Keyser Soze
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Destructible Environments Makes Everything Okay!
Insertia said:![]()
bad art
It's another bait & switch for the when the footage is released (maybe...).Shompola said:and the barrel next to the giant is stretched. It looks more like a test shot than anything else., and something like that should not be released to the public.
SHOCKIE said:Have you played Timesplitters3?
WTF? You seriously think Kameo looks bad? :lolShiggy said:This looks almost as bad as Kameo. Why did Conker look great and why do these two games look like shit?
Those videos released show that the game still has ways to go when it comes to character animation. The enemy deaths looked really bad, even when you compare it to some games from this gen, like RE4.And beside still pictures do not justice the real thing (in motion).
Because TS3 has midget's.Shaheed79 said:A decent amount of Deathmatch yes I have. Are you asking wether I think TS has good art or not or are you drawing comparisons between TS3 and PDZ's character art?
I read you get either great special effects or antialiasing...and that parallax mapping sure is a great effectMarconelly said:How come there's no AA on these screens? Shouldn't at least 2x AA be basically free on Xenos? Or are these screens still from some old devkit?
SHOCKIE said:Because TS3 has midget's.
Marconelly said:How come there's no AA on these screens? Shouldn't at least 2x AA be basically free on Xenos?
PhatSaqs said:WTF? You seriously think Kameo looks bad? :lol
Ramirez said:Screens don't look that hot,but I mean the vids that were leaked looked awesome,so why worry?![]()
Shiggy said:No, I don't think so, it's a fact. Compare it to a REAL next-generation game. I hope you are able to see the difference.
Cerrius said:This thread just got interesting.
:lol
Interesting stuff. If this game uses HDR it's another thing that could be taking it's toll. I know Xenos is technically capable of doing MSAA on HDR, bit I wonder how pratical that is in terms of performance hit (I mean, other chips also can do AA on HDR if they must, through supersampling but I don't know how often we'll be seeing that) Heh, to think all the users of regular TVs will be getting free AA regardless of game, just through 720p->480i scaling!gofreak said:This is a subject of much debate right now. Nothing is really free. There is no one figure to quantify the hit in performance that 2xAA will bring - it'll vary from game to game. Xenos removes the classic issue in AA performance - bandwidth - but introduces a couple of others along the way (not such that it outweighs the bandwidth gains, but there are still issues to consider, that may affect you more or less depending on your game).
Even a small hit could be critical, especially in games that need to be finished ASAP.
That said, apparently MS isn't insisting on 2xAA as a minimum, rather "a form of AA". And apparently things like depth-of-field and motion blur may qualify, but there's not quite confirmation of that, I don't think. Maybe element could clarify?
Anyway, these shots are less than impressive, but hopefully we'll get some video soon.
DieNgamers said:Question: when does the x05 begin (in CET)?
Which means they can deliver crappy graphics? Don't think so. Develop a little longer if you must.swordsman said:@Xrenity
How many year is PGR3 in the make??
Yes more years then PDZ for sure.
Cerrius said:This thread just got interesting.
:lol
Rindain said:Have you guys seen the 119-page Halo 3 campaign script that was posted a few hours ago over on TeamXbox? It looks pretty legit to me...
http://forum.teamxbox.com/showthread.php?t=377198
script pdf download
(sorry for being OT, but GAf won't let me make a new topic for some reason)
TheDuce22 said:Whats so bad about the over the top ragdoll physics. One of the best parts of goldeneye was being able to shoot people in certian areas and watch their reactions. They just took it to the next level.
And what are these couple of other things?Xenos removes the classic issue in AA performance - bandwidth - but introduces a couple of others along the way (not such that it outweighs the bandwidth gains, but there are still issues to consider, that may affect you more or less depending on your game).
And what are these couple of other things?
Because the vids were tiny and poor quality.
VictimOfGrief said:*QUESTION TO GAF* Do you fucking care about the textures when you're getting shot by 5-10 guys on the screen with massive explosions?
I'm just curious because in most games, you don't hit pause and take a look at the wall textures to figure out if they were installed by Home Depot or Lowes. :lol
I mean seriously, get over it!
So you're the one guy who pauses the game and looks at the walls. Wow. Gaming HAS come a long way.sp0rsk said:well considering every object in the environment has textures on them, id say its pretty hard to miss em.
I know when i play games im not just staring at explosions.