I'm not very knowleadgeble on the types of windows a game can have but does borderless windowed have a bigger impact on performance than fullscreen?
Technically, yes, but it's generally negligible.
I'm not very knowleadgeble on the types of windows a game can have but does borderless windowed have a bigger impact on performance than fullscreen?
I'm not very knowleadgeble on the types of windows a game can have but does borderless windowed have a bigger impact on performance than fullscreen?
Yes in some cases, due to how resource allocation works as full screen suspends applications and the desktop while borderless means it is just a window without border meaning everything else is running in the background as normal. In full screen mode it's the GPU driver that controls what is displayed on screen while in borderless window mode it's the windows desktop manager that does it.I'm not very knowleadgeble on the types of windows a game can have but does borderless windowed have a bigger impact on performance than fullscreen?
Which file is it that people are modifying ? I've seen people say game.cfg and autoexec.cfg...so which one is it ?
g_reticleYPercentage = 0.575
g_reticleYPercentage = 0.5
For anyone that doesn't like the offset crosshair, I've found that it can be changed to be central.
Go to steamapps\common\Prey\GameSDK and open the 'game.cfg' there.
Change
Code:g_reticleYPercentage = 0.575
to
Code:g_reticleYPercentage = 0.5
Anyone playing this on ancient hardware?
What settings would get me 60fps on a 2500K@4.5/680 2GB?
I got the game on Xbox but I kinda dislike this temporal antialiasing, makes it a bit muddy in motion.
Anyone playing this on ancient hardware?
What settings would get me 60fps on a 2500K@4.5/680 2GB?
I got the game on Xbox but I kinda dislike this temporal antialiasing, makes it a bit muddy in motion.
Hmm, when I use these I lose all shadows in the opening level Something is seriously broken here.
(edit) when I add supersampling I get the shadow removal with those settings. Removing the supersampling var shows the shadows again.
I change from 3440x1440 to 6880x2880 a lot and the cursor works fine in the menu and game.I just got around to playing with downsampling, and changing resolution at all seems to utterly fuck the shadows with those custom cvars. Also, DSR resolutions seem to break the game's implementation of the mouse cursor at non native resolutions unfortunately.
I change from 3440x1440 to 6880x2880 a lot and the cursor works fine in the menu and game.
The game says you're okay according to the system requirements, but you're going to have to cut a LOT to get down to >2GBs VRAM usage I would think.
Hmmm, maybe I'll get it on Steam to see how it runs in the first two hours and if it's good I'll refund and get it from CDKeys.You're going to really struggle to get 60fps on that hardware.
The sound mixing is awful! or bugged out? One half of this room has a blaring alarm going off and (in the same room) 5 feet away it's total silence. It's happening all the time too certain ambient sounds will just abruptly cut out at certain distances from the source area. It needs to be way more gradual than this..
Really enjoying it otherwise
Edit: here is an example of the crappy audio mixing that came up right after I posted this:
https://streamable.com/jl1is
Yep. I can't believe more people aren't talking about this. Can be really jarring at times. I hope this gets looked at.
The sound mixing is awful! or bugged out? One half of this room has a blaring alarm going off and (in the same room) 5 feet away it's total silence. It's happening all the time too certain ambient sounds will just abruptly cut out at certain distances from the source area. It needs to be way more gradual than this..
Really enjoying it otherwise
Edit: here is an example of the crappy audio mixing that came up right after I posted this:
https://streamable.com/jl1is
This keeps happening whenever I turn on SSR in game. SRR and SSAO option always reset upon restarting the game, so when you load a game you have to re-activate them... Any fix? :\
Try Breath of the Wild on CEMUAlso, I find it really weird that the game recs 16GBs. I've never seen RAM usage higher than 6/7 GBs or so.
Yep. I can't believe more people aren't talking about this. Can be really jarring at times. I hope this gets looked at.
The sound mixing is awful! or bugged out? One half of this room has a blaring alarm going off and (in the same room) 5 feet away it's total silence. It's happening all the time too certain ambient sounds will just abruptly cut out at certain distances from the source area. It needs to be way more gradual than this..
Really enjoying it otherwise
Edit: here is an example of the crappy audio mixing that came up right after I posted this:
https://streamable.com/jl1is
Any settings/fixes for the sound issues? I'm about to jump in to the PC version. I remember someone in the demo thread saying there are some things you can fiddle with in the sound settings to make things better?
getting 80-90 fps with very high preset, borderless window w/ v sync turned off
r9 390, 16gb ddr4, i7 6700k
See my previous post above^
No idea if it'll work or not, but it's worth toying around with if it's really bothering you a ton.
Also to JaceC: the game doesn't actually rewrite over your custom fov values. If you put in a value that's inadequate for the game's 3 decimal place requirements once you change any options in game and the cfg repopulates it adds the decimal places in automatically.
See my previous post above^
No idea if it'll work or not, but it's worth toying around with if it's really bothering you a ton.
hmmm, weird...
Wonder if it's just non 1:1 scaling that breaks it? Because of course the first thing I tried was bumping to 4k (have a 2560x1440 mon) and it totally broke the UI.
It does nothing. I tested it. Unless ofc MaterialFX is not the ambient sound but something else entirely.
Edit: erm, hey JaceC it's actually six decimal places not three.
I feel like there's still a ton of jagged edges in 1080p even with all the settings maxed out in game.
I tried the supersampling but the performance impact is just too much.
The latest version of ReShade doesn't work with Prey (game crashes on launch). I tried an older build (ReShade Beta v.11) and while it did successfully inject effects, it actually prevented bringing up any menus and also prevented the loading screen from drawing any text.Try reshade or sweetfx and add some extra SMAA or other AA on top of the in game one. Its what I usually do and it works most of the times. Doesnt remove them entirely but helps.
Is the SSR and SSAO fixed or nah?