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Overwatch |OT| My Onlywatch Has Ended

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I love Seagull's stream chat is always just a stream of "OMG WHAT HOW HOLY SHIT PogChamp Kreygasm" no matter what character he uses. He could probably get 40 eliminations with Mercy if he could.
 

Quote

Member
A recommendation with D.Va's ult, while throwing the mech in from the side somewhere is good, try boosting straight up and activating it immediately. About a foot before it lands and it blows up and people don't know where to run.

I had a highlight of it, but the game crashed and I lost it before recording my POTG of me doing it.
 

LordofPwn

Member
there are some heroes that have a very high skill ceiling. Genji is one of them. Nearly had a quad kill with dragon blade on dorado with his ult. pulling off great genji plays also feels really fucking good.
 

nOoblet16

Member
It's just great. I mean D.VA. to rush into a ball of enemies and set my exploding mecha down...and watching them run away :D
You should try to be creative with her Ult. Activate it from other side of a wall and make it go over it so that by the time it drops at the point it's too late.
 

vixlar

Member
I feel that one capture point level (hollywood I believe) is incredibly unfair to attackers. There's one-two entrances to the area. Both real close to each other. So they are essentially convenient choke points for the defenders. Have a turret and bastion up with one sniper and shit is a massacre lol

Team up... or at least use Pharah and fly... Look for the turret or the Bastion. Two places they choose are the balcony and the water tank. Of course, if you go alone, all can see you and shoot you. You need a tank distraction below. A reindhart with all the team or a Winston wreaking havoc. Maybe you die... but if you can kill those menaces you'll be a great help for your team.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I have a 17-5 W/L ratio with Reinhardt. I don't know about you guys but it seems like it's just so much easier to carry a team if you just play Reinhardt and stick with the payload.
 
So many times my team loses when were on 99% how does that even happen so often?!

Contesting. Tracer is good for contesting, as is Reaper and Mei because when they are in their phase/ice block it still counts as contesting. Winston is also good because he can leap in there and distract for a few seconds.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
having a great day today. I would say its been about 2/3rds wins. Some things I noticed / found out:

-proving that cries of OPness are overblown this early on, people are already dealing with turrets much better. Ive had much more success on Symmetra than on Torbjorn lately.

- speaking of, I love Symmetra more and more

- Junkrat is awesome. Im still learning him but I had a blast (no pun intended) using him in a few matches

- Loot boxes still suck
 

ant_

not characteristic of ants at all
I just can't get a handle on D.Va whatsoever. When I'm going up against her she seems really capable, but when I'm controlling her my mech goes down so fast and the guns feel so weak. I want to like D.Va, but I'm much better with Reinhardt and Winston. Haven't even touched Zarya and Roadhog yet. So many characters, so little time.

You won't be able to kill most people in one run. She's incredibly good at hit-and-run tactics. Get in there, hit a few times, rush out with jets and heal up, get back in there and finish them off.
 

MUnited83

For you.
I feel that one capture point level (hollywood I believe) is incredibly unfair to attackers. There's one-two entrances to the area. Both real close to each other. So they are essentially convenient choke points for the defenders. Have a turret and bastion up with one sniper and shit is a massacre lol
Agreed. In multiple matches I've played where the teams are similar in skill in Hollywood, the defenders always win
 
-proving that cries of OPness are overblown this early on, people are already dealing with turrets much better. Ive had much more success on Symmetra than on Torbjorn lately.

I feel really bad for Torbjorn players, because I frequently play Junkrat, and he just shreds through Torb's turrets.

Agreed. In multiple matches I've played where the teams are similar in skill in Hollywood, the defenders always win

Hollywood is just a terrible map up until you get to the actual payload. IMO if the capture-escort path was reversed, it'd play a lot better.
 
Mei's really good on Gibralter!

She's excellent there yes, actually both on defense AND offense. Controlling sightlines on that map is extremely important because of how sniper happy that map is. With how narrow many of the sections are, her wall and her ult are ideal.

And 40 kills as Mei is pretty impressive on Seagulls stream, but certainly helps to have a really good team (and a pocket medic) helping you out.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
its almost like he's a good player or something. Nah, must be every character he uses is OP
 
Worst ult imo is Tracer, Roadhog, or Soldier 76. Tracer's is really only good for reliably killing one person at best, has crappy range and radius, and doesn't even one shot tanks like Reinhardt or Roadhog (as far as I can tell, anyway). I mean, it's nice that it's basically a free kill but it's just not that impactful or helpful to the team in the way other damage dealing characters do.

Roadhog's just feels weak. It doesn't really do any more damage at range than normal shots and since it constantly pushes people back you'll find yourself doing relatively little damage with it unless you can pin someone up against a wall. It also jerks his aim all around making it difficult to use and removes his two far more useful normal abilities for the full duration. It's one of the only abilities in the game I find myself deliberately avoiding outside of very niche situations.

Soldier's isn't bad I guess but it doesn't really give him any more killing potential. It's just a crutch to help his aim (and iirc doesn't even apply to his rockets). You can accomplish the same effect, full time, by just being good at the game.

Best Ults are probably Mei and Zarya (almost guaranteed to wipe a team if properly coordinated), Hanzo (perfect area denial, forces the enemy to vacate an area or die at no risk to Hanzo himself), or Lucio (basically renders your team invincible for a few seconds after it goes off, without removing Lucio from the fight like Zenyatta's).
 

BY2K

Membero Americo
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Moonlight

Banned
D.Va's ultimate is absolutely the most fun ultimate in the game, imo. Just so many ways it rewards creativity and understanding of her kit as a whole with timings and boost trajectories. Tons of higher impact ults exist, but man, none are as satisfying to get right imo.

EDIT: SEAGULL PLAYING D.VA \O/
 

oakenhild

Member
I feel that one capture point level (hollywood I believe) is incredibly unfair to attackers. There's one-two entrances to the area. Both real close to each other. So they are essentially convenient choke points for the defenders. Have a turret and bastion up with one sniper and shit is a massacre lol

In one game I defended, we had 3 bastions, a turret, and a lucio (me), and they stood no chance. By the time they pushed through a bit, there was always another bastion or turret waiting for them. Sniping didn't seem to work that well due to all the corners and choke point. (I bet a good genji would have destroyed us)
 
I want to start using Reinhardt. He is a huge game changer for escorting. I'm a little nervous to have such an visible role while learning to play him.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
when you prestige and go back to lvl 1, does xp needed to level stay at 22k or does it reset back to lvl 1 xp needed?
 
I was playing earlier today and I think I encountered a weird bug on a payload map. There were a few times when several of my teammates were standing near the payload but it wasn't moving and I'm absolutely sure there were no enemies nearby. And then the match timer started counting down at the end and we went into overtime and won even though the payload wasn't actually at the final checkpoint. Is that normal?
 
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