• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Pokkén Tournament |OT| King of Iron Tail Tournament

After seeing that post on mewtwo I tried to give him a try but after playing for so long with a speedy grab based Pokemon like Pikachu Libre I can't do this slow mofo.
 

El Sabroso

Member
Y'know honestly the more I think about it I think Pokken would honestly play pretty well with a stick.

I tried with the Tekken Tag 2 Stick, it does play good on stick

aside from a little change in one button, you get also all the 2 button commands in a street fighter style and with an intuitive order of grab, counter attack, super
 

El Odio

Banned
Welp, back to school for me tomorrow which means no more online play. Managed to boost myself up to D4 in ranked so far so hopefully that community isn't dead in a few months when I come back. Gonna take the private time to learn some more of the characters so I'm not a one-note wonder with Braixen.
 

Raysoul

Member
Any tips on how to play Sceptile? I'm trying to learn him as a secondary, but I'm playing him too much like Gardevoir rather than utilizing his own strengths.

Right now, I try to play mind games at mid range, using a combination of his mid grab and back + A to close distance, and just doing simple YYYY combos. Nothing fancy, but its won me a bunch of matches in casual. Would definitely like to take him to the next level though.

Pressure is Sceptile's game.

Field phase - Always do jump A, then mix it up with any attack

Duel phase - Set traps on Knockdown (B,A / A,A). Pressure with YYA and forward A. Abuse range grab. Read enemy attacks for backward A counter.
 
Jesus, the Gardevoir/ Chandelure matchup is just brutal. The speed of Chan's laser makes any attemp at calm mind unsafe unless he happens to already be committed to another attack. At long range in duel mode, basically the only option I have is magical leaf, and that makes me predictable as fuck. Am I missing something here?
 
God, that was a terrible session. First time since I first started where I ended the night with more losses than wins, and saw my winrate drop from 70% to 67%
 

emb

Member
I'm tired of playing online. It's all Braixens and Shadow Mewtwos.
I've only ever seen 2 or 3 S. M2s.

Braxien for whatever reason does seem to be the most common character. Oddly though, it doesn't seem like any character shows up a ton, despite that the roster is small-ish.
 

emb

Member
All I see are Mewtwos.

Also no one rematches in friendlies. =/
I hate that no one rematches. At first I always tried to. Since it's so rare for other people to do it though, I started going straight to the next match. It seems significantly faster, even if the other player does accept the rematch. On that note, I'm really impressed with how quick it is to find a match; wonder if that will degrade as we move away from release and the player base shrinks.
 

Razzorn34

Member
Maining normal Mewtwo here. Into the mid Ds. I can see how people would think it is top tier from the get go. But, you have to consider the large drawback as well.

Overall, it has decent speed, good attacks at all ranges, and great comboability. Shield stance followups always confuse people, and a well placed hyper beam rips through a health bar.

Drawback? You have to really leverage your normal combat skills, because getting Synergy bar filled before Round 3 is a real challenge. I usually just use the Pressure Focused cheer to make sure I get Burst on the last round when I need it. It's a real pain to deal with people who can get Burst every round. On the upside, Mewtwo Burst is crazy good.
 
Maining normal Mewtwo here. Into the mid Ds. I can see how people would think it is top tier from the get go. But, you have to consider the large drawback as well.

Overall, it has decent speed, good attacks at all ranges, and great comboability. Shield stance followups always confuse people, and a well placed hyper beam rips through a health bar.

Drawback? You have to really leverage your normal combat skills, because getting Synergy bar filled before Round 3 is a real challenge. I usually just use the Pressure Focused cheer to make sure I get Burst on the last round when I need it. It's a real pain to deal with people who can get Burst every round. On the upside, Mewtwo Burst is crazy good.
My pika libre gets it every round it's amazing. Usually a good balance considering how the big motherfucker just destroy my life when they get their and I don't have mine to counteract it.

Also how do we where avatars? I have my guy themed as Donald trump with the millionaire tag haha.
 
I've played like ~125 ranked matches and I haven't seen a single non-Shadow Mewtwo. ¯\_(ツ)_/¯

Are you high ranked? I'm only in the Ds.
I'm D2 (failed two rank-up attempts D:). Almost all I face these days are Mewtwo, Garchomp, Gardevoir, and Braixen. When I'm trying to Rank Up it's just Garchomp and Gardevoir because the game knows I can't beat those two for shit.
 

JoeM86

Member
I'm almost up to C4. Had some time in D1 when I was having nothing but losses, almost ranked down twice, but have pushed through.

I mostly see Machamp and Garchomp nowadays, and some Mewtwo, but still see others here and there like Sceptile, Blaziken, Pikachu Libre and Braixen. Rarely see Shadow Mewtwo or Suicune though.
 

NEO0MJ

Member
Played some more online matches today. Funny how I was just saying I never fought a Shadow Mewtwo and he then becomes my first opponent, though this was also the only time I fought him today. Lost that game unfortunately though it was close. Overall I lost more than I won but the most important thing is that I'm trying to learn after every match. I'm really not making the most of his ability to cancel his moves and overall I'm not using the counterattack much.
In more fun news I also had my first rage quit when a Suicune player disconnected after I caught him with Gengar's sup-errr burst attack. Either that or the game bugged out because the screen froze and I had strange graphical things happen during it before the disconnect message came.

When I'm trying to Rank Up it's just Garchomp and Gardevoir because the game knows I can't beat those two for shit.

Strange considering your avatar. I thought you'd have Bry-err Garchomp figured out.
 
Machamp's knockdown game is kinda crazy lol. Free bulk up, air grab, good meaties and lots of stuff that stagger.

Like he's got mixups by jumping. He's got an aerial counter, an air grab and a fast aerial that staggers and is insanely + on block. Character just leaves you guessing.

EDIT: Also if you got synergy burst, ABUSE KARATE CHOP. It's incredibly positive on block with bulk up, and with synergy burst it's not a one time use so you can do actual blockstrings like up Y cancelled into karate chop and other neat stuff. They'll have their shield ready to break really quickly.
 

backlot

Member
I'm almost up to C4. Had some time in D1 when I was having nothing but losses, almost ranked down twice, but have pushed through.

I mostly see Machamp and Garchomp nowadays, and some Mewtwo, but still see others here and there like Sceptile, Blaziken, Pikachu Libre and Braixen. Rarely see Shadow Mewtwo or Suicune though.

Strangely enough, I saw almost nothing but Suicune and Shadow Mewtwo last night. I still have no idea how to fight Shadow Mewtwo.
 
Strangely enough, I saw almost nothing but Suicune and Shadow Mewtwo last night. I still have no idea how to fight Shadow Mewtwo.
If they play anything like that annoying npc, it's to get you in those long ass chains that comes from blocking and attacking. Any shadow mewtwo I see I'm going to counter like a motherfucker.

And I guess there's the upside it'll take them forever to build their synergy so I don't have to worry about that no dodging possible bullshit super.
 

El Odio

Banned
If they play anything like that annoying npc, it's to get you in those long ass chains that comes from blocking and attacking. Any shadow mewtwo I see I'm going to counter like a motherfucker.

And I guess there's the upside it'll take them forever to build their synergy so I don't have to worry about that no dodging possible bullshit super.
You can block through the super. You can block through all of them if I'm not mistaken.
 
D1 is my roadblock, I got right near the tip top only to losing streak all the waaaay back down.

Machamp's knockdown game is kinda crazy lol. Free bulk up, air grab, good meaties and lots of stuff that stagger.

Like he's got mixups by jumping. He's got an aerial counter, an air grab and a fast aerial that staggers and is insanely + on block. Character just leaves you guessing.

EDIT: Also if you got synergy burst, ABUSE KARATE CHOP. It's incredibly positive on block with bulk up, and with synergy burst it's not a one time use so you can do actual blockstrings like up Y cancelled into karate chop and other neat stuff. They'll have their shield ready to break really quickly.
You sound like a much better player than me, I've almost regressed as Machamp thanks to forming poor habits against weaker players on the way up, I should probably practice his moves again because I've forgotten so many useful properties.
Handy stuff to know though.


Now if anyone has any tips for Blaziken that'd be swell, I feel like the poor chicken man is rather limited outside of his ability to deal high damage (and really it feels like everyone has this capability with the ease of poke combos).
Like he's just too one note, a ton of his moves are basically high powered attacks that can cause recoil but risk leaving you wide open, it's like physical attack city and not much else.
 

Caim

Member
Sceptile's Down + A in Duel Phase can grab you out of your Synergy Burst attack. Only tried this against another Sceptile though so I don't know if it works on everyone.
 

Thulius

Member
Sceptile's Down + A in Duel Phase can grab you out of your Synergy Burst attack. Only tried this against another Sceptile though so I don't know if it works on everyone.

Pretty sure all supers have normal armor before the flash, so grabs and piercing attacks stop them just like any other counter.
 

Violet_0

Banned
And I guess there's the upside it'll take them forever to build their synergy so I don't have to worry about that no dodging possible bullshit super.

Shadow Mewtwo quickly builds up synergy, actually. Might even be the fastest one? The burst attack is blockable, but has a huge range. You can easily bait your opponent's burst attack, then counter it with your own if there's even just a small delay
 

Dreavus

Member
Everyone in friendlies is a coward.

To be fair, if you ask for a rematch and the other person declines, it annoyingly kicks you back to the online menu, meaning you need to choose your character and support again before getting back to matchmaking. After having this happened a few times, I tended to go down to "next opponent" win or lose, so it can start searching right away.
 

QisTopTier

XisBannedTier
Maining normal Mewtwo here. Into the mid Ds. I can see how people would think it is top tier from the get go. But, you have to consider the large drawback as well.

Overall, it has decent speed, good attacks at all ranges, and great comboability. Shield stance followups always confuse people, and a well placed hyper beam rips through a health bar.

Drawback? You have to really leverage your normal combat skills, because getting Synergy bar filled before Round 3 is a real challenge. I usually just use the Pressure Focused cheer to make sure I get Burst on the last round when I need it. It's a real pain to deal with people who can get Burst every round. On the upside, Mewtwo Burst is crazy good.
Mewtwo is bs, also use special cheer

He's too safe, does too much damage off 1 move, has near impossible to react to set ups, and his super is a free win in round 2/3, there is 0 reason for him to be a 600 hp character with his tool set and damage output

That said s.mewtwo is better. Mostly because the super fast synergy gain
 

Thulius

Member
Mewtwo is bs, also use special cheer

He's too safe, does too much damage off 1 move, has near impossible to react to set ups, and his super is a free win in round 2/3, there is 0 reason for him to be a 600 hp character with his tool set and damage output

That said s.mewtwo is better. Mostly because the super fast synergy gain

He also has a counter that doesn't hit airborne, 2 duel phase projectiles that can be ducked under and 0 good tracking projectiles in field phase. His super is definitely not a "free win," considering it's exactly the same pressure every other character gets with super stocked minus the ability to reaction punish nearly any attack in the game or hitconfirm into it.

He's great in (close range) offense and has good tools to cut through mindless zoning, but when you actually play patiently and force him to make the first move his options are pretty limited. His only forward moving attacks on the ground in duel phase are 6X and 2A, both of which are punishable on block. He has no armored moves in the air and characters with projectile antiairs don't even have to think about the j.X/j.A mixup in neutral, just shoot him as soon as he leaves the ground.

He's still very strong once he gets in, but you are massively overselling him.
 

jholmes

Member
Finally beat Shadow Mewtwo today. Wasn't worth all the hassle, I don't know if the game even treats it any differently when you win as opposed to when you lose.

My only real tips, and bear in mind they come from fighting as Machamp: Mewtwo is a total dick when it comes to 2D mode because he can react incredibly quickly with a counter or a grab. However, he's pretty stupid in 3D mode -- you can usually safely jump and use X to zoom toward him, and even if you don't land on him, if you use X, X immediately after, he'll usually be too dumb to react properly. Sometimes he'll block the first but not the second, and worst case he'll block them both and not know how to react after that.

When you do get him into 2D mode, you can air juggle him by chaining down+X, down+X. The timing is a little tough but Mewtwo has no real way to react to that and for some reason down+X is a pretty big blind spot for him, he usually won't know how to react to it. Part of the reason, I think, is he almost never jumps.

Other than that, when he uses his burst, be aggressive if he's up close so you can wear him down and hopefully get him back to 3D mode. Otherwise run away if you can. If he uses his special on you you're probably done for.

Long story short: Beating Mewtwo means piling up a ton of damage and chaining whatever damage you can to minimize his ability to hit you with a giant combo or, heaven help you, his special. When I finally beat him I didn't even manage to get my burst special off on him, it was all X attacks for the most part.
 
Strange considering your avatar. I thought you'd have Bry-err Garchomp figured out.
I play Suicune and haven't even really tried Garchomp I love Suicune so fucking much he's my husbando and yes husbando fuck "genderless" HE'S MY HUSBANDO DAMMIT

The match-ups themselves actually aren't bad for Suicune when played properly, but I'm a fraud so yeah. :x But TO-RU, the Suicune that bodied Shofu, got to C-something with almost no losses, went "my NNID's ass, brb making new file", got to C-something again no problem, and has started doing Ranked again and just breezed right through to B and will probably be A soon. So yeah I just need to git gud to get out of D2 hell lol
 
After the guidance from master spinosaurus in the ways of Machamp I returned with a glorious vengeance and powered my way to C Rank which will probably be hell for me but just goes to show what a little refresher can do for ya.
 
Shadow Mewtwo quickly builds up synergy, actually. Might even be the fastest one? The burst attack is blockable, but has a huge range. You can easily bait your opponent's burst attack, then counter it with your own if there's even just a small delay
Why even make a burst/super/final smash that takes up the whole god damn map. My Pikachu Libre fucking goes forward you can jump over it or dodge to the side.

I get so salty I might as well use that salt stone to evolve an evee
 

QisTopTier

XisBannedTier
His super is definitely not a "free win," considering it's exactly the same pressure every other character gets with super stocked minus the ability to reaction punish nearly any attack in the game or hitconfirm
Every other super is completely avoidable being hit by on reaction after super flash either blocking OR jumping. Mewtwo's is not. Which means you literally are helpless once he's in close. You jump? Wait til about to land super. You are blocking, super. Every other character the worst you have to fear generally is a grab though those hurt like hell too, they are not a potentially 395 damage move *attack up crit rage* That is unavoidable unless you are already in the air and the other player was just doing random supers.


https://www.twitch.tv/qistoptier Streaming some ranked as well atm :D
 
Top Bottom