Except it's not a scapegoat? It was a common problem during the beta.
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Game is not even out and I'm already sick of the tick rate stuff.
If the game feels good, that's what matters. People are just going to use this as a scapegoat when they perform poorly.
Does this tick rate thing you guys are talking about explain why sometimes I got headshots on people when I clearly didn't hit their heads. Does it lead to over sized hitboxes?
How could you even test and prove this is a "common problem?"
Thats the dumbest excuse ever.
Tick rate can literally change how the game pans out.
In a fast game like this its really necessary when you get into higher ranked plays and hinge on millisecond decisions.
Fucking QUAKE had higher.
Even TF2 had like 100 tick at launch a decade ago.
Game is not even out and I'm already sick of the tick rate stuff.
If the game feels good, that's what matters. People are just going to use this as a scapegoat when they perform poorly.
For shits and gigs, what's your Metacritic score prediction?
borderless window
whats wrong with borderless windows for that triple buffering
Does this tick rate thing you guys are talking about explain why sometimes I got headshots on people when I clearly didn't hit their heads. Does it lead to over sized hitboxes?
While what you are saying is true, Blizzard probably wants to optimize their servers for a larger playerbase/higher server stability.
You could tell by playing the game?
There were constant cases where you got hit by bs because of tickrate and how the server - client communication handles it.
Compared to most other shooters on the market, it is not at all a meatgrinder. Obviously it depends on individual matchups, but there is a lot of potential for extended duels, especially when faster heroes go 1v1 (Tracer v Tracer, Genji v Genji).Didn't really play the Beta. How much of a meatgrinder is this compared to say Battlefront?
I am really sick and tired of MP shooters feeling less like actual duels or gunfights.
Yup. It's a HUGE deal for an online competitive shooter!!
Anecdotes are not data.
So you have absolutely no idea what tickrate is?
For people who don't know why people are salty about the tickrate:
Yeah but it's not "Free"... it's not that Blizzy doesnt know how to type: "serverTickRate = 60hz;"Yup. It's a HUGE deal for an online competitive shooter!!
Can be added after release i guess.20 tick servers with no server browser
IN 2016
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Oh add me please!
PSN: Kooichi-kun
20 tick servers with no server browser
IN 2016
Anecdotes are not data.
Was it 20 tick in the beta?
Anecdotes are not data.
It's something that would be "fixed" by Blizzard/Activision ponying up for more bandwidth.So tickrate is basically the competitive FPS equivalent of input lag in fighting games.
That sounds shitty. Is it something that can be fixed through an update?
Game is not even out and I'm already sick of the tick rate stuff.
If the game feels good, that's what matters. People are just going to use this as a scapegoat when they perform poorly.
Right, I really hope Blizzard will improve on both, and allow people to host their own server with their own rules.
Anecdotes are not data.
No excuse for a company like Blizzard.
At least let me MM custom games then. Give me a server browser.
Fuk yo ranked play if it wont feature over 20 tick. I'll MM my own non-ranked custom games at 60 tick.
I CANNOT BELIEVE TODAY IS THE DAY
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Anecdotes are not data.
Appreciate the explanation guys
Certainly hope it's addressed and upped some point soon.
Seems like they are not acknowledging the problem @livestream.
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They're banking on the masses being ignorant to the problem.
Watched it several times. Interpolapoaidaw dont make up for a low tick rate like they seem to make it out to be. It simply smooths movement between ticks but server ONLY sees the tick rate like in the image above, meaning everything between those tick frames is "ghosting"
Well if they had casual at 20 and allowed matchmaking at 60 or have people rent servers and up it to 128 at their own cost i'd have no issue.It is absolutely an excuse. It makes no sense to have all their servers ramped up to handle the launch load with 60 ticks when the vast majority of players don't even care. It's a business decision.
Truth!It should be 64 for casual and 128 for ranked, if not 128 for both. If you've ever played CS GO the registry difference on an official server vs a good custom one is night and day.