This is a myth. What has Microsoft biggest hit been on PC since they started putting games on PC? They collapsed on console because of a lack of AAA big hitters during the holidays whereas Sony consistently put out games that won the holidays. They're outsold during the holidays and that bleeds into the rest of the year, especially with 3rd party exclusives.
Are we talking pre-or-post M&As? In either case, your problem is you're looking for that one "killer app" to make the case, when the truth is a platform or publisher being carried by one "killer app" hasn't been a thing for arguably decades now. You're probably also going by just B2P sales, forgetting that games like Minecraft (which Microsoft own) or ESO get a lot in MTX sales.
Wasn't the best-selling period for both the 360 and Series during Spring period? That's well removed from the Christmas shopping season, and you're also forgetting that in terms of the big AAA releases XBO was getting all the same games PS4 did (COD, Madden, FIFA, NBA, AssCreed, Far Cry, and more recently games like Elden Ring, Hogwarts Legacy etc.). We already know from SIE fiscals that 1P and even 3P exclusives don't constitute the majority of software sales or revenue, so why would that matter in this context?
Sea of Thieves has been their most successful game outside of Minecraft which was already multiplatform. Tell me otherwise. That's not a system selling game. It's not God of War, Spider-Man, Uncharted, The Last of Us, Ghost of Tsushima, or even Horizon.
True and I've said this in the past; one of Xbox's biggest problems was it lacked clear big-name heavy-hitting exclusives. That's why they went and bought Zenimax...until they bought ABK and were forced to renege on their exclusivity plans with Zenimax games because of it and Xbox hardware sales collapse.
Tell me what GOTY winners they've had.
GOTY doesn't really mean tons in terms of sales; Alan Wake 2 got tons of GOTY and still hasn't sold super-swell. Astro Bot could very well get GOTY at TGAs this year; will that suddenly catapult it (great as it is and likely on pace to do ~ 5 million in 2 years if not slightly higher) to 20 million? No
You're confusing correlation with causation, specifically because you and others have an agenda thinking that PC is bad for business, that's almost entirely rooted in fanboy hysteria.
I've never said PC is bad business, but it can be bad business if pursued in a way that compromises what should be the core of SIE's business (the console). When even investors are questioning SIE's approach with multiplatform, fair to say concerns are mounting.
You bring up VR but you fail to realize that VR isn't big business and that Sony has largely done exactly the right thing on VR. Meta is the leader in VR and they're losing money hand over fist over it. Sony just put their toe in. They priced the PSVR2 for early adopters and core VR enthusiasts. That's why it costs so much money. It's pure margin. They discounted the price to 350 because that's how big their margins are on the device. They could have sold it at cost or even at a loss if they wanted it to be a driver, but they realize we're not there yet.
Oh so you think the $350 price for PSVR2 only a year after it was $550 means they're making a profit on it? To me that could equally have been read as them taking a loss, especially since the $350 was a promotion for a limited period of time (IIRC it's gone back to the normal price).
SIE wanted to move inventory even if it meant potentially taking a loss on headsets because the total number of headsets sold is nothing compared to the consoles where they are making profits on each console sold. That's how I've looked at it. As to SIE's continued presence in VR, I'll only truly consider it a failure if they don't properly iterate on the tech for next generation. The potential in VR (or better yet, MR) for immersive gaming experiences is there, and SIE (along with Sony) have the hardware & software talent to lead the market.
But if they can't identify how best to do so, and just drop it altogether, then yes that is a complete failure on their part. Pushing for a $1000 PSVR3 will be a failure, because that in itself is
not the best way to capitalize on the potential. But to see that you need visionaries calling the shots, not suits.
What you fail to understand is that just as arcades weren't as accessible as home console, PC isn't as accessible as home console. They're extremely expensive and not for the casual gamer. People are complaining about a 700 dollar premium console pretending like the equivalent machine for PC isn't 1100 to 1200 dollars. It's not practical.
You can literally get a decent PC or laptop for playing many current games at "acceptable" performance levels for the price of a console or just a bit more. And, when it comes to console, you are leaving out the cost for things like subscriptions to simply play all games online, which is a hidden cost that adds over time. That is non-existent on PC since online play is 100% free.
Speaking of casuals, yes a $2,000 PC is of course not for them but I don't think a $500 console 5-6 years into its lifecycle will be for a lot of them, either. The people perfectly fine with a $700 PS5 Pro are not casuals; they're hardcore/core enthusiasts likely already invested in the PS5 ecosystem and would have factors other than cost push them towards PC over time.
You should look at what games actually sell on PC and what games don't. I think people have convinced themselves that Steam players buy games at the same rate as console players, when they don't or that they buy the same type of games... They don't.
I've never said Steam people buy games at the rate of console owners (at least, PS console owners). In fact I've even made fun of the fact that for having 130+ million users, Steam B2P software sales are at best maybe 60% of PlayStation's annual B2P software sales in revenue.
If you look at the platinum sellers on Steam in 2023 the only game that leans more console than PC there was hogwarts legacy.
1. Counter Strike 2
2. Apex Legends
3. Destiny 2
4. Lost Ark
5. DOTA 2
6. Sons of the Forest
7. Baldur's Gate 3
8. Hogwarts Legacy
9. Cyberpunk 2077
10. Starfield
11. PUBG Battlegrounds
12. CoD
It's very clear which kinds of games actually sell on PC and what don't.
Destiny 2 is as much a console-rooted game as it is a PC one, and you know this. Bungie's history is tied to console. COD is also a console-heavy franchise. So that's at least 25% of the Top 12 being readily console-rooted IP.
And well, you can't just go by Top 12/Top 20 etc. charts. We know that most console releases don't do anywhere near the numbers of the Top 10, why would it be any different on Steam? More important is to probably look at the sales splits with digital factored in, on a per-game basis. And we can see with some games like Street Fighter 6, the PC sales split is much more than would've assumed to be in the past for an IP like SF which is very much console-rooted.
It's not just Street Fighter, either; this isn't me saying PC (Steam, specifically) is suddenly making up most of the sales splits or even trading blows with PlayStation's in many cases, but it should be somewhat alarming for SIE to see that PC sales share has been steadily growing over years and that is somewhat coming at the expense of sales on PlayStation. It started with Western games but this gen it's also been increasingly the case for Japanese and Asian-developed games too, even in some markets where consoles are quite big.
People who play sports games don't want to play with keyboard and mouse.
Good thing controllers are supported on PC then. Even the DualSense is fully supported o.0
People who play platform games don't want to play with keyboard and mouse.
Same as above.
People who want JRPG don't want to play them on PC.
Uh...
what?
Look at Persona and Final Fantasy.
You mean the same Persona that's seen PC sales take up a larger and large slice of the pie with each passing installment? Yeah that one works against your point. We'll see how well that plays off for Atlus with Persona 6, since that'll probably be Day 1 on just about everything.
Final Fantasy is more a case that SE did EGS exclusivity for years before porting to Steam; if you aren't a massive IP on PC like League, WoW etc. you're likely going to need Steam to reach most of the PC gaming audience. Square-Enix seem to be moving in that direction going forward, and we'll see how that plays out for them.
Racing games do better on console.
It depends. Arcade racers? Yeah, more often than not (tho Forza Horizon 5 did better on Steam than Xbox and Game Pass). Simulators? If talking just sales, then yeah, but that is
COMPLETELY carried by Gran Turismo.
If talking in terms of player communities, it might get more distorted. There are many simulation racers on PC for example, with their own communities there absent on console since those games (iRacing for instance) aren't on PlayStation or Xbox.
There are very few genres that excel on PC and even games like CoD are actually more popular on console now than PC a change from the early 2000s.
By "excel" you're only talking in B2P sales and even then just focused on singular major instances. That's why your takes are skewed the way they are.
Steam is also somewhat overrated as the most popular games on PC aren't even on Steam.
Fortnite, Minecraft, Roblox, WoW, Genshin Impact.
Right, but all of these are also still PC games with huge audiences there. Audiences that in some cases, would have been on consoles like PlayStation if PC weren't a viable alternative.
The fact that it is, and the fact those people are over there, means that as a platform PC does in fact compete with consoles like PlayStation, despite protests from SIE to the contrary.
The idea that Sony can't be successful off of Steam is also a myth.
Well, they can in
theory. But it's going to be a long play gambit, and will involve many millions of dollars spent to push themselves in that space without Steam. For a company that's already said they want to maximize margins and not spend money in frivolous ways.
...yeah, good luck :/
When you discount annual releases, Sony makes more games than anyone else in the industry and higher rated games as well. They're the only company out there that could have a successful launcher with 1st and 3rd party content outside of Steam.
Yes those are things which will help them if they want to make a PS PC launcher, but they kinda need 3P games on that launcher too in order to drive regular purchasing habits among users, and get their publisher cut from 3P on that storefront.
1P games alone will not make SIE's PC storefront compete, let alone best, storefronts like Steam that have 2+ decades of relevance, mindshare, market share, and brand strength in the PC gaming space.