Jimnymebob
Member
Does anyone have any tips for playing Winston well?
I really like him, but I can't play him for crap.
I really like him, but I can't play him for crap.
Does anyone have any tips for playing Winston well?
I really like him, but I can't play him for crap.
Does anyone have any tips for playing Winston well?
I really like him, but I can't play him for crap.
Does anyone have any tips for playing Winston well?
I really like him, but I can't play him for crap.
What exactly is your problem with him?
Jump in. Fuck everyone's shit up. Jump out.
The main thing to remember is that you need to jump out earlier than it feels like you should so you don't die.
Out of all the tank characters hes probably the most vulnerable. Hes a great counter for Genji and Tracer. Also Widowmaker and Hanzo. Hes got great mobility for a tank, so you need to time your jumps correctly. Get into the thick of things, do some damage, and the jump away when youre running low on health. Rinse and repeat. Dont forget to use melee instead of the tesla cannon when you have enemies near with low health.
Only use the Ult when youre about to die... it regenerates your health.
From what I see from people who try to play Winston, they try to play him as the typical stationery tank when he should be used more in the "disruptor role." To be a good Winston, you need to be very annoying ala Tracer. Jump in, electrocute a bunch of people, and jump back out.
Should I be by myself when I jump in, or should I jump in to the middle of an ongoing firefight, possibly behind them, to distract them and help my teammates kill them?
Yeah, I try to play him like Tracer (who is probably my second best character), but I just struggle. I don't mind taking out snipers with him, but I'm wary at approaching Tracer, because as Tracer I can usually destroy Winston. Like, he's probably the easiest character for me to kill as her.
My problem is that if I jump in, do a bit of damage, and jump out, I feel like I'm not really helping out when I could just pick a character who could outright kill them.
Nah, winston is still good. For a dive team I would have winston and Dva as the main tanks.
Here's how to play Winston
Press H
switch to D.va, who does what winston does but better
semi-kidding, but there are very few use cases for Winston atm
The only time I actually have trouble with Winston is when I'm playing Zenyatta and the enemy Winston just completely focuses on me. I've never had any trouble dealing with Winston.
Seems like the only time you've had trouble with Winston is against someone who actually knows how to play Winston.
True. But, a good D.Va player can also do the same thing and get out much more easily than Winston. Not to mention that D.Va's Ult is better and she does more damage. I do speak from personal preference but it seems to me that Winston requires more skill and gives a worse payoff for the amount invested in learning him.
Going in by yourself is a sure way to get yourself killed. Winston is really good at providing a distraction for the rest of your team and killing low-health targets.
If you jump in, bubble, and move around you should at the very least be dropping down 2-3 enemy players to 50% of their health before you have to jump back out. Being surrounded by teammates that take advantage of you damaging the enemy players is key as well. Watching videos of Miro playing as Winston are great because you see the little things that he does that makes him so dominant with Winston.
One of the great things that he does with Winston(that I can never imagine doing) is when hes jumping into a battle, he positions the jump so he barely grazes a roof or some object so by the time he lands, his jump boost has reset again. Sometimes jumping directly into battle is bad, because youre jump boost is still locked and by the time it unlocks youre dead. You need to time your jumps and angles so you are flanking up on enemies and not landing directly in front of them, by flanking them you gain a few seconds extra to cause damage and get out if needed.
Winston needs to be surrounded by a good support team though to be really effective.
Nah, winston is still good. For a dive team I would have winston and Dva as the main tanks.
Also going in by yourself as any character is a bad idea, btw. Even if you're tracer or genji it's always better to start your engages right before or at the same time as your team.
I remember watching a video of a really good Winston a few weeks back (he was Korean I think?), would that have been him? He was doing things like jumping up on the ledge above doorways on Li Jang tower and other crazy clever things.
I keep making the mistake of jumping into the middle of a crowd, too.
I always liked Mystery Heroes; my biggest problem with it is that is it skews towards defense pretty heavily (since map design favors defense by default and you have a hard time building enough ult).
Mei's Snowball Offensive is really fun though; I don't get the hate. It's not "Overwatch," but it is a fun series of mind games.
Does anyone have any tips for playing Winston well?
I really like him, but I can't play him for crap.
Nice to see that people still don't know how to play this game. How hard can it be to wait and regroup?
Mei's Snowball Offensive is really fun though; I don't get the hate. It's not "Overwatch," but it is a fun series of mind games.
The biggest thing to playing Winston is not related to Winston himself, I'm afraid. You probably know the jump-in, do damage until they notice you, and then putting the shield down part. The hard part is stalling long enough to get your jump pack back, and being able to jump out. To do that, however, you'll need a reliable healer as your back-up. Winston is really effective in teams that communicate and can do long-range healing, but if you're flying solo, the chances are high that you'll do suicide missions, and you just have to decide if they're worth it. Sometimes they are if they're used to initiate a push, or distract from one. Winston's a big guy, and he has a very disruptive ult. Don't worry too much about getting those kills. The nature of his weapon makes him not a super effective killer, but he can deal with squishies, or turn enemies into squishies that others can pick off.Does anyone have any tips for playing Winston well?
I really like him, but I can't play him for crap.
This is sadly enough true.I always liked Mystery Heroes; my biggest problem with it is that is it skews towards defense pretty heavily (since map design favors defense by default and you have a hard time building enough ult).
I completely disagree with your opinion, while I personally prefer to play as Dva than Winston, I dont think Dvas Ult is better than Winstons. Dvas Ult are great if you can time them with a Zarya/Rein/Mei Ult, but 9 times out of 10 you arent going to kill anyone with her Ult.
Winstons Ult can be clutch especially on KOTH maps, Payload maps on Overtime etc. You can take out 2-3 players easily with Winstons Ult every single time.
You hold left click and spam hello. That's the only way to play him.
The biggest thing to playing Winston is not related to Winston himself, I'm afraid. You probably know the jump-in, do damage until they notice you, and then putting the shield down part. The hard part is stalling long enough to get your jump pack back, and being able to jump out. To do that, however, you'll need a reliable healer as your back-up. Winston is really effective in teams that communicate and can do long-range healing, but if you're flying solo, the chances are high that you'll do suicide missions, and you just have to decide if they're worth it. Sometimes they are if they're used to initiate a push, or distract from one. Winston's a big guy, and he has a very disruptive ult. Don't worry too much about getting those kills. The nature of his weapon makes him not a super effective killer, but he can deal with squishies, or turn enemies into squishies that others can pick off.
A general tip I found useful though was that landing your jump pack on someone also does damage. If you get a good grasp on your jumps, you can do a nice burst of opening damage just by landing well. Another thing worth learning is to jump straight up. If your jump is off cooldown and you don't think you need to retreat, it's sometimes worth jumping straight up. It makes the enemy think you're withdrawing, taking some heat off you, but it also wins a second or two for your barrier's cooldown. Landing once again may deal some additional damage. I fully admit though that I never do this unless I'm playing with people I know though, and I generally don't play Winston when I'm flying solo.
If you want to be really serious about your Winston plays though, you should get the peanut butter emote and work it into your normal routine.
This is sadly enough true.
So.
I don't like to use this term.
But new sym might be a malformed growth that will slowly murder the people you love.
not a fan of this random hero arcade mode. needs to fuck right off.
I think I might just do the placement matches this week. Hopefully it's Diamond so I can just do QP or Arcade for the reast of the Holiday event.
90% of the matches from yesterday had Sym in it and this was QP. I shudder to think of competitive right now.
I won with the sym on my team mind you.
But I can already see that I'm not going to like this change at all.