I also don't get it. But hey, tons of people prefer Apple devices or WP8 to Android. Same thing.How come you guys hate a highly customisable UI?
I also don't get it. But hey, tons of people prefer Apple devices or WP8 to Android. Same thing.How come you guys hate a highly customisable UI?
Milestone goals are pretty meh. I mean, they're not bad, but they're basically say "we'll make more game with more money!". Well duhhh. The milestones still rely on the "Help Obsidian make a video game" hook, which I don't think will work in the long run.
People like myself who already want what they're offering will, mostly likely, have donated by now, or planned to donate sometime in the near future. Sustaining funds requires convincing people who on the fence, or disinterested, that this game will be worth it. Some insight into the world they're planning to create, story hook, concept art, themes we can look forward to exploring, and such would go a long way.
I also don't get it. But hey, tons of people prefer Apple devices or WP8 to Android. Same thing.
Because you can't customize it to not suck.
People also prefer Window 7 to Linux for gaming.I also don't get it. But hey, tons of people prefer Apple devices or WP8 to Android. Same thing.
I think a well written narrative conveys a unique atmosphere that is unmatched by any visual or spoken medium. Part of the reason I adore many older RPGs is because of the many things that come to life in my mind rather than in game.
In any case, is it possible to end this discussion for good or move it to a new thread? This discussion is going on for far too long, overshadows any discussion about the actual kickstarter and is only superficially related to Project Eternity.
Whether or not one's stance is "right" or "wrong," a simply fact remains: The majority of the people supporting this kickstarter support it exactly because of what it is. This is quite obvious in this thread too, where the people agreeing with EternalGamer can be counted on one hand. It doesn't matter why the others don't agree, maybe they have a legitimate point, maybe they are just clinging to their nostalgia. It's beside the point, since this nostalgia is the very reason why this project exists to begin with. So, trying to argue why this nostalgia is wrong, is trying to defeat the whole purpose of this kickstarter.
So you guys really aren't kidding, huh? I'm playing MotB right now and part of me wishes it was a visual novel (or better yet, a BG2 mod).
End of story.
Visual novel, I guess, but BG2 mod? The shortcomings of MotB were due to the D&D ruleset. Like themechanic.Spirit Eater
No, but the connectivity of the internet has simply made it far easier for us to actually encounter such opinions. I'm sure such opinions always existed in one form or other, but were generally shared by people who we would never actually want to interact with in real life!
This make me sad, since it probably means we'll never get an UI as versatile as NWN2's again for a party-based RPG.
Now that was a terrible UI (PST as well btw). I'd almost rather have DA:O.Probably we will get something useful like UI in BG2/ID was
If only the game wasn't so horrendous.
If only. Hopefully we don't get another UI with colossal waste of space like DA:O.Probably we will get something useful like UI in BG2/ID was
Except of course that it was magnificent.
If only. Hopefully we don't get another UI with colossal waste of space like DA:O.
Actually DA:O UI reminds me a lot of the new Steam hub discussions -- somewhere along the line, the fad to use only a tiny portion of your screen real estate became prevalent.
I like being able to play the game without having to mouse over every tiny icon to figure out what it means.Well, yeah. Players often want to see the game and not just a clutter of icons and widgets. It's a game, not a a phone desktop.
If only. Hopefully we don't get another UI with colossal waste of space like DA:O.
Glad to see things went on pretty much as expected after I went to bed. The point was never to have zero text or dialogue, that's a stupid goal. It's that there's a lot of exposition and description in video games that is a less effective way of getting information across than other manners which would either take advantage of interactivity, visual medium, or even just being better written so as to eliminate the need for that much exposition to begin with. But hey, enjoy your bonding moment.
I like being able to play the game without having to mouse over every tiny icon to figure out what it means.
What do you expect? The whole kickstarter seems half assed, too me. Minimal effort. I honestly think this isn't a game or barely even an idea. "We're making a BG-style rpg! Give us monies!" They've put no effort to set this up...at least the other major kickstarters had actually made some in-roads to creating a game.Personally I find the stretch goals fairly disappointing. That they've repeated the same thing (more classes, races, companions) 3 times tells me that they really did not put a lot of thought into it. Maybe they got rushed into it because they were not expecting to get funded in a day, but they should have planned this better.
And I like to actually see the game. If I wanted to look at icons, I'd stare at my desktop.
Difference of opinions. Glad mine is currently en vogue though.
What do you expect? The whole kickstarter seems half assed, too me. Minimal effort. I honestly think this isn't a game or barely even an idea. "We're making a BG-style rpg! Give us monies!" They've put no effort to set this up...at least the other major kickstarters had actually made some in-roads to creating a game.
Seeing a major developer do something like this makes me faintly ill. I hope this doesn't catch on once others see how gullible the fan-base is. And before people cry and whine, I'm not saying this won't be made or it will be bad or whatever, just that they seem to have put no thought or effort whatsoever into this kickstarter or the game itself, even. I think it sets a poor precedent.
I was about to post this. The $20 tiers are about to sell out. It's funny, when the kickstarter was going up I was doing some local coop with a friend and we were unsure whether the limit wasn't too high. (We thought it would work out well after checking back to the Wasteland 2 and Shadowrun kickstarters though). In retrospect, I think they did a really good job selecting the limit, small enough to make a difference but large enough to give them a huge day 1 boost -- which in turn gets people talking about the project.Anyone who was debating getting in on the early backer offer of Project Eternity for $20 should probably pledge ASAP. There are less than 300 of the original 25k spots open now, and the last of them will be gone in the next 30 minutes or so.
Yes, thank you.I appreciate your diligence in explaining this to us over the last several hours/days, but I also want to point out you're in a thread about a kickstarter project started by the creators of planescape torment, which aims to make a game in the style of the classic infinity engine games, which are in large part composed of meaty gameplay known as "dialog trees."
Maybe this point you're trying to get across would be more pertinent in a thread about a game where the designers actually throw a bunch of non-interactive text at you before you get to the good (and probably visual) interactive parts? Because what you're saying is truly a bizarre fit for the thread you're saying it in. You'd likely be more on-target posting in another thread chosen at random. Getting a game full of complex, interactive text, which is well-written from a game design perspective, is one thing nearly everyone in this thread is excited about, and one big reason why this project raised a million bucks in 24 hours.
Except for every RTS.Glad mine is currently en vogue though.
What do you expect? The whole kickstarter seems half assed, too me. Minimal effort. I honestly think this isn't a game or barely even an idea. "We're making a BG-style rpg! Give us monies!" They've put no effort to set this up...at least the other major kickstarters had actually made some in-roads to creating a game.
Seeing a major developer do something like this makes me faintly ill. I hope this doesn't catch on once others see how gullible the fan-base is. And before people cry and whine, I'm not saying this won't be made or it will be bad or whatever, just that they seem to have put no thought or effort whatsoever into this kickstarter or the game itself, even. I think it sets a poor precedent.
That joke never gets old.
"I know this huge army of zombies is an immediate threat, so you better take those really old contracts, visit these areas that have nothing to do with the main story, solve their stupid problems and hope that they recognize those old pieces of paper. But hey, at least you get to listen to okay banter. That's....something, right ?"
I really, really hate the structure of the game. Whatever happened to having a plot ?
Unless you were only playing the game an hour at a time, once a week, it didn't take long to memorize the pictures/positions of all the icons in DAO anyhow.
Except for every RTS.
That looks good. Maybe i will give it one more chance ? Maybe over the shoulder view wasn't created for that game.
I kinda agree with this. Direct feedback on companion trust/respect also tends to encourage some players to constantly save/reload before conversations to get the "best" result. This in turn kinda ruins the experience a little, rather than just playing and learning about the consequences of how you have been reacting to your companions as it develops.
It's much more fun to try and "read" the reaction of a character after saying something, to get a feel of whether they're happy or unhappy with how you're acting, rather than selecting an option and seeing "TRUST +1" or "TRUST -3" on the screen.
I didn't mind the Fade itself, so much as the bleary visual effect. Now that got old fast.Isometric is best for gameplay while over the shoulder makes for some nice screenshots.
The early game drags a little with the Fade though the hate is excessive.
Only played Mass Effect and quite frankly I didn't like that one too much either. Not a bad game, but far from a great one.
So is DOTA. And are you implying that there's no strategic combat involved in these isometric games?We're talking about RPGs here.
So is DOTA. And are you implying that there's no strategic combat involved in these isometric games?
The only difference is that the combat aspect isn't the focus like it is in DOTA, so it's understandable that they didn't give much thought as to usability.
Is it an action RPG, yes.DOTA is an RPG now?
Isometric is best for gameplay while over the shoulder makes for some nice screenshots.
The early game drags a little with the Fade though the hate is excessive.
Is it an action RPG, yes.
DA:O is the best big budget old-school isometric RPG from the last I don't know how many years.
The gameplay and graphics were superb.
It was a monumental achievement and must be recognized as such for RPG gaming to prosper.
It being a MOBA and it being an action RPG are not mutually exclusive. One tag focuses on the character progression and gearing aspect, the other focuses on the strategy multiplayer aspect.I thought it was a MOBA.
I still don't know what that acronym means. Kids and their newfangled genres!
It's not a classic, but it also isn't bad. And at that time, even now, being "good enough" is all it takes for me in a party-based tactical RPG. We aren't spoiled for choice just yet.Dragon Age tried. It really did.
And take into mind that I'm a guy that loves Dragon Age with every inch of my dong. I love it like I love Halloween.
But come on. It's not a classic.
I'm merely speaking about the UI. The D&D ruleset and its flaws, I can deal with!