Increasingly there's no point in sticking with modern gaming if you're not going to spend the extra on a PC, go big or go home.PS5 Pro specs are similar to a mid-tier PC. It’ll be a nice upgrade but still won’t compare to high-end stuff, particularly when compared nVidia products with DLSS/frame gen/ray reconstruction.
Ok but can it run ff16 quality mode 60fps?I mean, just being able to play FF16 at a non blur-o-vision res at 60fps, Alan Wake 2 at a proper res without the fooked up FSR shit-a-thon of an image quality, Robocop also at a proper res and framerate, Helldivers 2 at above 1080p and Dragon's dogma 2 at a non 31 cinematic® fps could be considered a win brother.
Then, you also have Death stranding 2 and GTA6 coming so...
Cheers
Ok I’m gonna ask again cuz I’m not smart with this .
What’s the equivalent nvidia gpu for ps5 pro?
Will ps5 pro run ff16 quality mode 60fps constant and ff7 remake trilogy quality mode 60fps? They are locked 30fps atm
RTX 3070.Ok I’m gonna ask again cuz I’m not smart with this .
What’s the equivalent nvidia gpu for ps5 pro?
No. 45% more performance means you get 15 more fps. you needed 100% more performance to get to 60 fps.Will ps5 pro run ff16 quality mode 60fps constant and ff7 remake trilogy quality mode 60fps? They are locked 30fps atm
4070 is a 3080. This is a 3070 at best.RTX 4070.
I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
In rasterization? Assuming the 45% performance increase figure is true, that would put it on the level of an RX 6800. Not really an NVIDIA card on that level. The closest is the 3070 Ti which is still a bit slower.Ok I’m gonna ask again cuz I’m not smart with this .
What’s the equivalent nvidia gpu for ps5 pro?
Will ps5 pro run ff16 quality mode 60fps constant and ff7 remake trilogy quality mode 60fps? They are locked 30fps atm
Only in RT and that's if we go with the high-end figure. The RTX 4070 is still around 70% faster than the regular PS5 in rasterization. If those 3-4x RT figures pan out, then yes, it could trade blows with the 4070 or perhaps even beat it in path tracing but most games are hybrid workloads so the rasterization advantage of the 4070 will cancel out and overcome whatever RT advantage the PS5 Pro may have.RTX 4070.
I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
More like 3070 Ti in general. And still a bit faster. RX 6800 but NVIDIA doesn't have an exact match.RTX 3070.
No. 45% more performance means you get 15 more fps. you needed 100% more performance to get to 60 fps.
neither game has RT so neither will get those ray traced IPC gains.
their 60 fps modes will be slightly better looking if the upscaling solution is good, but ff16 already drops to 720p so an extra 45% means you get to 900p. decent but not a significant jump.
PS5 Pro specs are similar to a mid-tier PC. It’ll be a nice upgrade but still won’t compare to high-end stuff, particularly when compared nVidia products with DLSS/frame gen/ray reconstruction.
I suspect basically pick a resolution midway between current quality and performance and that will be 60fps on the Pro. But with a better upscaling solution that further improves the final output IQ. But will require a dedicated Pro mode, so in some cases you will just get exactly the same performance mode as before but running at a locked 60.I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
some games that also didn't have raytracing are rumored to get ray tracing post patch.
I personally want Gran turismo ray tracing during gameplay.
edit
hopefully higher quality reflections like this but at 4k upscale 60fps
“I’m really digging this upscaling but why does everything have a yellowish tint to it.”PSSR
thats assuming the specs translate to performance which they are not. If the 45% figure is true then it is not performing like a 16 tflops 6800 and more like a 14.5 tflops PS5.More like 3070 Ti in general. And still a bit faster. RX 6800 but NVIDIA doesn't have an exact match.
It does mention a 45% performance improvement. It says, "rendering 45% faster than the PS5". The compute is around 62% higher for a 45% increase in rasterization.thats assuming the specs translate to performance which they are not. If the 45% figure is true then it is not performing like a 16 tflops 6800 and more like a 14.5 tflops PS5.
If they patch the final fantasy games for ps5 pro, is it possible at least 60fps 1440p?RTX 3070.
No. 45% more performance means you get 15 more fps. you needed 100% more performance to get to 60 fps.
neither game has RT so neither will get those ray traced IPC gains.
their 60 fps modes will be slightly better looking if the upscaling solution is good, but ff16 already drops to 720p so an extra 45% means you get to 900p. decent but not a significant jump.
With those specs? Not a chance. You could get a really nice image with the upscaling tech though so the final output ultimately doesn't matter if the result is great.If they patch the final fantasy games for ps5 pro, is it possible at least 60fps 1440p?
PS3 support confirmed“I’m really digging this upscaling but why does everything have a yellowish tint to it.”
Compute between a 10.7 tflops 6600xt and 16.1 tflops 6800 is 51% and that translates to 54% in performance.It does mention a 45% performance improvement. It says, "rendering 45% faster than the PS5". The compute is around 62% higher for a 45% increase in rasterization.
A 3070 would be a straight-up embarrassment lol.
I have a feeling Digital Foundry will be taking this info and comparing to equivalent cards, so I'm interested in what they have to say about it.Compute between a 10.7 tflops 6600xt and 16.1 tflops 6800 is 51% and that translates to 54% in performance.
So if this 62% increase in compute is translating into just 45% more performance than there is something off and we can no longer take 6800 as the PS5 equivalent in raster.
Either the lack of a CPU upgrade is holding them back or Cerny was right all along and increasing CUs without infinity cache is simply not going to give you a 1:1 performance uplift.
FF7 yes. its already close to 1440p with drops to 1080p.If they patch the final fantasy games for ps5 pro, is it possible at least 60fps 1440p?
And people seem to think PlayStations are only used for exclusives. Not everyone has a PC with. 4080 or 4090 etc.For people squawking about there not being any new major game to release with this, I'm growing so weary of the disingenuous discord here.
It doesn't need a new game, it needs games that will support it at launch whether they are new or not.
People like to pretend like they've purchased and played every game that has ever released. It's why they pretend like they're so angry about remakes of games they never played.
Sony has Until Dawn coming out this year and I'm sure it'll support the PS5 Pro among other titles like Concord. There are a litany of games Sony can update to support PS5 Pro and if you're going to pretend like these games don't matter, why would one more game matter?
Everyone has a huge back catalog of games and those games are going to be better on PS5 Pro most likely.
If we're going with Tom Henderson.2-4x faster in ray tracing I think.
Some other videos also say 300TOPs of dedicated machine learning acceleration.
No cpu improvement? Many people are saying itll take 40ish fps games to 60fps.
And btw, DLSS like upscaling means its more like 40-50TF than 30TF
it's says UNOPTIMIZED. it can be 60%-65% with optimized code for PS5 pro and don't forget RDNA 3.5 i'ts fixed RDNA3It does mention a 45% performance improvement
Where does it say unoptimized? I haven't seen it.it's says UNOPTIMIZED. it can be 60%-65% with optimized code for PS5 pro.
What will this do for MLB the Show 25?
Last of Us X MLB the Show.
it's was hereWhere does it say unoptimized?
Oh I see. The 3060 can run remake pc 60fps constant on 1440p. I kinda thought ps5 pro can do itWith those specs? Not a chance. You could get a really nice image with the upscaling tech though so the final output ultimately doesn't matter if the result is great.
This was always going to happen as soon as AMD started fudging their numbers. The fanboys were given ammo and they will spread shit as much as they can.Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.
77TF - FP16 Half-Precision
33.5TF - FP32 Single Precision Dual-Issue
16.75TF - FP32 Single Precision << The traditional unit of measurement and what we need to compare it to PS5's 10.28TF.
~1TF - FP64 Double Precision
What 2180 mhz number? Where was this reported?Still surprised by the 2180MHz number, I'd have thought they'd just stuck with 2233 at least, the extra 53MHz is unlikely to break the bank. I can only assume this is in Pro only mode and that in base mode it runs at 2233 with 24CUs shut off.
It's a good thing they have their own version of DLSS because the RTX 4070 I currently have NEEDS it.RTX 4070.
I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
Lol what are you on aboutGTA 6 on PS5 Pro hollysmokes, I cant wait for a bundle
I’m down with that if trilogy can do 1440p or higher 60fps. I am so downFF7 yes. its already close to 1440p with drops to 1080p.
FF16, no. it is 720p and you are not getting 3x more pixels with just 1.45x more gpu performance.
Remake, yeah. Not XVI.Oh I see. The 3060 can run remake pc 60fps constant on 1440p. I kinda thought ps5 pro can do it
Here:This was always going to happen as soon as AMD started fudging their numbers. The fanboys were given ammo and they will spread shit as much as they can.
What 2180 mhz number? Where was this reported?
4070 is a 3080. This is a 3070 at best.
In rasterization? Assuming the 45% performance increase figure is true, that would put it on the level of an RX 6800. Not really an NVIDIA card on that level. The closest is the 3070 Ti which is still a bit slower.
RT is the really tricky part because it says a 2-3x increase and even up to 4x. In raw RT performance, this could put it anywhere from a 2080 Ti to a 4070.
Only in RT and that's if we go with the high-end figure. The RTX 4070 is still around 70% faster than the regular PS5 in rasterization. If those 3-4x RT figures pan out, then yes, it could trade blows with the 4070 or perhaps even beat it in path tracing but most games are hybrid workloads so the rasterization advantage of the 4070 will cancel out and overcome whatever RT advantage the PS5 Pro may have.
More like 3070 Ti in general. And still a bit faster. RX 6800 but NVIDIA doesn't have an exact match.
I fucked up, I thought this will be faster but it's slower than 7700XT.
Pro - 33.5 RDNA3 TF
7700XT
5% slower would put it between 3070 and 3070ti, not great...
There's literally zero games out right now or coming in the near future I would consider buying a PS5 Pro for.
Starfield