Blizzard Dev said:Developer Comments: With the way our experience curve works right now, players can move pretty quickly through the first 23 levels of each promotional tier (1-23, 101-123, 201-223, etc). This is because when a player is promoted every 100 levels, the experience curve essentially resets. While this reset has worked pretty well so far, it's also encouraged some people to stop playing the game altogether once they're promoted-the goal of this being to save those first 23 levels specifically for seasonal events. To help address this, the experience needed for all post-promotion levels (i.e. any level after 100) is now a consistent 20k and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience to earn the first 100 levels (before the first promotion) has been slightly reduced.
That is the only way to win in that situation. Play around the Bastion or lose.
The Battle.net client has other patch notes. There is some background optimization going on; that's why the patch is so big.
Changes for XP: 1-13 is the same; 14-100 is reduced; 100+ is 20K, no resets. The reason:
Someone's happy about this. On a side note, I still think the new cute Halloween sprays are the best thing about the event.Pick based meta (it already kinda is one) means that mei's Wall is significantly more important than it is now.
Wait, why?Pick based meta (it already kinda is one) means that mei's Wall is significantly more important than it is now.
Wait, why?
Does the Speed boost removal from Ana's ult mean Rein might be chosen as a target less often?
Or would he still be #1 choice
Rest in RIPGeneral
Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities
Ultimate costs have been increased by 25% for all heroes
The spread makes the damage increase not so great. Stop this spread nonsense, make Soldier great again.Soldier: 76
Pulse Rifle
Bullet damage increased from 17 to 20
Maximum bullet spread Increased from 2.2 to 2.4
Ahahahahahaha.Ana
Nano Boost
No longer increases move speed
A-meizing.Mei
Blizzard
Ultimate cost has been increased by 15%
Lame, but understandable.Lúcio
Amp It Up
Healing-per-second has been decreased by 10%
KekekeZarya
Particle Barrier
Power gained from barriers decreased by 20%
Projected Barrier
Power gained from barriers decreased by 20%
Uhm ok.Torbjörn
Scrap is now automatically generated over time
The amount of scrap collected from a fallen enemy has been decreased by 40%
Forge Hammer
Swing speed increased by 25%
Damage decreased by 27%
Oh this is just bullshit.The Battle.net client has other patch notes. There is some background optimization going on; that's why the patch is so big.
Changes for XP: 1-13 is the same; 14-100 is reduced; 100+ is 20K, no resets. The reason:
Pick based meta (it already kinda is one) means that mei's Wall is significantly more important than it is now.
"they wont nerf Zarya" ya'll said
"shes fine" ya'll said
This is fine, I guess.D. Va
Mech health increased to 200 (formerly 100). Armor remains at 400
Movement speed while firing has been increased by 25%
I knew the Zarya nerf was coming because so many people bitched about her
Fuck
She's my favorite character to play in the game and it's completely selfish of me but I never wanted her to get hit with a nerf solely because of that.I don't even play Zarya and I knew they were coming. RIP
Honestly the only thing I had issues with was how fast the ult charge was. They have changed that but by a way I did not want to happen.
The only character who could cancel out her ult is now buffed while she was nerfed. They just need to have DM eat Zarya's primary fire and she's dead Jim.Not sure about the Dva buff combined with the Zarya nerf. Dva is already a guaranteed pick on ps4...it's been 100+ comp matches since I haven't seen her picked, where I don't see Zarya nowhere near half as much.
Its important to note what I mean. Right now, picks can cause these massive explosions of ults that are somewhat unpredictable. They're insanely valuable right now for the reasons of it makes dumping ults safer and blah blah.
With less ults, if you want to commit to a straight up extended fight off a pick, it's less variable what will happen with those ults. It means that its more likely to lead to an honest fight where the value of that pick is much easier to quantify and play off of.
It's not a pick based meta as much as it is one where smaller plays can stack up to more stable advantages or fights because you're less tied to guessing on where the ults are going to wind up going.
Blizzard must have hated how Zarya was a natural counter to D.Va because all of these changes benefit D.Va the most. The damage nerf just means that Zarya will have to play more defensively, basically relegated to a back-line tank (instead of having the flexibility of being able to be a dangerous front-line with bubbles/100% charge).
I like the "but she's always picked" argument, Reinhardt is in every game, where the fuck are his nerfs? Why isn't Winston being buffed, he could use more help than D.Va.. Roadhog? Fuck that guy but at least fix his weird ass hook.
Blizzard must have hated how Zarya was a natural counter to D.Va because all of these changes benefit D.Va the most. The damage nerf just means that Zarya will have to play more defensively, basically relegated to a back-line tank (instead of having the flexibility of being able to be a dangerous front-line with bubbles/100% charge).
I like the "but she's always picked" argument, Reinhardt is in every game, where the fuck are his nerfs? Why isn't Winston being buffed, he could use more help than D.Va.. Roadhog? Fuck that guy but at least fix his weird ass hook.
Reinhardt has more usage in koth now according to the latest meta report.Reinhardt is in every payload game
Zarya is in every game. On every mode. If 76 is a jack of all trades, Zarya is an ace of all trades
Still not above zaryas koth usage though I think? Only increasing because of ana while zarya is there cos she fits everything.Reinhardt has more usage in koth now according to the latest meta report.
Oh yeah that's fair. So it's less about being purely about picks than lessening the variables when a pick happens, and weighing up the value of the pick before committing instead of everyone dumping their ults all at once?
Zarya is picked more than reinhardt.
Every tank is picked more than Dva.
Lol no winston does not need more help.
You and me both. I'm at 52 so it probably won't happen though because they seem pretty set on that change.With that EXP change, I better kick it into overtime. I'm at 89, no way am I gonna miss those fast beginning levels due to this change when its live. I wanna at least get to re-experience the joy of flying through 1-23 again.
Maybe I'd have to check again. I just meant Rein now has a more consistent pick rate in koth than in payload I think.Jellie said:Still not above zaryas koth usage though I think? Only increasing because of ana while zarya is there cos she fits everything.
The only character who could cancel out her ult is now buffed while she was nerfed. They just need to have DM eat Zarya's primary fire and she's dead Jim.
Torbjorn:
I do love I can generate scrap, as too often, I would die on my hunt to find materials to craft armour packs for my team. In addition, it will add up LARGELY overtime instead of having to wait for teammates or foes to drop like flies. Turret build speed is pretty great, as I can get set up quickly and focus on other matters. Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter) no longer charges ultimate abilities, which is probably the best buff this character could get, as it's one of the main reasons people bitch at Torb's.
All-in-all, I love these changes.
Lucio:
Lucio was in a perfect place, and quite honestly, is one of the more balanced heroes in Overwatch. That nerf was really uncesscessary, & I'd rather have buffs to the blatantly bad heroes until they're as good as the better characters who remain untouched. They took a step forward with the D.Va changes, but two steps back with the changes to Ana, Lucio, and general ults.
I mean as zarya I'm sure I'll still wreck d.va's on the sole fact that she can't eat the beam. I'm just worried of buffing the only character in the game who can completely negate her ult in the same patch where she gets nerfed. At least that's my thoughts as a Zarya player.Yeah, seems extreme.
Let Dva have her buff, I'm cool with that. Even tho I'm sick of seeing her in EVERY comp game I play. The reason I started picking Zarya was I tired of watching Dva wreck my team every single match.
Or let Zarya have her nerf, I'm cool with that. It's definitely not a...why not both, at least in my eyes.
Let me check my sources...
...Yep, just what I thought. Same day as the NX reveal.
I mean as zarya I'm sure I'll still wreck d.va's on the sole fact that she can't eat the beam. I'm just worried of buffing the only character in the game who can completely negate her ult in the same patch where she gets nerfed. At least that's my thoughts as a Zarya player.
What Sr are you that you see d.va in every game though? In high gold ppeople have seemed to finally catch on that zarya is s-tier and I see her more than d.VA. on ps4 at least.
In qp though yeah I see her almost every game because everyone loves an Asian meta waifu in a mech.