quetz67 said:ehhh? most movies use compression and compressed images dont show that sharp aliasing
Movie compression appears as blocking ie large squares and not aliasing.
quetz67 said:ehhh? most movies use compression and compressed images dont show that sharp aliasing
Yeah, 5 years ago maybe, compression these days makes everything smooth. Kinda like a texture filter, but I'm not an expert.Ryudo said:Movie compression appears as blocking ie large squares and not aliasing.
Ruzbeh said:Yeah, 5 years ago maybe, compression these days makes everything smooth. Kinda like a texture filter, but I'm not an expert.
Whatever, but I dont think movie compression results in images like theseRyudo said:Thats usually a post processing effect to remove blocking artifacts. Trust me when i say this, video compression is alot like jpeg compression except it establishes "key frames" and examines the differences between these key frames and the next frames. Its basically like only having to remember the changes. Its actual compression is like jpeg where it divides the image into tiles and compresses them individually, hence the blocky and visible tiles apparent on highly compressed pictures and video.
Ohhhh, right. I thought you meant something else. ~_~ Yeah, compression artifacts look like blocks in video and stuff.Ryudo said:Thats usually a post processing effect to remove blocking artifacts. Trust me when i say this, video compression is alot like jpeg compression except it establishes "key frames" and examines the differences between these key frames and the next frames. Its basically like only having to remember the changes. Its actual compression is like jpeg where it divides the image into tiles and compresses them individually, hence the blocky and visible tiles apparent on highly compressed pictures and video.
Uh-huh.Luckett_X said:Teams in Rare are kept entirely seperate with an insane amount of secrecy that actually limits designers and programmers from sharing anything in house. I find this to be fucking retarded, as it goes completely against the very idea of progress.
quetz67 said:Whatever, but I dont think movie compression results in images like these
ehhh? most movies use compression and compressed images dont show that sharp aliasing
Slurpy said:OK.
Everyone listen, and listen closely.
I'm officially eating the crow.
I'm not scared to admit it when it's true-I find these shots competely impressive.
Go PDZ
have we seen any PDZ shots with water yet?Wollan said:![]()
FarCry instincts(Xbox):
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Wollan said:![]()
FarCry instincts(Xbox):
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Squeak said:- Awful awful, overall art direction.
You think it looks good?! </disbelief> :lolMonk said:As much I think that these shots are weak, stfu about art please.
Seth C said:Far Cry Instincts looks faaar better in screenshots than in motion. I was just playing it on a 51" HDTV over the weekend and was horribly disappointed in it visually.
Yeah, bad art!Angelus said:Heh,bad art.
Gun and hand look awful. I expect at least details like this to look like they are real.m0dus said:Then please don't, because that shot looks fine--the definition is there, the lighting is nice, and the texturing is fine (I especially like the smudges on the shield)![]()
The xbots are obviously the one who say it looks OK ;-)Zer0 said:where are the xbots with the crow?
quetz67 said:The xbots are obviously the one who say it looks OK ;-)
Zer0 said:and the one who make post like pdz new screens a lot of haters will eat crow..sure,just look at these screens.WALLGUY GOT SOME NEW FRIENDS!!
BEHOLD THE INCREIBLE ALL GUNS BLAZIN MIDGET !!!
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Zer0 said:BEHOLD THE INCREIBLE ALL GUNS BLAZIN MIDGET !!!
Shaheed79 said:Ok, why is the one guy in that shot DWARFING the guy who looks like he might be strafing? That is just freakin Crazy. I'm still of the opinion that the enviroments look pretty good in this game but the Character models still leave a LOT to be desired and if it isn't bad Art, I don't know what else to call it. One look at Magneto, "Shield Bros" and the Gargantunauts is enough to cringe for days.