Point n Click Adventure GAF 2015 - Back with a vengeance

i just finished life is strange. Wow. This has been a great year for adventure games.. and yet somehow i think this one tops them all. In a way, this is the sort of game iv been waiting for since heavy rain.. a game that has mass appeal, with mechanics that are beautifully woven into sound/visuals/choices. It felt like the devs were patient, and planned out every episode since the beginning, so no spots felt rushed. Very special game that should be a GOTY candidate (and not just adventure-GOTY).
 
Okay then I'm wrong on the character but it was announced in France wasn't it?

Haha guess I forgot who that character was. But whatever.
 
Okay then I'm wrong on the character but it was announced in France wasn't it?

Haha guess I forgot who that character was. But whatever.

it was mis-translated. The guy said that if they were going to make a sequel he would work on it... and somebody translated it as... hes working on it :P
 
http://steamcommunity.com/sharedfiles/filedetails/?id=548589831

Dreambreak will be out on PC in Mid February! Current trailer on page is a placeholder.

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So I just went to my first electronics store in Germany (a Saturn). It's so amazing to see boxed copies of Anna's Quest, Dead Synchronicity and Broken Age given such prominent shelf space. I saw most of the other Daedalic games as well. I know this is not a weird thing for Germans, but for North Americans it's glorious. I will take a picture next time.

Btw, I finished Anna's Quest last week, very solid game, great voice acting and awesome ending. On PC I am playing Read Only Memories now, thanks to that sale. I like the interesting characters and setting, but so far there hasn't been really any puzzles. On Vita I am finishing up Grim Fandango: Remastered, and I just got to year 4. It's interesting listening to all the commentary, but it is frustrating because the Vita version has crashed multiple times forcing me to redo several puzzles.
 
Two questions:

- has there been any new news on Day of the Tentacle since those screens were released about a month ago? Release date?

- what are the best PnCs to play on the iPad?

Thanks!
 
Two questions:

- has there been any new news on Day of the Tentacle since those screens were released about a month ago? Release date?

- what are the best PnCs to play on the iPad?

Thanks!

Download the free first episode of Tales from the Borderlands.

A tremendously fun and charming game that evokes the same sort of 'feel-good high adventure' as old Tintin comics or The Castle of Cagliostro.

Can't recommend it enough.
 
Indiegamestand has an interesting little horror game for pay-what-you-want called Uncanny Valley. Doesn't look like an adventure in the traditional sense, but seems like it has some interesting systems that change the narrative dynamically.
 
Two questions:

- has there been any new news on Day of the Tentacle since those screens were released about a month ago? Release date?

- what are the best PnCs to play on the iPad?

Thanks!

No new news on Day of the Tentacle Remastered. All we know is "early 2016."

Adventure games for iPad:

Grim Fandango Remastered

Broken Age

Broken Sword - Shadow of the Templar's: Director's Cut

Broken Sword 2 - The Smoking Mirror: Remastered

Machinarium

Botanicula

The Last Express

Syberia

Syberia 2
 
im still trying to get over the fact gotta wait till 2017! Hopefully the devils men will come out long before then and tide me over :)
 
Just assume all Telltale games run good only on PCs and maybe PS4 and X1.
Now compare the hardware to your iPad and you'll get your answer :P

Both The Wolf Among Us and Tales From The Borderlands run beautifully on my iPhone 5S - much better than on PS3 for sure.
 
yeah thats true, iv seen telltale ports run much better on both android and ios than the console ports. (ps3 and vita versions iv tried were bad)
 
Good to hear but to me it's a no brainer to play Telltale games on my iPad especially after how they performed on my PS3.
For reference after seeing them run silky smooth on my Laptop I'd get them either on that or just for PS4 so my brother could play them.
 
I just finished Gray Matter...

Couple thoughts: I absolutely loved the environments, the melancholic music, and David Style's voice. I did get annoyed at that interface though and some of the puzzles were kinda obtuse to me so i used a walkthrough for a lot of it since i just wanted to see what was going to happen next..

Overall glad i played it, good but not great!
 
yeah the story for grey matter does not deliver. And the puzzles are... disappointing. (particularly they couldv done so much more with sam's puzzles)
But regardless the music and atmosphere are really endearing.
 
recently finished fran bow and really enjoyed it. lovely art and captures the feel of alice in that everything is bewildering and slightly off putting.
 
I love the story in Gray Matter. It blends the paranormal elements with Styles' scientific research in an intriguing way. The puzzles are good overall, but the magic system could have been really cool with more depth. Given all the developmental hell I'm just glad the game came out.

Shame the sequel probably won't happen. The concept sounded great - copying this from Jane's 2012 kickstarter concept pdf (spoilers for the first game):

In "The Ties That Bind", Sam and David visit the island home of a dead student, Angela Mulholland, who had the power to unleash a fiery force when her emotions were charged. David needs answers. Was Angela's gift genetic? Or a devastating fluke? Has anyone else in her family had any abnormal abilities?
The xenophobic residents of Angela's island home do harbor secrets. But they're not going to give them up to Dr. Styles. David has to deal with his fear of being out in public and the islander's hostility isn't helping much. At first he retreats to his room to study the island's records of birth and deaths. Sam scours the island alone trying to pry the truth loose with every trick she can muster.
She learns that the island has had several "witches" in the past -- one famous one that made the headlines on the mainland. And then there are the odd graves in the graveyard -- the ones with headstones facing backwards.
The matriarch of the island, Amanda Conway, has a strong hold on the other residents, decreeing who may marry and who not and keeping her own elaborate records. She refuses Sam and David any and all information. But when the fires begin again even she cannot stop people from volunteering to help Dr. Styles. If his MRIs can tell them which of them to blame, they're all for it.
Has Angela's spirit returned for revenge? Does one of the other islanders have the gift? There are more questions than answers in The Ties That Bind.
 
The worst thing about Gray Matter's interface were those 3D mugshots when characters were talking. Character models looked OK-ish in the game, when viewed from a distance, but those poorly animated en face close-up heads that appeared next to dialog boxes were simply ugly. I still don't understand why didn't they use static drawings - those hand drawn panels during important story moments were really pretty.

Also, it was really frustrating knowing who the murderer is (at one point it was just obvious; everything pointed at that person - EVERYTHING) and yet Sam was still "duh, who could have done this?"; so it was more about "click everything so that Sam finally gets it" instead of solving the crime puzzle and being surprised by the result. :|

I think that GK1, 2 and 3 are better games (in a better, alternative universe, we would be getting a high-budget Gabriel Knight 3 remake right now, powered by Unreal Engine 4 or CryENGINE 3), but Gray Matter is still a nice game. Just a little underdeveloped.

Shame the sequel probably won't happen. The concept sounded great - copying this from Jane's 2012 kickstarter concept pdf (spoilers for the first game):

After the mess that Moebius turned out to be (technically, puzzle-wise and story-wise) I don't know if I would want a Gray Matter sequel as a result of that Kickstarter.
 
After the mess that Moebius turned out to be (technically, puzzle-wise and story-wise) I don't know if I would want a Gray Matter sequel as a result of that Kickstarter.

Moebius had issues, but I liked it. With a bigger budget and development team I think Jane could still knock out a great game like Gray Matter 2. Sadly I think she's done with designing and developing games.
 
I enjoyed playing it (in a "well, this isn't that bad; thought it would be worse" kind of way) but out of all Kickstarter adventure games that I helped funded, unfortunately it was the worst one. Which is sad given it's a Jane Jensen's game. And while I could forgive the game its technical issues, I was rather bummed about the story full of forgettable characters and the overall so-so premise (on paper it was an interesting idea, but the way it was presented in the game was simply dumb) - something that previous Jane's games were always great at.
 
what did you guys think of stasis? im thinking about picking it up

i personally do not like it. I got turned off by:
the far away top down perspective, felt like i was always straining to see what was going on.
the endless stream of log books. Started to feel like every 10 feet was another logbook with 10 pages that amounted to: "tuesday, im doing great" "friday, oh no im dead."
the puzzle interactions all felt too straight forward. Get a crowbar and now use it sorts of things.
I could not will myself to finish, and so i cannot recommend it. It does have atmosphere and a good sci-fi feel though.
 
yeah the story for grey matter does not deliver. And the puzzles are... disappointing. (particularly they couldv done so much more with sam's puzzles)
But regardless the music and atmosphere are really endearing.

When I played it, I felt that it was mostly the graphics that were the problem, especially the character models. I thought most of the other aspects worked.

I've seen some fair share of criticism against the puzzles, but while I remember few of them in detail now, I didn't feel that that they were any problems, and I enjoyed being challenged. I had much more problems with Gabriel Knight 1's puzzles.

The story was pretty great also, IMHO. It didn't deliver the perfect final, but I think few stories like these ever do, and I enjoyed it for the sense of mystery, and found it well paced and enjoyable.

Moebius was a different case though. The graphic style, the animations and the dialogues made me quit the game after barely 10 minutes.
 
When I played it, I felt that it was mostly the graphics that were the problem, especially the character models. I thought most of the other aspects worked.

I've seen some fair share of criticism against the puzzles, but while I remember few of them in detail now, I didn't feel that that they were any problems, and I enjoyed being challenged. I had much more problems with Gabriel Knight 1's puzzles.

The story was pretty great also, IMHO. It didn't deliver the perfect final, but I think few stories like these ever do, and I enjoyed it for the sense of mystery, and found it well paced and enjoyable.

Moebius was a different case though. The graphic style, the animations and the dialogues made me quit the game after barely 10 minutes.

I'll just about never hold graphics against an adventure game.. unless its like.. blatantly broken. I felt like there was almost no challenge with gray matter's puzzles.. particularly with sam's magic tricks where you literally just follow the recipe they give you.. no creativity involved. And 95% of everything else is looking at things to clear check points. GK1 on the other hand: very cleverly designed puzzles, maybe a couple that were borderline unfair.
But i'll agree with you on moebius.. and i played all of moebius... you didnt miss anything past 10 minutes. That was possibly the worst story iv played in an adventure.
 
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