As Aeolist said, the DPS just plain sucked. Regarding Payload maps, we could carry to some degree and the defense would generally not pose any problems until the last point where we would be practically on top of the glowing rectangle. The defense spawn is really close on the last point so the opposing team would just keep contesting - sometimes swapping out to Winston, D.va, Tracer, Mei, Lucio, etc. to contest faster and longer. After the first wipe, the final point becomes harder and harder to lock down due to spawn distance of the attackers and letting the defending team get established. It also doesn't help when you tell your randoms to fall back or to regroup after losing your ground only to have them run in and die alone, staggering the spawns. Without coordination between us and the randoms (especially when they aren't really contributing anything) it becomes impossible.