as benign as it gets in this field.
If other people would bother picking a healer, I would feel less forced to do so.
But you can do that AND provide continued support and development of an online title. That's the rub the "anti-MTA" crowd keeps ignoring. You either have MTAs or you have paid game updates... and given the setup of this game and Blizz's desire to see it last for years.. paid updates would kill the player base. Cosmetic MTAs by (a historically low) percentage of the population basically eliminates the need for paid DLC or subscriptions or season passes.Taking a step up from this type of thing is to REMOVE them as a whole. I'm a big fan of that.
But you and I already covered that yesterday. PvZ2 has shown no real intent for development or support longevity compared to what Blizz is attempting to do here and likewise gives no ability to bank dupe currency for new releases (something PvZ2 also doesn't see). So comparing the two in a vacuum without differentiating between how both games look at longevity and future development is a bit off.Plants vs Zombies has a very similar set up but doesn't give you tons of dupes, that what makes this system worse by far. No reason other then to gouge the end user is that system in place.
I explained why i value speech content. Something doesn't need to directly impact the gameplay to make the game a lesser experience. Would you actually support a game that sells for full price but then asks you spend more to unlock the full voice acting? There are many things that 'don't impact gameplay' that games can start putting as random unlocks or MTAs, in SP or MP.you're overvaluing superficial content that has no impact on gameplay
Exactly. That's why i didn't bother to explain before to the guy that asked what are the negatives in those 'treadmill' unlock systems. It has been covered already in the past. I just didn't imagine Blizzard or anyone treating speech content the same (which later i was informed wasn't unprecedented for full-priced games).This is, what quite literally all MP games in the last ten years have been doing. Games with and without MTA's.
Because it's banking on the player to engage with MTAs and designed as such. You have no control on what you're unlocking. You can't directly buy what you want. If you fancy a specific item all you can do is hope you get it in the free loot boxes or hope to get enough in-game credits to buy it directly. You can't guide your way to make progress on getting this or that item. So you can only hope or engage with the only real-money MTA there is: buying more boxes to increase your chances to finally get what you want. I don't want to assign a value judgement for the player who do so but it is a reality. A reality Blizzard is banking and preying on. And you can't even buy in-game credits with real money, can you?How are they pushing people to use MTs? I honestly didn't even notice it had them until yesterday they are that unobtrusive
I explained why i value speech content. Something doesn't need to directly impact the gameplay to make the game a lesser experience. Would you actually support a game that sells for full price but then asks you spend more to unlock the full voice acting? There are many things that 'don't impact gameplay' that games can start putting as random unlocks or MTAs, in SP or MP.
Exactly. That's why i didn't bother to explain before to the guy that asked what are the negatives in those 'treadmill' unlock systems. It has been covered already in the past. I just didn't imagine Blizzard or anyone treating speech content the same (which later i was informed wasn't unprecedented for full-priced games).
I've opened 150 boxes. The first 50 was ~1800 credits. Second 50 was ~2000 credits. Final 50 was over 2000. I believe like 2100. You get 20% value (I think that's it) from dupes. So if you get a dupe intro you should get 50 credits from it (equal to a blue credit box). A dupe legendary I believe is 250 credits.
So once you have accumulated around 50+ boxes through credit chests and dupes it comes out to about 2000 credits per 50 boxes, or $20 per 1000. But yes obviously one off bad RNG on top of not having much unlocked will drive that cost way higher.
The way the do boxes in this game appears to be identical to how they do packs of cards in Hearthstone. Hearthstone once you've collected a good chunk of an expansion, your pretty much guaranteed enough dust for a legendary with 40 packs. Not surprised they stuck with that model here.
You can craft shit yes, but since it takes a rate of what...12:1 or some shit to get another weapon you specifically want? You're looking at dropping your entire week's worth of drops just to get something you don't already have. And hats require insane amounts of metal unless they've changed it. I think TF2s system worked very well when there were significantly less items in the game, but anyone pretending hats weren't stupid rare even back before the game was F2P is kidding themselves, I was happy to have like 2 hats back then. Crafting is roughly analagous to getting coins in Overwatch to buy what you want, except that the rate of acquisition is significantly slower and the cost for the actual cosmetic drops is significantly higher. MOST of yourdrops by a huge margin are for weapons you actually get player power from (flexibility is power, I don't give a shit if the basic weapon in a slot is the 'preferred choice' for pros or whatever else).
Yep, people can't seem to see that. There's 0 chance of you spending 100 bucks and not getting what you want, so it's not gambling. 20 bucks for enough coins to buy EXACTLY what you want sounds right to me, and while that sounds expensive in terms of $ per skin taken on its own, it's also going to net you at least one of another legendary skin, included within ~100 other items of random quality.
But you and I already covered that yesterday. PvZ2 has shown no real intent for development or support longevity compared to what Blizz is attempting to do here and likewise gives no ability to bank dupe currency for new releases (something PvZ2 also doesn't see). So comparing the two in a vacuum without differentiating between how both games look at longevity and future development is a bit off.
You can unlock the line "Hm.." for Hanzo in the loot crates.
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Gambling - noun
1.the activity or practice of playing at a game of chance for money or other stakes
It might not be illegal gambling but it's gambling, to say otherwise is insane.
Let's be honest with blizards track record, sure it good on PC but they have all but abandon Diablo on the consoles. None of that cool season stuff ever made it over.
Why should we believe same won't happen here?
PvZ 1 had a ton of free post release content. Also you can bank currency in PvZ. System is extremely similar just PvZ you get currency when you do things and then you pick what you want to spend it on (consumables, cosmetic or variations). If you got all you want that currency just builds up for next content drop.
Let's be honest with blizards track record, sure it good on PC but they have all but abandon Diablo on the consoles. None of that cool season stuff ever made it over.
Why should we believe same won't happen here?
Yes it is debatable, unless you are counting the campaign, which is fair I suppose. But multi vs. multi, I'd say Overwatch is the more fleshed out experience at launch.
Your claim of Blizzard dropping support is laughable. Yes, it is true we don't know their post-launch plans and they could in theory not do anything at all. But that would go against 20+ years of Blizzard history.
Even WoW, where you have to buy expansions, allowed people without the expansions to get a lot of the perks (pet battles, new leveling, etc.)
You can craft shit yes, but since it takes a rate of what...12:1 or some shit to get another weapon you specifically want? You're looking at dropping your entire week's worth of drops just to get something you don't already have. And hats require insane amounts of metal unless they've changed it. I think TF2s system worked very well when there were significantly less items in the game, but anyone pretending hats weren't stupid rare even back before the game was F2P is kidding themselves, I was happy to have like 2 hats back then. Crafting is roughly analagous to getting coins in Overwatch to buy what you want, except that the rate of acquisition is significantly slower and the cost for the actual cosmetic drops is significantly higher. MOST of yourdrops by a huge margin are for weapons you actually get player power from (flexibility is power, I don't give a shit if the basic weapon in a slot is the 'preferred choice' for pros or whatever else).
Overwatch's is not 'probably' better than TF2, it's markedly and provably better through direct analogues like the crafting system and drop rates. And it should be, one is F2P and one is not, but when people bring it up (I know you're not, others I originally responded to) as a fair system and claim Overwatch is bunk, they need to be shown what's so fucked about that notion.
Yep, people can't seem to see that. There's 0 chance of you spending 100 bucks and not getting what you want, so it's not gambling. 20 bucks for enough coins to buy EXACTLY what you want sounds right to me, and while that sounds expensive in terms of $ per skin taken on its own, it's also going to net you at least one of another legendary skin, included within ~100 other items of random quality.
Because it's banking on the player to engage with MTAs and designed as such. You have no control on what you're unlocking. You can't directly buy what you want. If you fancy a specific item all you can do is hope you get it in the free loot boxes or hope to get enough in-game credits to buy it directly. You can't guide your way to make progress on getting this or that item. So you can only hope or engage with the only real-money MTA there is: buying more boxes to increase your chances to finally get what you want. I don't want to assign a value judgement for the player who do so but it is a reality. A reality Blizzard is banking and preying on. And you can't even buy in-game credits with real money, can you?
The very least a game that permits real-money spending can do is have it possible to directly purchase any item. I want only this item. I'm paying only for this item. I receive this item.
I love that the ot2 for the game is trucking along making fun of this crazy thread.
It feels kind of like console players out of touch complaining.
Yea but they aren't pushing the MTS in anyway. Never once did it tell me of the option to buy crates with real money, never got the stereo typical "You are out of crates to open would you like to buy some?" pop up. On the ps4 there is a little prompt in the bottom corner of the open loot crate screen that just says Playstation Store.
Aside from that if you never noticed it you wouldn't know that the game had MTS unless you stumbled across it from an outside source like I did with this thread. I don't care how you feel about the unlock system as a whole with its RNG and making impatient people want to buy crates but they aren't pushing the MTS.
It's right there on the screen every time you open a box. Just because it's not exploding in the center of the screen. It's still there and accessible with one bottom press that can even be accidental.
Yea it is in the corner in tiny font. That is not pushing them on players
It's actually right next to the "open box" box on PC and it's box is about half the size of the other. In the end though, it's still hardly pushing it on people.
Yea it is in the corner in tiny font. That is not pushing them on players
Exactly, not like you go into open a crate when you have none and it gives you a massive pop up saying you don't have any but would you like to buy more?
You get the option off to the side in a unobtrusive manner akin to "Hey guys we sell these things to the side buy them or don't whatever we don't care"
Thank you.
The amount of people who think this is not gambling is frightening. Easy to get addicted too, what's even worse is that these cosmetics have zero monetary value.