7.8GB install, 10.2GB patch.
What the... I have PC version installed it's just hair above 7GB in size. Even started Battle.Net client and got only 100MB patch.
7.8GB install, 10.2GB patch.
I've just tuned in. What did I miss?
Wow sounds like some kind of single-player is coming in the future.
For shits and gigs, what's your Metacritic score prediction?
Im still sufferingI've just tuned in. What did I miss?
Wow sounds like some kind of single-player is coming in the future.
What?
50 pages in less than 24h. Game still isn't out.
Overthirst
My Gamefly copy just came in! Any tips on what's the best class for a newbie?
There's no grinding at all. Everything unlocked from the get goDidn't really play the Beta. How much of a meatgrinder is this compared to say Battlefront?
I am really sick and tired of MP shooters feeling less like actual duels or gunfights.
"We know what FPS players want"
20-tick servers
Didn't really play the Beta. How much of a meatgrinder is this compared to say Battlefront?
I am really sick and tired of MP shooters feeling less like actual duels or gunfights.
Is there a tumblr or twitter bot that says what part of the world is currently at high noon?
No server browser either, right?"We know what FPS players want"
20-tick servers
Didn't really play the Beta. How much of a meatgrinder is this compared to say Battlefront?
I am really sick and tired of MP shooters feeling less like actual duels or gunfights.
"We know what FPS players want"
20-tick servers
I missed the beginning of the interview.
Did Jeff really dismiss the 20 tickrate problem ?...
No they started to ramble on about how they are respectful to the FPS genre and know what people want from a FPS, yet it seems we're stuck with 20 god damn ticks.
Game is not even out and I'm already sick of the tick rate stuff.
If the game feels good, that's what matters. People are just going to use this as a scapegoat when they perform poorly.
Since this kind of thing varies on a per-game and pre-engine basis, what are you all doing to get minimal input lag without tearing in Overwatch?
For me the in-game vsync adds tons of input lag, so I keep that off. If I limit the frames to my refresh rate (60) via my Crimson driver settings, there is less input lag than I get with vsync but more than there is when running an uncapped framerate. There's also some noticeable tearing. When running at a mostly stable 100fps there is hardly any input lag at all thanks to the higher input sampling from the game, and tearing is slightly less noticeable because any two frames hitting the screen out of sync are similar enough in content to not show obvious tearing as often.
But there's no solution I've come across that gives me a smooth image with no tearing or input latency, and that's a real shame because the game's art style deserves to be displayed smoothly.
Remember PS4 Overwatchers, if you want in on the master DOC, community or Group Chat please let me know! We want as many people up and running tomorrow as we can!
You guys realize that the vast majority of the people playing Overwatch doesn't even know what 20 tick means?
Since this kind of thing varies on a per-game and pre-engine basis, what are you all doing to get minimal input lag without tearing in Overwatch?
For me the in-game vsync adds tons of input lag, so I keep that off. If I limit the frames to my refresh rate (60) via my Crimson driver settings, there is less input lag than I get with vsync but more than there is when running an uncapped framerate. There's also some noticeable tearing. When running at a mostly stable 100fps there is hardly any input lag at all thanks to the higher input sampling from the game, and tearing is slightly less noticeable because any two frames hitting the screen out of sync are similar enough in content to not show obvious tearing as often.
But there's no solution I've come across that gives me a smooth image with no tearing or input latency, and that's a real shame because the game's art style deserves to be displayed smoothly.
Except it's not a scapegoat? It was a common problem during the beta.Game is not even out and I'm already sick of the tick rate stuff.
If the game feels good, that's what matters. People are just going to use this as a scapegoat when they perform poorly.
I still don't.
Can some explain like I'm 5...what is the tick rate, and how does it effect the game?
Game is not even out and I'm already sick of the tick rate stuff.
If the game feels good, that's what matters. People are just going to use this as a scapegoat when they perform poorly.
You guys realize that the vast majority of the people playing Overwatch don't even know what 20 tick means?