I tried to rework Widow's kit. Her main issue right now is being extremely powerful in the hands of a skilled sniper and being underwhelming with players that have weaker aim. (Both by virtue of playing on console or just being less skilled with sniping) My goal with these changes is to make the difference between an absolutely godlike Widow and an alright Widow a bit less so balancing her doesn't become either "shit at lower level play and balanced at higher level play" or "balanced at lower level play and very overpowered at higher level play." Just doing it for fun but I would like to hear your thoughts on it.
Widow's Kiss (Assault): Max spread range reduced by (insert percent. Don't really know how each value would actually translate into actual gameplay).
The goal here is to make her primary fire more viable at mid range so she can better finish off wounded targets as well as help her contribute to fights besides just sniping.
Widow's Kiss (Sniper): Damage lowered to 100-200.
Obviously a pretty substantial nerf but the goal here is to create real counters for widow that can't be solved by the Widow player just having better aim. Winston for example is supposed to be a counter but if she headshots him midair she can easily gun him down when he lands. Tracer is supposed to be good as well but a fully charged bodyshot kills her instantly. Lowering the damage overall makes her bodyshots less threatening, especially to heroes like Tracer and Zenyatta, while making tanks much more threatening to her since she can't just take out over half their HP in one shot. Also Symmetra becomes a theoretical Widow counter since her shield would prevent people from getting 1-shotted by her headshot, although I devised a possible way for Widow to bypass that in her kit so she doesn't just get hard-countered by it.
Venom Mine: Damage duration shortened to 3 seconds (Still 75 damage overall). Now reveals enemies for 6 seconds to all allies.
With the massive power reduction to her sniper rifle I had to put some power back elsewhere. Venom mine seems fairly weak so it seems like a natural recipient for a buff.
Grappling Hook: (Activation button) can now be held down for her to swing from the target Tarzan-style instead of pulling herself to it. Alternatively (Activation button) can be repressed while Grappling to remain attached to the hook but not continue pulling herself. (So she would hang off the hook rather then pulling herself to it) She can deactivate this by pressing the button again.
Ok, so I doubt that these changes would actually make much of a difference power-wise but I feel like the creativity she could have with her hook compared to what it actually does in-game is large. Hopefully it will at least be a more fun ability to mess around with, even if it might not actually be that much more powerful.
Exquisite toxin (New ult. Name in progress): Widowmaker infuses her rifle with her deadly poison, applying it to all of her attacks for a short duration. Sniper shots deal up to 25 additional damage (Based on charge) over 3 seconds per hit (doubled for headshots), while Assault Rifle shots deal 5 additional dps over 3 seconds. Max dps from poison is 50. Enemies affected by her poison are revealed for the duration.
So the idea is to trade out her current ult, which is fairly bland in its usage (you usually just use it when you get it) and difficult to actually play against since it doesn't really have a counter, especially since it doesn't give off much of an indicator that you are being revealed.The new ult will hopefully help her contribute to major teamfights besides just sitting far back hoping to get picks as well as give her an increase in her damage so she can temporarily be able to deal with things like Tracer or Symmetra's shield, or a giant Gorilla trying to kill her. The numbers might be a bit over/undertuned right now, but the general idea is to replace her unexciting but extremely powerful ult with one that is more up-front and helps her get into the fray and help out her team on the objective.