I was just about to post saying that it seems like SSR doesn't work at all unless you toggle it in-game.
Toggling SSR while the game is running seems to break it though.
Some rooms look fine after toggling it, others are completely black with lots of artifacting.
That's a pretty good example. It's really neat when it works, and it makes a huge difference to the overall presentation of the game IMO. By the way, GPU usage goes up quite a bit in some rooms when SSR is properly enabled. 4K60 on a single 1080ti may no longer be possible once SSR is patched.
I thought they looked different, but I may be mistaken.
The game doesn't save my graphic options, and I can't find a game.cfg file where it's supposed to be.
I'm fairly certain the special character in your Windows account name is the problem as Arkanius had the same issue, even when forcibly running the game as an admin, and his account name is André. He chose to work around it by downloading someone else's configuration file to the folder and editing it; if you'd like to do the same, here's mine (graphics settings as per the screenshots in the OP).
i7 3770k @4.2GHZ,
GTX 1080,
All settings maxed @1080p,
Getting anything from 110 up to 144fps.
You know what, you're right.
The first pic here is everything on. I loaded my save and didn't touch anything.
And this pic is turning SSR and SSDO off, applying it, then turning them back on to full resolution.
You can see the difference. You can also tell somethings changed with the GPU usage shot up.
Pretty much what I'm getting.
Why won't the game break 144fps?
It's capped to 144fps by default.
I was just thinking about that as I typed that post out ha. Thanks. I'm sure you can unlock it in the ini if need be.
JaseC, you might want to add to OP that there seems to be considerably less stuttering on 381.89 drivers on NV cards compared to the "game not so ready" 382.05 ones:
Average performance is a few fps lower on the older driver though: Prey (PC) im Techniktest mit Grafikkarten-Benchmarks
You know what, you're right.
The first pic here is everything on. I loaded my save and didn't touch anything.
And this pic is turning SSR and SSDO off, applying it, then turning them back on to full resolution.
You can see the difference. You can also tell somethings changed with the GPU usage shot up.
There goes my idea that the game was super well optimized.
We are basically playing with SSR off
Anyone know why my game.cfg file has been reduced to this?
Have you used GeForce Experience to "optimize" the game?
I mentioned this earlier, but seeing as more people have the game I'll post it again.
I haven't downgraded my drivers yet, but on the latest nvidia drivers I have no shadows or ssr on anything. I can't test out other methods because I have been refunded.
That was the issue, yeah. Thanks. It auto-optimized for some reason, should probably disable it.
Have to say it's running pretty fucking nice at 1080p.
980ti
5820k@3.3
16gb ddr4
850pro+evo
Total opposite of Dishonored 2 for me. I'm not surprised that this performs better, to be honest; more confined environments, seemingly less character/NPC density. And I do have very high end hardware so I can brute force most performance grievances.
Still, performance here is basically perfect. Too perfect. I'm continuously hitting 144fps+ at 1440p and it's fucking up my Gsync. I need to cap.
You all wanna make sure you're actually using SSR and SSDO like a couple of us said a few posts up. They aren't actually on unless you toggle them off then on again while in game. My framerates dropped from ~90 to ~60 after. I presume it'll be fixed in the first update.
Has anyone tried plugging in generic Cryengine cvars yet to see if they work? The good old handy "r_ChromaticAberration = 0.0" might be useful for people that despise the effect, if the cfg recognizes it.
r_ChromaticAberration = 0, r_HDRBloomRatio = 0, r_MotionBlur = 0, r_Sharpening = 0 and r_Supersampling = x (where x is your desired factor) have been confirmed as valid and are in the OP.
I have the feeling most of these settings are simply broken. Same with the shadows. You pick 'very high', but the shadows are piss poor, as if the max budget was 256pixels.Can somebody else confirm that there is no difference in SSR quality between half and full res options?
I have it set to full-res and when I start the game SSR are off (even tho setting is still on full). I then have to set them to half, apply (at which point they render) and then set to full... but I see no difference in quality. They look pretty low-res / blocky to me.
You can't enable the console via cvars, it's compiled out of the game exeoops, sorry lol
Edit: And yeah, I tried just about everything to juryrig out of the game an ability to force the viewmodel higher. Autoexec with like 20 different naming combos for that DrawNear to include an h in it in some way and nothing =\ Tried binding them all to W and nothing =\
Has anyone tried forcing the console on via cvar? If we can do that we can dump the cvars using the console.
Also that this 'release' build is from the pc of a developer called Daniele, is not really assuring me things went smooth over there.
You can't enable the console via cvars, it's compiled out of the game exe
... in game.cfg file and enable SSR effects at the same time?r_motionblur = 0
r_ChromaticAberration = 0
r_Sharpening = 0
Total opposite of Dishonored 2 for me. I'm not surprised that this performs better, to be honest; more confined environments, seemingly less character/NPC density. And I do have very high end hardware so I can brute force most performance grievances.
Still, performance here is basically perfect. Too perfect. I'm continuously hitting 144fps+ at 1440p and it's fucking up my Gsync. I need to cap.
e_GI = On
r_ChromaticAberration = 0.0
r_Sharpening = 0
e_ParticlesObjectCollisions = Dynamic
r_SilhouettePOM = on
r_TexturesStreamPoolSize = 4096
e_ShadowsResScale = 80
e_ShadowsPoolSize = 4096
Well, I took that as it being the game's original codename while they were still figuring out what to call it. Lots of games do that.
My .cfg manual changes gets removed every time i start the game or change the SSR setting ingame. I guess i need to have the file set to read only? But then how will i be able to force SSR on by disabling/enabling it?
Has anyone seen any good, maybe textless Steam grid images around? The official one still has the release date on it and seems more like marketing material.
Hmm, when I use these I lose all shadows in the opening level Something is seriously broken here.Here's what my autoexec.cfg looks like:
Code:e_GI = On r_ChromaticAberration = 0.0 r_Sharpening = 0 e_ParticlesObjectCollisions = Dynamic r_SilhouettePOM = on r_TexturesStreamPoolSize = 4096 e_ShadowsResScale = 80 e_ShadowsPoolSize = 4096
I wonder what caused the massive FPS hit?
The sound mixing is awful! or bugged out? One half of this room has a blaring alarm going off and (in the same room) 5 feet away it's total silence. It's happening all the time too certain ambient sounds will just abruptly cut out at certain distances from the source area. It needs to be way more gradual than this..
Really enjoying it otherwise
Edit: here is an example of the crappy audio mixing that came up right after I posted this:
https://streamable.com/jl1is
I'll try this today to see if it works but wouldn't r_ColorGrading affect everything rather than just the one that happens when the vignetting happens ?damn. But it actually worked? Interesting. I assume you put those commands in the bespoken game.cfg everyone has been editing then?
You could also try setting:
both to 0 to see if that gets rid of 'emCode:r_HDRVignetting r_ColorGrading
I'm installing this now... what kind of performance can I expect on my creaky old 670?
So, there's no option to have these ...
... in game.cfg file and enable SSR effects at the same time?