Very slowly trying to pick up some new tricks with Chandelure as I continue my way through the early Ferrum League battles. The temptation to mostly cheese the AI with fully-charged laser shots is strong but I know that sort of thing isn't going to fly online so I've been working on ways to keep a little less predictable. Mixing in more pendulum swings and the occasional minimize, though I still don't have a good grasp on how to cancel out of the latter quickly enough to really do anything with it. Also my defense is really porous, but that's pretty typical when it comes to me and fighting games.
I'm growing more in love with the upside-down spin move that you can cancel into while doing Chandy's side-ranged attack in field mode. Nice mobility and it seems like you can use it to occasionally spring some close-quarters offense on people at a time when they expect you to be hanging back with projectile spams. It better work, though, because the lengthy recovery on whiffed counters means that if you miss that attack you're left in a pretty disadvantageous situation and will probably eat a duel phase shift.