PS4 has 8 GB OF GDDR5 RAM

Yeah. You're forgetting one thing. That cost is offset by MS's insistence on a heavy OS footprint numbering 2+ GB (leaving the system with 6 GB of slow DDR3 memory) and a little camera called Kinect 2.0 that will increase production costs.

The move sensor on the Dual Shock seems to imply the eye toy will be packed in as well.
 
Yea, consumers like you and I. We know our shits when it comes to console tech.

We're nerds posting on Neogaf. We're not the main consumer base unless you really want to argue semantics here.

They will see 8GB of RAM. They won't care about the GDDR5 just like how most consumers won't know or care about the Xbox 720's embedded DRAM.

Mass consumers don't give a shit about the type of RAM, they just want a system to do things. End performance and functionality is what they care about, which has nothing to do with the specsheet.
 
"The box has 8GB of GDDR5" != "Developers will have access to 8GB of GDDR5."

There's a good chance that a big chunk of that 8GB is devoted to system-level features... like, y'know, that "real-time HD video streaming to friends" stuff. (THAT said, there's a good chance Durango's supposed 8GB of DDR3 will have more than a bit used up by system features too...)
 
Yeah. You're forgetting one thing. That cost is offset by MS's insistence on a heavy OS footprint numbering 2+ GB (leaving the system with 6 GB of slow DDR3 memory) and a little camera called Kinect 2.0 that will increase production costs.

Ah, did that get confirmed? Can't find it here - can you link?
 
I asked this before, but does this likely mean that Sony is trying to play the long-ball game again? Playing it to an even larger degree this time? Is a 10 year cycle possible with this much RAM?

PS3 was a costlier venture and it didn't last a full 10 years without a successor.
 
"The box has 8GB of GDDR5" != "Developers will have access to 8GB of GDDR5."

There's a good chance that a big chunk of that 8GB is devoted to system-level features... like, y'know, that "real-time HD video streaming to friends" stuff. (THAT said, there's a good chance Durango's supposed 8GB of DDR3 will have more than a bit used up by system features too...)

If you don't know, Sony has custom hardware to take care of the video streaming so as to not eat up memory.
 
This is a huge damn step up. I wonder if XBOX will match this LOL. The only thing I'm concerned about with all of this tech is the price for end consumers :S
 
I don't think this will drive the price up. I think they'll eat money on the first batch of systems and offset those losses with the money they're going to be getting from Playstation Plus/World. 450 at the very most. A lot of people were convinced the Vita was going to be 400 dollars before the price was revealed for it here on GAF.
I think they broke even on the Vita, though. Or at least were close to doing that.

This is such a fucking crazy move by Sony. Great for gamers, possibly disastrous for the company.
 
mmm

QQvHJaI.jpg

Is it not a bandwith chart?
 
I feel it's clear at this point that Sony is only doing this because they feel they can absolutely include it without taking a huge bath. Otherwise they would've of just stuck with 4GB. They must be getting a great deal, either that or their other components are incredibly cheap.
 
Can someone explain it to me like to a technological ignorant that I am, just how different is the GDDR5 compared to DDR3? And what is it's relation to the graphics card/what do we know about PS4's graphics card?

High-end Xeon servers (and LGA 2011 desktops) have quad channel memory that can push <40GB/s. This is double the usual consumer desktop / laptop stuff. We heard 176GB/s, so > 4x the fastest PC system ram you can buy nowadays. PC GPUs, on the other hand, have this
level of speed today.

The PS4 has a single pool of memory, not split into system RAM / GPU RAM - it's all one big pool of RAM that runs at GPU RAM speeds.

GPUs do tend to have more complex memory controllers with higher RAM latencies, which is not an issue for GPUs because they are running a LOT of threads simultaneously, and the instruction queues are ridiculously deep, with not a lot of branches. There may be some hefty cache to mask these latencies for the general purpose computing side of things on the PS4, although cache memory can be very expensive to implement.
 
This is a huge damn step up. I wonder if XBOX will match this LOL. The only thing I'm concerned about with all of this tech is the price for end consumers :S

why would MS has to match the GDDR5? Their solution is solid. It is all about execution and price point of the system. Something Sony is not so good at. Just look at Vita.
 
Unreal!!!!

I love you Sony, the presentation was so good in my opinion...And 8GBs of fkn GDDR5!!!!

Take all my money...Take me also I don't mind XD

Now we have to wait :(
 
Just significantly less- like the Vita, I'm guessing?

What I'm hoping both Sony and Microsoft do is reserve a higher amount of RAM for the OS and let the console dynamically dip into the reserved RAM when it wants to.

That way in the future they aren't stuck with a small amount of RAM for the OS that limits the OS.
 
It's unified RAM no matter what, part of that RAM is going to be used by the OS at all times.

How much RAM do you think an iPhone uses to encode and save HD video with its camera? Thanks to the hardware encoding chip, very, very little. If a phone with only 512MB of RAM total can manages, there's no reason to believe it can't be accomplished in the reserved 512MB on PS4.
 
So I am sure this has been asked and explained, but it is just too big of a thread for me to hunt down the answers. How much would the high speed RAM cost Sony per a console today? And what is the major difference between what the slow RAM we are anticipating for the 720 and the fast RAM of the PS4? Give it to me in gaming terms instead of funky math terms. Does it mean more things on the screen, does it mean better image quality? I would like to see a thread discussing RAM unto itself, because I remember the old PC days where I bought like 4 megs for a ridiculous price. I have lost touch since then.
 
How much RAM do you think an iPhone uses to encode and save HD video with its camera? Thanks to the hardware encoding chip, very, very little. If a phone with only 512MB of RAM total can manages, there's no reason to believe it can't be accomplished in the reserved 512MB on PS4.

When did I say it couldn't all I said is that no matter what it will be using part of that RAM at all times to run the OS.

Have we been given a confirmation on the amount of RAM that is reserved for the OS on the PS4?

Also you can't compare a mobile OS with a console OS, let alone iOS against a Sony made OS.
 
What is that bar graph trying to prove?

PS3 is only DDR3. The PS4 GDDR5 bar is taking that into consideration. ; )

The original graph was exaggerated.

That the scale doesn't match up.

That's what I'm wondering about the original. There's no scale so it's completely meaningless.

The original is to scale. He added enough ram to make it 8 gigs of DDR3 on the left, Durangos rumoured ram, in order to compare it. The scale is most likely based off transfer rates for the memory.
 
We're nerds posting on Neogaf. We're not the main consumer base unless you really want to argue semantics here.

They will see 8GB of RAM. They won't care about the GDDR5 just like how most consumers won't know or care about the Xbox 720's embedded DRAM.

Mass consumers don't give a shit about the type of RAM, they just want a system to do things.

They won't even see 8GB of RAM. Or at least, they won't process it for more than two seconds, probably thinking nothing more than "oh hey my PC also has that RAM stuff." What will sell the system for the most part are the features and the software. The underlying tech will be trivial to the majority of consumers relative to Sony simply trumpeting the console's hardware in more of a broad fashion ("it's state of the art!") and feeding people a barrage of shiny graphics.
 
It means better performance, higher resolutions, more details, more variety and larger draw distances.

In terms of cost it is hard to say. Based on 3 year old figures you might assume it's in the $150 range for that much GDDR5, but given the introduction of higher density chips and general improvements in RAM prices over time, something around $100 is very possible.
 
What I'm hoping both Sony and Microsoft do is reserve a higher amount of RAM for the OS and let the console dynamically dip into the reserved RAM when it wants to.

That way in the future they aren't stuck with a small amount of RAM for the OS that limits the OS.

Why would this be needed? What gamers want are games that push the tech, not shitty Windows 8 on their gaming console.
 
That's astonishing really.

8GB at 176GB/s!

That difference is huge, vastly larger than 360 to PS3. That is like the same game at 1080/60 vs 720/30 on Durango...

Definitely not no. Remember XBox3 has 32MB of high bandwidth very low latency memory embedded into the GPU, that'll make a big difference. The gap is still significantly larger than 360 vs PS3 though overall (not just bandwidth but GPU performance and RAM amount). But nowhere near 1080p/60 vs 720p/60. Maybe not to far away from 1080p/60 vs 1080p/30, though the amount of RAM for games should also allow for even better textures than Xbox3.

Anyway, wasnt expecting this, they really aee insane. The sheer number of chips on the motherboard must be eye watering.
 
It means better performance, higher resolutions, more details, more variety and larger draw distances.

In terms of cost it is hard to say. Based on 3 year old figures you might assume it's in the $150 range for that much GDDR5, but given the introduction of higher density chips and general improvements in RAM prices over time, something around $100 is very possible.

So would the benefits only exist if a game was installed on the system?
 
Why would this be needed? What gamers want are games that push the tech, not shitty Windows 8 on their gaming console.

For one Windows 8 is not shitty by any means and two Windows 8 doesn't even use 1 GB let alone 2 GB.

It's needed if they want to allow you to have multiple Apps running at once on the operating systems.

All those social features that they showed off yesterday are ran by the OS and that uses RAM.

Same reason Tablets and Phones are pushing 1GB or more in RAM, the stock OS doesn't need that much to run but it makes it more versatile in running multiple apps at once.
 
They won't even see 8GB of RAM. Or at least, they won't process it for more than two seconds, probably thinking nothing more than "oh hey my PC also has that RAM stuff." What will sell the system for the most part are the features and the software. The underlying tech will be trivial to the majority of consumers relative to Sony simply trumpeting the console's hardware in more of a broad fashion ("it's state of the art!") and feeding people a barrage of shiny graphics.

Forget about "casual" gamer/consumers
I always feel like all this is wasted on people who will never even start to appreciate the level of technology between their hands :/

It is us who really matter, the people that DO understand what all that means and appreciate it all!

Thank you Sony,,,
Next-Gen, PS4!
 
When did I say it couldn't all I said is that no matter what it will be using part of that RAM at all times to run the OS.

No, you just insinuated there would be a significant cost to downplay a percieved PS4 advantage.

Have we been given a confirmation on the amount of RAM that is reserved for the OS on the PS4?

Nope, just the same rumors and leaks that have thus far proven incredibly reliable.

Also you can't compare a mobile OS with a console OS, let alone iOS against a Sony made OS.

Of course I can. There's nothing special about mobile OSes. iOS and Android are both Unix derivatives, just like the PS3 and Vita OS. It's also clear from the PS4 feature set it will be uses similar concepts and techniques for suspending applications and other features that are inspired directly by mobile OSes. And even if it wasn't, the fact that iOS is for mobile devices has no bearing on the technical requirements for real-time HD video capture and compression. To suggest otherwise is pure ignorance.
 
What's the price of 8GB GDDR5?

I think it should be in the range of $120, but that's based on Taiwanese GPU card manufacturer prices recently. In the volumes that Sony would buy around launch time, with some time to ramp manufacturing, on a newer process node it could be half or even less.
 
No, you just insinuated there would be a significant cost to downplay a percieved PS4 advantage.



Nope, just the same rumors and leaks that have thus far proven incredibly reliable.



Of course I can. There's nothing special about mobile OSes. iOS and Android are both Unix derivatives, just like the PS3 and Vita OS. It's also clear from the PS4 feature set it will be uses similar concepts and techniques for suspending applications and other features that are inspired directly by mobile OSes. And even if it wasn't, the fact that iOS is for mobile devices has no bearing on the technical requirements for real-time HD video capture and compression. To suggest otherwise is pure ignorance.

I never insinuated it would be a huge cost I was merely saying that the OS is going to use part of the unified RAM at all times. I'm not even talking about video capture or compression I'm talking about the OS altogether.

iOS was built from the ground up as a phone OS and it's built to run Apps and play media. We do not know enough about the OS on PS4 or Xbox 720 to properly compare them to iOS or Android.

Higher reservation of RAM for the OS is not a bad thing as a low reservation of RAM clearly limited what the Xbox 360 and PS3 could do. There is no reason to think that games cannot dip into the reserved RAM while the game is running.
 
It means better performance, higher resolutions, more details, more variety and larger draw distances.

In terms of cost it is hard to say. Based on 3 year old figures you might assume it's in the $150 range for that much GDDR5, but given the introduction of higher density chips and general improvements in RAM prices over time, something around $100 is very possible.

Has GDDR5 chip density actually changed recently though? Because it was nearly $200 for 8GB of GDDR5 a year or so ago. Also theres the added cost from motherboard complexity.

This is great for gamers who long for a high spec console. But it seems like yet another massive financial risk from Sony. Certainly makes things interesting though ! :)
 
iOS was built from the ground up as a phone OS and it's built to run Apps and play media. We do not know enough about the OS on PS4 or Xbox 720 to properly compare them to iOS or Android.

iOS wasn't even built from the ground up. It was based on the OSX kernel. And it wasn't built to run Apps. The first few versions couldn't do that. And as anyone who has Jailbroken their iPhone knows, it's just unix underneath everything. There is no remarkable capacity it possesses to invalidate my point, that having a hardware h.264 encoder makes compressing and saving video a very low-overhead prospect.

Donnie said:
Has GDDR5 chip density actually changed recently though? Also theres the added cost from motherboard complexity.

Yes, 4gb chips are just becoming available. It means you can do 8GB with 16 chips in clamshell mode where each chip is paired with a second on opposite sides of the motherboard.
 
M-M-M-Monster kill!
Owned the competition there. PS4 is clearly the best home for console multiplatform titles and for the most advanced 1st party titles for many years to come.
 
While resolution and fps won't really change, the difference will be in higher quality texturing, particle effects, lighting, draw distance and AI. These will set the PS4 apart.

It's such a shame that of all this advantages that the PS4 may end up having, the most important one IMO (AI) will never be fully realized outside first party games, since no third party dev. in the world will code more advanced AI mechanics for the PS4 version of it's multiplatform game.
 
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