Point n Click Adventure GAF 2015 - Back with a vengeance

Hmm, I hope the alternate version is not plagued by Orson Scott Card's crap writing...

The idea of the rumor is that its "brian moriarty's dig" the way he really wanted it. So in theory you would get your wish maybe.
But its one of those things. The rumor is probably true (or parts of it).. but the details remain foggy.. and who knows if/when we'll see it.
 
The idea of the rumor is that its "brian moriarty's dig" the way he really wanted it. So in theory you would get your wish maybe.
But its one of those things. The rumor is probably true (or parts of it).. but the details remain foggy.. and who knows if/when we'll see it.

Hmm, interesting.
 
this reminds me i should probably give this game a 2nd chance. I just wasnt expecting a game with no dialogue and couldnt get into it at the time.

Yeah to be honest the first 20-30 mins i played i was like "theres no way this is going to work at all", but after a while it just clicks. It just means you really have to pay more attention to the world and the NPCs. None of the puzzles are really that difficult, certainly not in the realms of old Sierra games, and as long as you pay attention to the pictograms, youll be okay. I finished it a day or two ago and it made me care more about its world and about Dropsy himself than most big budget games. I can hand on heart say its my favourite Pn'C since i bought Grim Fandango in 98.

The last Pn'C i bought was Stasis, and to be honest, i havent even been able to finish that. I really disliked it (it was the completely nonsensical puzzles that did it for me, blowing up a gas tank by hitting it with a pool cue was a puzzle that made so little sense i havent touched the game since, i guess my tolerance for that kinda stuff has waned as i got older). But i loved Dropsy. It made me want to play more of a genre i thought i was completely finished with, despite being raised on Monkey Island, Indiana Jones, Grim Fandango, and even Leisure Suit Larry 1 & 2.

Next up, The Fall. A game that seems like a cross between a Pn'C and Another World. So far, tis pretty damn good. I also got The Dig for cheap on Steam, and i never played it back in the day, so looking forward to that.
 
Yeah to be honest the first 20-30 mins i played i was like "theres no way this is going to work at all", but after a while it just clicks. It just means you really have to pay more attention to the world and the NPCs. None of the puzzles are really that difficult, certainly not in the realms of old Sierra games, and as long as you pay attention to the pictograms, youll be okay. I finished it a day or two ago and it made me care more about its world and about Dropsy himself than most big budget games. I can hand on heart say its my favourite Pn'C since i bought Grim Fandango in 98.

The last Pn'C i bought was Stasis, and to be honest, i havent even been able to finish that. I really disliked it (it was the completely nonsensical puzzles that did it for me, blowing up a gas tank by hitting it with a pool cue was a puzzle that made so little sense i havent touched the game since, i guess my tolerance for that kinda stuff has waned as i got older). But i loved Dropsy. It made me want to play more of a genre i thought i was completely finished with, despite being raised on Monkey Island, Indiana Jones, Grim Fandango, and even Leisure Suit Larry 1 & 2.

Next up, The Fall. A game that seems like a cross between a Pn'C and Another World. So far, tis pretty damn good. I also got The Dig for cheap on Steam, and i never played it back in the day, so looking forward to that.

Im with you on stasis for sure. I had such high hopes for it too, and what i got was a sea of log books and puzzles i just did not like.
Have you already played annas quest? That was fantastic and probably the best adventure of the year from what iv played.
 
So Dropsy is pretty much the best point n click ive played since the Lucasarts heyday. I absolutely love this game. Honestly haven't enjoyed a PnC this good in over a decade

Thanks so much, I'm glad ya dug it!
If ya haven't already, a lil' review on Steam/GOG/wherever would help immensely. :0)


I'm still waiting for that additional content drop before I really start playing but I'm definitely happy with the way it turned out.

<3 Crowdfunding <3

We're going to be releasing the "Beach update" next year, it looks like. We've been trying to get mobile feeling nice and that has taken up most of this year. On the upside, the extra time will allow me to add more dreams and other fun worldbuilding details that otherwise wouldn't have made it. :]
 
Apart from Telltale's games, Life Is Strange or Dreamfall Chapters, are there any other decent to good recent-ish adventure games you can play with a controller?

Point-and-clicks count too, as long as you can play them that way. Bare-bones walking simulators like Dear Esther don't count though; I get tired of those too quickly.
 
Apart from Telltale's games, Life Is Strange or Dreamfall Chapters, are there any other decent to good recent-ish adventure games you can play with a controller?

Point-and-clicks count too, as long as you can play them that way. Bare-bones walking simulators like Dear Esther don't count though; I get tired of those too quickly.

The new King's Quest is pretty good. I'm not even a fan of the old Sierra games and I liked it a lot.
 
Yeah, definitely check out King's Quest. Right now only the first chapter is available but the second chapter releases next week. It plays similar to Telltale's stuff but feels much more like an adventure game.
 
lashman just posted about this game coming to Steam next year
http://store.steampowered.com/app/370910
header.jpg


 
I finally finished Monkey Island II - it was a fun ride. Some thing got lost in language, some puzzles were not really crackable without a guide, in some cases I was just dumb and didn't see the obvious solution or didn't Pixel Hunt enough.

I have to say that I'm not a fan of the ending though. It's not a complete cop out, but it also doesn't really conclude, at least not in a satisfying way.
Is there a true ending? Was anything cut? Was there a plan how to follow this ending up? It's been a while since I played Course of Monkey Island (never finished it), but it starts without connecting the dots, right?
 
I finally finished Monkey Island II - it was a fun ride. Some thing got lost in language, some puzzles were not really crackable without a guide, in some cases I was just dumb and didn't see the obvious solution or didn't Pixel Hunt enough.

I have to say that I'm not a fan of the ending though. It's not a complete cop out, but it also doesn't really conclude, at least not in a satisfying way.
Is there a true ending? Was anything cut? Was there a plan how to follow this ending up? It's been a while since I played Course of Monkey Island (never finished it), but it starts without connecting the dots, right?

Gilbert's MI3 was supposed to follow up on it. Curse of Monkey Island ended up going in a different direction.
 
Speaking of Monkey Island, I'm guessing there hasn't been any word on them putting the remasters up on iOS again has there? They got removed a few months ago but I don't think too many people noticed. :/

I was meaning to get them on that, I really prefer playing these games on my iPad.
 
I finally finished Monkey Island II - it was a fun ride. Some thing got lost in language, some puzzles were not really crackable without a guide, in some cases I was just dumb and didn't see the obvious solution or didn't Pixel Hunt enough.

Was the monkey wrench one of them?

I have to say that I'm not a fan of the ending though. It's not a complete cop out, but it also doesn't really conclude, at least not in a satisfying way.
Is there a true ending? Was anything cut? Was there a plan how to follow this ending up? It's been a while since I played Course of Monkey Island (never finished it), but it starts without connecting the dots, right?

MI2 was Gilbert's last game at lucasarts (except some very early DOTT prep work I think). So whatever he was planning for MI3 never happened with Curse.

Hopefully some day he'll make it.
 
So Dropsy is pretty much the best point n click ive played since the Lucasarts heyday. I absolutely love this game. Honestly haven't enjoyed a PnC this good in over a decade

Yeah to be honest the first 20-30 mins i played i was like "theres no way this is going to work at all", but after a while it just clicks. It just means you really have to pay more attention to the world and the NPCs. None of the puzzles are really that difficult, certainly not in the realms of old Sierra games, and as long as you pay attention to the pictograms, youll be okay. I finished it a day or two ago and it made me care more about its world and about Dropsy himself than most big budget games. I can hand on heart say its my favourite Pn'C since i bought Grim Fandango in 98.

Next up, The Fall. A game that seems like a cross between a Pn'C and Another World. So far, tis pretty damn good. I also got The Dig for cheap on Steam, and i never played it back in the day, so looking forward to that.

That's the kind of praise that compels me. Ok, I've got a day off today, and I'll get through Dropsy.

The Fall is fucking cool.
 
Yeah, Dropsy felt like a proper 90's P&C. Only games I've really felt that with in the last 15 years are the ben & dan games & the wadjeteye releases.

I loved the central conceit of not being able to directly communicate as well.
 
Yeah, definitely check out King's Quest. Right now only the first chapter is available but the second chapter releases next week. It plays similar to Telltale's stuff but feels much more like an adventure game.


pretty glad we got King's Quest Ch 1 on PS+ this month... i'll have to dig into it sometime in the winter
 
Gilbert's MI3 was supposed to follow up on it. Curse of Monkey Island ended up going in a different direction.

Ah, okay - I'd love to see Gilberts take MI3. Is it known what he would have done with it?

Was the monkey wrench one of them?

Yep, I only realized with your post how that was intended. Clever, but obviously very hard to translate. I played in English, but while I consider myself quite good at understanding and reading English for a second language, some puns still go over my head.

MI2 was Gilbert's last game at lucasarts (except some very early DOTT prep work I think). So whatever he was planning for MI3 never happened with Curse.

Hopefully some day he'll make it.

Maybe there is a chance, now that Disney and LA are open to remasters, there might be some new Adventure releases by them in the future. Why not with grumpy Gilbert?
 
Ah, okay - I'd love to see Gilberts take MI3. Is it known what he would have done with it?

Not really. He won't tell anyone what the secret of monkey island is lol

He talked a bit about a potential third though:

http://kotaku.com/if-i-made-another-monkey-island-473013720

Yep, I only realized with your post how that was intended. Clever, but obviously very hard to translate. I played in English, but while I consider myself quite good at understanding and reading English for a second language, some puns still go over my head.

Yeah, although I'm English, it's not something I'm that familar with - I only heard about it in american tv/movies (as there is an idiom called "throw a monkey wrench in the works", which we use as "throw a spanner into the works"). I think he's learnt his lesson on references that don't travel well though lol.

Maybe there is a chance, now that Disney and LA are open to remasters, there might be some new Adventure releases by them in the future. Why not with grumpy Gilbert?

Unfortunately Ron doesn't really want to do it unless he has control over it, so at the very least he'd need to own what he makes - not sure disney are willing to do that. But then I'm not privy to what kind of deal Sony & DF made for the remasters. I doubt it's to the extent that Ron would want though.

He's working on an old school P&C game at the moment though, along with Gary Winnick (Maniac Mansion), David Fox (Zak McKracken, Maniac Mansion) and Mark Ferrari (Loom, Monkey Island background art)

http://blog.thimbleweedpark.com/

It's looking exceptionally good so far.
 
lashman just posted about this game coming to Steam next year
http://store.steampowered.com/app/370910
header.jpg
I don't know who lashman is but Kathy Rain is my number one most anticipated game of 2016. It has one of the best trailers I've seen in a while. Let's hope it is released early next year.

Yeah, Dropsy felt like a proper 90's P&C. Only games I've really felt that with in the last 15 years are the ben & dan games & the wadjeteye releases.

I loved the central conceit of not being able to directly communicate as well.
Seems like I should check out Dropsy then. I was worried I wouldn't like the no talking element but that is a strong comparison to make. It's on sale right now on Gog for 5 Euros. Might as well give it a shot.

Not really. He won't tell anyone what the secret of monkey island is lol

He talked a bit about a potential third though:

http://kotaku.com/if-i-made-another-monkey-island-473013720



Yeah, although I'm English, it's not something I'm that familar with - I only heard about it in american tv/movies (as there is an idiom called "throw a monkey wrench in the works", which we use as "throw a spanner into the works"). I think he's learnt his lesson on references that don't travel well though lol.



Unfortunately Ron doesn't really want to do it unless he has control over it, so at the very least he'd need to own what he makes - not sure disney are willing to do that. But then I'm not privy to what kind of deal Sony & DF made for the remasters. I doubt it's to the extent that Ron would want though.

He's working on an old school P&C game at the moment though, along with Gary Winnick (Maniac Mansion), David Fox (Zak McKracken, Maniac Mansion) and Mark Ferrari (Loom, Monkey Island background art)

http://blog.thimbleweedpark.com/

It's looking exceptionally good so far.

Damn Thimbleweed Park is looking good. I stopped reading the development blog since I don't want anymore spoilers but I like what I've seen so far.
 
Thimbleweed Park looks so fucking good. Glad I backed it.

Not really. He won't tell anyone what the secret of monkey island is lol
Let's face it, there is (or was, maybe he came up with something recently) no secret. The island location and its maze are the only secret. The title just sounded good like that.
It's a sort of real life MacGuffin that's he's using.
 
Maybe there is a chance, now that Disney and LA are open to remasters, there might be some new Adventure releases by them in the future. Why not with grumpy Gilbert?

Unfortunately Ron doesn't really want to do it unless he has control over it, so at the very least he'd need to own what he makes - not sure disney are willing to do that. But then I'm not privy to what kind of deal Sony & DF made for the remasters. I doubt it's to the extent that Ron would want though.

I can't see Lucasarts themselves making new adventure games (if only because Lucasarts doesn't really exist anymore since it was bought by Disney - the credits for Grim Fandango Remastered mention 'Lucasfilm' and 'Disney Interactive' instead of Lucasarts, but they didn't develop it of course - that was Double Fine (with financial backing by Sony).

That in itself isn't bad either - the talent behind those old adventure games left Lucasarts years and years ago. A lot of them went to Telltale (although I think all of them left - Mike Stemmle (Sam & Max Hit the Road) and Chuck Jordan (Curse of Monkey Island) continue to do some freelance work for them now and again but they aren't full-time employees anymore, and all the other oldies like Grossman have left Telltale at this point. The biggest concentration of old Lucas talent is still Double Fine, with obviously Tim Schafer, and a lot of the best people of that time like Peter Chan and Peter McConnell doing a lot of work for them.

They said in the past they would be open to do remasters of the Lucas adventures Tim didn't work on after they were done with all of the Schafer-games (Full Throttle will be the last one), but only if they could get the original creators involved. People from those days have always mentioned they'd love to visit Double Fine for a project like that, so as long as Day of the Tentacle and Full Throttle sell enough I'm sure we'll see more.

Ron Gilbert doing another Monkey Island seems unlikely to me, as he wants to own the complete rights to the series, and Disney just doesn't sell. Doesn't matter how small or obscure the franchise is, as a general rule Disney just doesn't part with franchises - especially not for the money someone like Gilbert could offer them.

To be fair, I always considered Monkey Island 1 and 2 to be great because of the writing by Dave Grossman and Tim Schafer (who wrote the vast majority of it) the art of Steve Purcell (who also did the Sam & Max comics - he works at Pixar now) and Peter Chan, and the music by Peter McConnell and Michael Land. Ron Gilbert is a great game designer and is a very big idea man, but to be perfectly honest I don't really like him as a writer. I didn't like the writing in the games were he was lead writer at all, like Deathspank. I mean, I think it'd be fun if Gilbert ever returned to Monkey Island, but to get me really excited I'd want Dave Grossman and Tim Schafer there. I think they were the real geniuses behind the magic of Monkey Island, and their later works really show that off.

Also, while I see Monkey 1 and especially 2 as easily the best games in the series, I still really like 3 (especially because Chuck Jordan, who was also lead writer for Sam & Max season 2 and 3, is just an amazingly funny writer) and, to a certain extent, Tales of Monkey Island.That last one suffered from a low budget and from being developed for WiiWare (and some narrative choices that are a bit 'eh'), but at certain points it hits that old magic, and it was just fun finally getting another game after the dissappointment that was Monkey 4 (which would have been a fine Sam & Max game - just a bad Monkey Island game. Funny, but a tonal mismatch).
 
Gonna make a thread by next week about how this year was quite interesting for Pnc and Adventure style games.

Yes please, our beloved genre needs more exposure. What a great year we had, hopefully we can bring new fans to the genre.

Also, I thought the panel at Adventure X about too many indies was very interesting run by Dave Gilbert of Wadjet Eye. In the panel they talked about the article on rock paper shotgun comparing the successes of the cRPG renaissance to the (lack of) success coming from the adventure game kickstarters. I didn't think of it at the time but I wanted to ask them what their strategy would be to attract younger people to the genre. Looking around at the developers there I got the sense that a lot of them played the LucasArts and Sierra classics when they were younger and are now trying to make the type of games they liked playing in their youth.

Do you think that (m)any teenagers are playing the new adventure games? I know that the audience on this forum is primarily console gamers but hopefully your topic will provide an incentive for people new to the genre to give these great games a shot.

P.S. The stream of the second day is archived on twitch. Skip to the 2 hour mark to watch the demo of Shardlight. It is looking fantastic. I'm hoping it will be out by April at the latest.
 
The Last Door - Well that was a waste. Really nice atmospheric Edge Allen Poe style with great orchestral music. Puzzles were fine enough, each episode was about 40 mins long (4 eps total), creepy mood. But the story which started off good in ep1 and most of ep2, got stupid when they gave away the entire plot mystery by ep2 of 4 (and the explanation was kind of generic and zzz), and then ep3/4 were ok but not much happens and there's absolutely zero resolution, or interesting story conclusion at the end of ep4.

It basically just ends with "ok, now hit enter to continue to episode 5" except there was no episode 5 and "buy the sequel Season 2 next year!". Uh, that's not how you write multi-season games. You want each season to at least SOMEWHAT feel like a full story. The episodes should be the episodic parts, not the seasons.

I mean If the story was better written and the mysteries more interesting, I'd be more ok with the unfinished buy Season 2 aspect, but I really don't want to play another 4 hours of this just to see the conclusion since the story isn't good enough to warrant it. Guess I'll wait until S2 comes out and spend 15 mins reading a plot summary instead.

/shrug on to better adventure games in the backlog.

Also, after episode 1 which I thought was great, I was really hoping this would be something great in the vein of the Chzo Mythos and while it shines at parts like the maze of Ep3, the overall story
Injecting a serum to open a gateway to another realm and looking through the veil only for THE RAVEN to look back and make its way into the human world is kind of been there, done that and giving it all away 2 eps into the series, what's even the compelling mystery at this point?
 
I can't see Lucasarts themselves making new adventure games (if only because Lucasarts doesn't really exist anymore since it was bought by Disney - the credits for Grim Fandango Remastered mention 'Lucasfilm' and 'Disney Interactive' instead of Lucasarts, but they didn't develop it of course - that was Double Fine (with financial backing by Sony).

That in itself isn't bad either - the talent behind those old adventure games left Lucasarts years and years ago. A lot of them went to Telltale (although I think all of them left - Mike Stemmle (Sam & Max Hit the Road) and Chuck Jordan (Curse of Monkey Island) continue to do some freelance work for them now and again but they aren't full-time employees anymore, and all the other oldies like Grossman have left Telltale at this point. The biggest concentration of old Lucas talent is still Double Fine, with obviously Tim Schafer, and a lot of the best people of that time like Peter Chan and Peter McConnell doing a lot of work for them.

They said in the past they would be open to do remasters of the Lucas adventures Tim didn't work on after they were done with all of the Schafer-games (Full Throttle will be the last one), but only if they could get the original creators involved. People from those days have always mentioned they'd love to visit Double Fine for a project like that, so as long as Day of the Tentacle and Full Throttle sell enough I'm sure we'll see more.

Ron Gilbert doing another Monkey Island seems unlikely to me, as he wants to own the complete rights to the series, and Disney just doesn't sell. Doesn't matter how small or obscure the franchise is, as a general rule Disney just doesn't part with franchises - especially not for the money someone like Gilbert could offer them.

To be fair, I always considered Monkey Island 1 and 2 to be great because of the writing by Dave Grossman and Tim Schafer (who wrote the vast majority of it) the art of Steve Purcell (who also did the Sam & Max comics - he works at Pixar now) and Peter Chan, and the music by Peter McConnell and Michael Land. Ron Gilbert is a great game designer and is a very big idea man, but to be perfectly honest I don't really like him as a writer. I didn't like the writing in the games were he was lead writer at all, like Deathspank. I mean, I think it'd be fun if Gilbert ever returned to Monkey Island, but to get me really excited I'd want Dave Grossman and Tim Schafer there. I think they were the real geniuses behind the magic of Monkey Island, and their later works really show that off.

Also, while I see Monkey 1 and especially 2 as easily the best games in the series, I still really like 3 (especially because Chuck Jordan, who was also lead writer for Sam & Max season 2 and 3, is just an amazingly funny writer) and, to a certain extent, Tales of Monkey Island.That last one suffered from a low budget and from being developed for WiiWare (and some narrative choices that are a bit 'eh'), but at certain points it hits that old magic, and it was just fun finally getting another game after the dissappointment that was Monkey 4 (which would have been a fine Sam & Max game - just a bad Monkey Island game. Funny, but a tonal mismatch).

Finally got around to reading this - thanks for the insight.
 
Saw this on r/adventure games:

Why We Loved Sierra Games: 1984 Sierra fan reviews King's Quest 2015
Part 1
Part 2
Part 3

It's about 1.5 hours in length but well worth watching. The video creator does a great job examining the adventure genre over the years to provide context for his thoughts on the new King's Quest.
 
What did you guys think about Face Noir: http://store.steampowered.com/app/244690

The settings looks interesting (1940s Noir, if the title didn't clue you in already) and it's only $5 currently.

I liked it a while back. If it is only $5 you won't be disappointed if you have a soft spot for Noir settings. There apparently is a sequel but not in English yet as well so hoping for it to come at some point too.

[edit] Actually looks like Face Noir 2 might never see completion because of lack of funds and stuff. Plus I see that they let the website domain expire. Sad stuff. The first one was enjoyable for sure.
 
I won't do the 2016 thread, despite copying and pasting a lot of info this one too me ages. The Rock, Paper, Shotgun PnC article last year made the bulk of the OP.

It's up to you guys who wants to do it.
 
Overclocked is now available on GOG.com
Overclocked_-_A_History_of_Violence_Coverart.png


Thinking of getting it, anyone got impressions for it?

I liked that game back when it came out. At the time, adventure games were dead dead dead so I was so happy to see something with decent production values.

I wouldn't be surprised if it has lousy puzzles or writing but I did like the main idea of the plot. Until the ending. The ending is terrible.
 
Just finished Deponia. I liked it however some of the puzzles were downright impossible to figure out without totally guessing or using a guide.
 
I won't do the 2016 thread, despite copying and pasting a lot of info this one too me ages. The Rock, Paper, Shotgun PnC article last year made the bulk of the OP.

It's up to you guys who wants to do it.

We can still keep using this thread then.
Just ask a Mod to edit the thread title :)
 
To be fair, I always considered Monkey Island 1 and 2 to be great because of the writing by Dave Grossman and Tim Schafer (who wrote the vast majority of it) the art of Steve Purcell (who also did the Sam & Max comics - he works at Pixar now) and Peter Chan, and the music by Peter McConnell and Michael Land. Ron Gilbert is a great game designer and is a very big idea man, but to be perfectly honest I don't really like him as a writer. I didn't like the writing in the games were he was lead writer at all, like Deathspank. I mean, I think it'd be fun if Gilbert ever returned to Monkey Island, but to get me really excited I'd want Dave Grossman and Tim Schafer there. I think they were the real geniuses behind the magic of Monkey Island, and their later works really show that off.

Well all three writing it would be the preference obviously. I disagree with you on his writing, it's pretty clear from their individual work that Ron probably did a good chunk of the deadpan/black comedy in the MI games, which was my favourite part of the games, and the main reason I hold them well above MI3/4/Tales. I love both Schafer & Grossman's work too - DOTT is one of my favourite games ever - but if I could only pick one for MI it'd definitely by Gilbert.

Also you're missing out Mark Ferrari's fantastic BG work on MI1. :p

Also, while I see Monkey 1 and especially 2 as easily the best games in the series, I still really like 3 (especially because Chuck Jordan, who was also lead writer for Sam & Max season 2 and 3, is just an amazingly funny writer) and, to a certain extent, Tales of Monkey Island.That last one suffered from a low budget and from being developed for WiiWare (and some narrative choices that are a bit 'eh'), but at certain points it hits that old magic, and it was just fun finally getting another game after the dissappointment that was Monkey 4 (which would have been a fine Sam & Max game - just a bad Monkey Island game. Funny, but a tonal mismatch).

MI3 was a fantastic standalone game, but it was completely different. MI4 I did not like at all. Tales had 2 garbage chapters, but from the 3rd on it was pretty good. Could have done with not shifting writers around from chapter to chapter.

I don't think it suffered from WiiWare itself, Telltale are just cheap all round. We saw that with the sam & max limited locations, monkey island reused character models, and their modern glitchy as hell interactive movies.
 
Just finished Deponia. I liked it however some of the puzzles were downright impossible to figure out without totally guessing or using a guide.

theres a puzzle in the 2nd game that is the closest to being impossible without a guide iv ever seen :P
Really, all 3 of them are good games though.
 
I fully plan to play it eventually but just too much on the backlog right now. Are they making mobile versions?

I don't remember if it is coming to mobile systems, but you can always check with the dev
http://www.aviaryattorney.com/

I just finished Act 2 of it and am loving it so far, the dialog, the cases and characters have been good, this is def. going into my GotY 2015 list =D

For that matter, I should be able to do a write up for a thread about PnC games this year during work tomorrow :3
 
MucasFlem Games, lol

Why do I get the feeling that this is the game I was expecting when Tim Schaffer announced his KS? I'm so happy that Ron is going all out in the old style.

Yeah, I get the same feeling from it. Not that I'm unhappy with Broken Age, I was just hoping for something more along the lines of Thimbleweed.
 
Saw this on r/adventure games:

Why We Loved Sierra Games: 1984 Sierra fan reviews King's Quest 2015
Part 1
Part 2
Part 3

It's about 1.5 hours in length but well worth watching. The video creator does a great job examining the adventure genre over the years to provide context for his thoughts on the new King's Quest.
This is actually pretty good.
Thanks.
Goddammit, I wish I was able to play the old Sierra games, they look so damn magical and unique, but I've grown lazy and can't force myself to use that interface and the very punishing mechanics they had.

Why do I get the feeling that this is the game I was expecting when Tim Schaffer announced his KS? I'm so happy that Ron is going all out in the old style.
Yeah, I feel the same.
Maybe it's one of the reasons he left DF? I remember being pretty bummed when he left them after I backed Broken Age.
 
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