Phonomezer
Banned
Can't help reading "Birchcraft" as "Bitchcraft".
Ok, I have a first draft of the help document we are going to put into the game. The little "i" buttons in the top right of the title bars of each screen will jump you to the relevant parts of the doc. Let me know if you find anything confusing or glaring omissions:
http://dl.dropbox.com/u/461612/pphelp.html
Yeah, I know all that...
Hm, let me see if I can explain. Let's say you have two planes, one going from LA to NY and the other going from NY to London. The LA to NY plane has 3 slots, 2 passengers going to NY and 1 layover to London. This plane is missing out on a 25% bonus because it could have taken 3 people to NY. Even though the NY to London plane can deliver the layover with a 25% bonus (and at the LA to London cash value), you could feasibly make more money by having both planes use the 25% bonus. You could just have the NY to London plane wait for jobs to refresh to get the bonus instead of using layovers to get the bonus.
So the question is whether the 25% bonus from the LA to NY plane outweighs the bonus of sending the NY to London plane with a higher valued passenger.
Just started playing this morning. SO GOOD. Can anyone point me towards a good beginners guide? Or offer me helpful tips? Thanks!
PS: Joined #GAFAIR. :-D
We are still tuning the prize amounts after all the feedback we are getting from the first few events.
We are still tuning the prize amounts after all the feedback we are getting from the first few events.
cool that you can do that live and not via updates.
Update is up
What's New in Version 1.0.3
- Vastly improved iCloud support for playing across multiple devices
- Added setting to disable syncing in game settings
- Added button to reset Game Center awards in game settings
- Fixed invisible menu hijacking touches
- Zoom level on map now saved
- Added category header to Flight Crew leaderboards
- Many other small bug fixes
I totally agree, 100%. I sincerely hope Ian and Dave would be willing to rethink the way flight crew points are dished out. I am just not inclined to push hard for the gloval event, knowing that TouchArcade are just owning the score-board.I actually can't believe how much my interest in this game(and sadly this thread) fell off after the first week/flight crew mission. It was a lot of fun for the first while when there was some sense of competition between the various flight crews, with various crews having something of a shot at coming in first. The idea that first can just be brute-forced by sheer numbers, has removed pretty much any interest I have in playing. I'd think about playing again if they implemented something like I saw suggested a week or so ago in this thread, like only taking the top-100 scores from each flight crew to determine their ranking(with everyone still getting rewards of course). There just doesn't seem to be enough in this game to keep me interested lacking that, which is surprising given how much time I've put into NimbleBit's other games(way too much time in PocketFrogs and just hit 161 floors in Tiny Tower).
I totally agree, 100%. I sincerely hope Ian and Dave would be willing to rethink the way flight crew points are dished out. I am just not inclined to push hard for the gloval event, knowing that TouchArcade are just owning the score-board.
It's funny. I do honestly love Nimblebit and this game, but it is far less compulsive than Pocket Frogs or Tiny Tower. In Tiny Tower, a new floor is a notch higher than everyone else. A step closer to the "top". In Pocket Frogs you had the joy of obtaining a new type of frog after a day's wait. You earnt that frog. In Pocket Planes, as soon as you cross the Atlantic, there is no feeling of accomplishment. The planes are cool, but also get less convenient, fun and versatile the longer you play. There's something a bit backwards about your progress in PP.
Hasn't stopped me playing yet though.
"All the reds" is a more appealing goal than "All the planes" just thanks to the fact they are drip-fed to us, level-by-level. It will take me a couple of weeks to buy all the reds, I reckon.Yeah, I'm still playing but I am drifting away from it. I don't feel like I've got anything to aim for.
"All the reds" is a more appealing goal than "All the planes" just thanks to the fact they are drip-fed to us, level-by-level. It will take me a couple of weeks to buy all the reds, I reckon.
Yup. We are indeed on the same page. Although I haven't reached Tokyo yet. Is there a point to owning all the airports? Do "better" planes make that LA -> Tokyo run more profitable?Yeah, but the thing with Tiny Tower was that the more floors you got, the more money you made, so not only were you aiming to complete the tower but you were always racking up bigger and bigger profits.
I'm spread from LA to Tokyo now, and even though I'm still using Kangaroos, once I upgrade to a better plane I'm basically done. There's just about no better profit than that LA-Tokyo run so I've pretty much maxed the game out already. I could buy the rest of the red airports, but it's not really even worth using them other than as waypoints because I'd be making less money than LA-Tokyo. I could buy more plane slots for even more profit but I'd just be earning coins towards nothing.
There are challenges to do but there's no reward for doing them. There's planes to collect but you only need one type to get the most out of the game. There are airports to collect but there's no point using any of them. Definitely had fun getting started, but I feel like I'm running out of stuff worth doing already.
Yup. We are indeed on the same page. Although I haven't reached Tokyo yet. Is there a point to owning all the airports? Do "better" planes make that LA -> Tokyo run more profitable?
Makes sense.Yep, but only in that at the moment I have to take a pretty convoluted route through Iceland to get to the US from Europe. With a plane with a bit more range I could take a much straighter line which would cut down my miles drastically, so I'd be spending less on fuel.
Not surprising. At least we're holding 6h and are at least double of what 10 is doing.Awesome.
In other news, we are getting waxed on event this round.
Makes sense.
An error the guys have made, which was also a problem in Pocket Frogs, is that there is no mystery or excitement about the unlockables. They're all there for everyone to see in the 'pedia on the menu screen. I not only know what the next plane I will have access to looks like, but I can see all its stats too! This is why I stopped breeding frogs. : /
True, but random breeds would pop up on the loading screens, ruining it for you. I remember emailing the devs about it at the time.Pocket Frogs didn't initially have a list like that, IIRC. It was added in an update after users requested it.
True, but random breeds would pop up on the loading screens, ruining it for you. I remember emailing the devs about it at the time.
But flight landings are 90% of the announcements.Thanks for the suggestion. For now, if it is anything but a flight landing you can tap it and it will go away.
Update is up
What's New in Version 1.0.3
- Vastly improved iCloud support for playing across multiple devices
- Added setting to disable syncing in game settings
Yeah, but the thing with Tiny Tower was that the more floors you got, the more money you made, so not only were you aiming to complete the tower but you were always racking up bigger and bigger profits.
I'm spread from LA to Tokyo now, and even though I'm still using Kangaroos, once I upgrade to a better plane I'm basically done. There's just about no better profit than that LA-Tokyo run so I've pretty much maxed the game out already. I could buy the rest of the red airports, but it's not really even worth using them other than as waypoints because I'd be making less money than LA-Tokyo. I could buy more plane slots for even more profit but I'd just be earning coins towards nothing.
There are challenges to do but there's no reward for doing them. There's planes to collect but you only need one type to get the most out of the game. There are airports to collect but there's no point using any of them. There's not that thrill of seeing what the game has to offer next (like what floor you're gonna get) because everything's out in the open already. Definitely had fun getting started, but I feel like I'm running out of stuff worth doing already.
I think it would be nice of there was a Buy button when looking at the info for a part in the market place, it's a bit annoying having to exit and then go back in and find the part again to buy.
I just spent at least an hour collecting bux to buy parts to build my first plane... Only to find that I need 4 more bux to actually do the building. >:-(
Just a FYI.
A aeroeagle with distance upgrades maxed will make the trip from Istanbul to Bangkok. Option for opening the far east from the west.
Are you collecting in flight, or doing Bux flights, or both? You can't directly exchange money back into Bux, but you can do it indirectly by flying passengers/cargo for Bux and trading profit for Bux. Sometimes I'll even take a loss if it earns me lots of Bux.
Interesting. And decent capacity so you could make a hub in bangkok with smaller planes.
An unmodified birchcraft will hop from Barcelona to Tehran, and looks like it'll reach bangkok from Tehran, so that's another option which comes at a fairly early level
Is it possible to upgrade and airport to another class? How many level ups it requires?
How much have you played? Kangaroo has pretty crappy range so you'd need a ton of airports to get from LA-Tokyo, and that would take a long time with slow-ass kangaroos. How long does it take one to do the whole flight?
Did the map always show you how many layovers you have at an airport, next to the population? Only just noticed it.
Nope definitely didn't. Nice addition.
I'm level 11 which level 2 plane allows me to cross the atlantic for example from madrid? Is the equinox worth the buxs or i should save for the pearjet?