toastyToast
Member
What ult is no-risk or free kills?
The closest I can think of is Soldier's and even that one gets shut down pretty routinely now.
Soldiers in about as much risk as he is at any other point. That's what I mean.
What ult is no-risk or free kills?
The closest I can think of is Soldier's and even that one gets shut down pretty routinely now.
What ult is no-risk or free kills?
The closest I can think of is Soldier's and even that one gets shut down pretty routinely now.
torb and zarya are pretty low-risk although i guess zarya's can't kill on its ownWhat ult is no-risk or free kills?
The closest I can think of is Soldier's and even that one gets shut down pretty routinely now.
Torb's is probably the only ult that might even have a claim to be overpowered.torb and zarya are pretty low-risk although i guess zarya's can't kill on its own
junkrat is low risk unless you try to rip your tire out in the open but not free kills. idk
There's a new game mode, how did I miss that announcement?
Will do, thanks!
EDIT: Not seeing it, but my work browser is crappy sometimes.
Are you on console? On PC Torb's ult isn't even that good. If he's got a very fortuitous turret placement sometimes good things happen but the buffs to himself aren't game-changing and usually if the turret's in a good spot already it's going to cause problems without the ult.Torb's is probably the only ult that might even have a claim to be overpowered.
Zarya's like you said requires either the help of teammates or for you to have been completely charged before launching it. Might be low risk to use it, but the kills definitely don't come free.
This play session has taught me a lot.
Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.
I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.
I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.
And all this work for one loot box... And I get 2 blues. FML
I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system
All of these characters (except for Reinhardt and technically Mercy) would be pretty worthless at actually getting a team off of the point once they got there. A team that plays like this sacrifices safety for pure firepower; if you beat them once you get the point, whereas a normal team would have to be beaten at least two or three times unless something catastrophic happens.This play session has taught me a lot.
Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.
I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.
I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.
And all this work for one loot box... And I get 2 blues. FML
I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system
except the second point has 3 entrances but ok
This play session has taught me a lot.
Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.
I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.
I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.
And all this work for one loot box... And I get 2 blues. FML
I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system
Temple of Anubis Point B has 3 ways in, though. I win on the attack there fairly regularly by taking a Pharah or better yet a Junkrat in on the right side and fucking up stationary targets with explosives.
This play session has taught me a lot.
Finally got to play the controversial Temple of Anubis today... Shocking map design. Could be one of the worst I've seen in gaming. Who's idea was it to have only one entrance for each defence point? The offensive team has literally no chance. The formula is basically one Reinhardt, twp Bastions, two Torbjorn and finally a Mercy. To beat that type of defence twice is an impossible task.
I also managed to cause absolute havoc with D.Va. We were getting destroyed in this game and we needed to claim the last defence point with 30 seconds remaining. I decided to use D.Va because I needed to get to the defence point ASAP and managed to break the line of defence consisting of Reinhardt which allowed everyone else to come in. And then I managed to get 4 kills before finally losing my suit and we managed to claim the defence point in overtime. So good.
I used Reaper on my last game and I still don't really like him. He's like a defensive, mobile McCree but his lack of damage is hard to get over. Maybe someone can suggest a possible way of using him. I really love his design.
And all this work for one loot box... And I get 2 blues. FML
I've got one purple so far out of like 13 loot boxes. Probably will never get a legendary. Stupid reward system
I don't believe that anyone can be bad at playing S76
Temple of Anubis Point B has 3 ways in, though. I win on the attack there fairly regularly by taking a Pharah or better yet a Junkrat in on the right side and fucking up stationary targets with explosives.
On point A I like using Tracer to get past the enemy defenses to force them to turn their attention inward and get pressure off the main entrance.
when getting more widows on offense is the solution to your problems, you know the character is a problem. And yes, she has many coutners, that is all true. Shes still broken
Just had a match on Dorado; escorting the payload as attacker. The opponent's Symmetra placed turrets inside the bridge close to the second checkpoint; on the side that connects to the balcony:
https://i.ytimg.com/vi/PRbeYQpknS4/maxresdefault.jpg
The turrets were shooting through the bridge, making it almost impossible to keep pushing the payload from that point. Now, I realized too late that there's an interstice there (near the balcony, below of the bridge) where Symmetra can put those turrets. As D.Va I had to use my ultimate to take them out, as she in her mech form is too tall to see the turrets from below, but I think as Pharah you can simply use missiles while crouching to destroy them, and maybe Junkrat.
Just a tip if anyone encounter this.
Dont even need to crouch. The splash damage kills them very quickly.Blizzard is working on it to fix the glitch on Dorado. Pharah's rockets can also destroy them btw, they're not invincible.
Had a match with a group that used her to protect the objective. She wasn't great at killing me as Winston but must have been calling out me trying to rush to her because her whole team would melt me everytime I would get over and leap at her.
If you are having trouble, lower your mouse sensitivity. Almost everyone uses a sensitivity that is far too high to be optimal for FPSes.He's all that I can play on PC because I'm still learning kbm lol...
If you are having trouble, lower your mouse sensitivity. Almost everyone uses a sensitivity that is far too high to be optimal for FPSes.
Edit: I like |OT2| Overtime.
I think one of the things that amazes me about people playing this game is how static they are in their strategy. Like I had a KOTH game where a Widowmaker on the opposite team would take root in the exact same spot every time, so every time I died or had a break I'd just run to the spot and find her there back to me and wipe her out. Three or four times during the match this happened.
Then there was another time on payload where my entire team kept marking up on the payload and we were like 20m from the end, but the enemy team had set up a good defense on the final goal. So I took the long way around as McCree and used my Ult to kill 4 out of 6 on defense before they even knew I was there, simply because they kept focusing on the payload. Of course my team was just as idiotic and didn't attempt to breach the payload then and we still lost, but whatever.
Is it that hard a concept to understand that if you're getting routed one way to try a different approach? That running straight for an objective or specific defense point every time is not always the best strategy?
Torb and Symetra (whom i play a LOT) with auto-aim placeables should just die in a fire. It's far too easy to get loads of kills, esp. with character stacking while you run around getting even more kills yourself.
Personally i really hate the entire turret mechanic and wouldn't be the least bit sad to see them both replaced with other, more dynamic and interesting characters.
I'm posting OT3 later today. If anyone has any title ideas, throw them out. Otherwise I'll just use |OT3| White, White, Blue, White
Never fear -- I always have a screenshot.
Torb and Symetra (whom i play a LOT) with auto-aim placeables should just die in a fire. It's far too easy to get loads of kills, esp. with character stacking while you run around getting even more kills yourself.
Personally i really hate the entire turret mechanic and wouldn't be the least bit sad to see them both replaced with other, more dynamic and interesting characters.
Had a match with a group that used her to protect the objective. She wasn't great at killing me as Winston but must have been calling out me trying to rush to her because her whole team would melt me everytime I would get over and leap at her.
Hanamura on attack. One player picks Hanzo. Other picks Widowmaker. I leave the game.
Hanamura on attack. One player picks Hanzo. Other picks Widowmaker. I leave the game.
Why? Hanzo always great for the wallhack and Widow just in case there are turrets which usually happens on that map.
Only 1.6k healing though :S
Hanamura on attack. One player picks Hanzo. Other picks Widowmaker. I leave the game.
I think Fugu explained their team was all over the place and dying way too quickly? But generally, I would expect one of three scenarios to be true:
1) my team is shit; everyone is always dead
2) other team is shit; can't hit the broad side of a Roadhog
3) RAMBO MERCY AYIYIYIYIYIYIYIYIYIYIYIYI