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PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)

paolo11

Member
Ok I’m gonna ask again cuz I’m not smart with this .

What’s the equivalent nvidia gpu for ps5 pro?

Will ps5 pro run ff16 quality mode 60fps constant and ff7 remake trilogy quality mode 60fps? They are locked 30fps atm
 
THE ONE PIECE IS REAAAAAAAAAAAAL!

*Can we get much higher!?*

PS5 Pro specs are similar to a mid-tier PC. It’ll be a nice upgrade but still won’t compare to high-end stuff, particularly when compared nVidia products with DLSS/frame gen/ray reconstruction.
Increasingly there's no point in sticking with modern gaming if you're not going to spend the extra on a PC, go big or go home.
 

paolo11

Member
I mean, just being able to play FF16 at a non blur-o-vision res at 60fps, Alan Wake 2 at a proper res without the fooked up FSR shit-a-thon of an image quality, Robocop also at a proper res and framerate, Helldivers 2 at above 1080p and Dragon's dogma 2 at a non 31 cinematic® fps could be considered a win brother.

Then, you also have Death stranding 2 and GTA6 coming so...😉

Cheers
Ok but can it run ff16 quality mode 60fps?
 

SlimySnake

Flashless at the Golden Globes
Ok I’m gonna ask again cuz I’m not smart with this .

What’s the equivalent nvidia gpu for ps5 pro?
RTX 3070.
Will ps5 pro run ff16 quality mode 60fps constant and ff7 remake trilogy quality mode 60fps? They are locked 30fps atm
No. 45% more performance means you get 15 more fps. you needed 100% more performance to get to 60 fps.

neither game has RT so neither will get those ray traced IPC gains.

their 60 fps modes will be slightly better looking if the upscaling solution is good, but ff16 already drops to 720p so an extra 45% means you get to 900p. decent but not a significant jump.
 

Gaiff

SBI’s Resident Gaslighter
Ok I’m gonna ask again cuz I’m not smart with this .

What’s the equivalent nvidia gpu for ps5 pro?

Will ps5 pro run ff16 quality mode 60fps constant and ff7 remake trilogy quality mode 60fps? They are locked 30fps atm
In rasterization? Assuming the 45% performance increase figure is true, that would put it on the level of an RX 6800. Not really an NVIDIA card on that level. The closest is the 3070 Ti which is still a bit slower.

RT is the really tricky part because it says a 2-3x increase and even up to 4x. In raw RT performance, this could put it anywhere from a 2080 Ti to a 4070.
RTX 4070.

I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
Only in RT and that's if we go with the high-end figure. The RTX 4070 is still around 70% faster than the regular PS5 in rasterization. If those 3-4x RT figures pan out, then yes, it could trade blows with the 4070 or perhaps even beat it in path tracing but most games are hybrid workloads so the rasterization advantage of the 4070 will cancel out and overcome whatever RT advantage the PS5 Pro may have.
RTX 3070.

No. 45% more performance means you get 15 more fps. you needed 100% more performance to get to 60 fps.

neither game has RT so neither will get those ray traced IPC gains.

their 60 fps modes will be slightly better looking if the upscaling solution is good, but ff16 already drops to 720p so an extra 45% means you get to 900p. decent but not a significant jump.
More like 3070 Ti in general. And still a bit faster. RX 6800 but NVIDIA doesn't have an exact match.
 

FunkMiller

Gold Member
PS5 Pro specs are similar to a mid-tier PC. It’ll be a nice upgrade but still won’t compare to high-end stuff, particularly when compared nVidia products with DLSS/frame gen/ray reconstruction.

I’ll be putting my money into a 4080ti laptop later in the year, rather than this. Sony have lost me with the push to let go of exclusivity.
 
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Ashamam

Member
I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
I suspect basically pick a resolution midway between current quality and performance and that will be 60fps on the Pro. But with a better upscaling solution that further improves the final output IQ. But will require a dedicated Pro mode, so in some cases you will just get exactly the same performance mode as before but running at a locked 60.
 

SABRE220

Member
some games that also didn't have raytracing are rumored to get ray tracing post patch.

I personally want Gran turismo ray tracing during gameplay.

edit
hopefully higher quality reflections like this but at 4k upscale 60fps

Wth did they add gi/bounce lighting in that demo? The bounce lighting looks of a significantly higher quality than the released game outside reflections.
 

SlimySnake

Flashless at the Golden Globes
More like 3070 Ti in general. And still a bit faster. RX 6800 but NVIDIA doesn't have an exact match.
thats assuming the specs translate to performance which they are not. If the 45% figure is true then it is not performing like a 16 tflops 6800 and more like a 14.5 tflops PS5.
 

Gaiff

SBI’s Resident Gaslighter
thats assuming the specs translate to performance which they are not. If the 45% figure is true then it is not performing like a 16 tflops 6800 and more like a 14.5 tflops PS5.
It does mention a 45% performance improvement. It says, "rendering 45% faster than the PS5". The compute is around 62% higher for a 45% increase in rasterization.

A 3070 would be a straight-up embarrassment lol.
 
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paolo11

Member
RTX 3070.

No. 45% more performance means you get 15 more fps. you needed 100% more performance to get to 60 fps.

neither game has RT so neither will get those ray traced IPC gains.

their 60 fps modes will be slightly better looking if the upscaling solution is good, but ff16 already drops to 720p so an extra 45% means you get to 900p. decent but not a significant jump.
If they patch the final fantasy games for ps5 pro, is it possible at least 60fps 1440p?
 

Gaiff

SBI’s Resident Gaslighter
If they patch the final fantasy games for ps5 pro, is it possible at least 60fps 1440p?
With those specs? Not a chance. You could get a really nice image with the upscaling tech though so the final output ultimately doesn't matter if the result is great.
 

SlimySnake

Flashless at the Golden Globes
It does mention a 45% performance improvement. It says, "rendering 45% faster than the PS5". The compute is around 62% higher for a 45% increase in rasterization.

A 3070 would be a straight-up embarrassment lol.
Compute between a 10.7 tflops 6600xt and 16.1 tflops 6800 is 51% and that translates to 54% in performance.

So if this 62% increase in compute is translating into just 45% more performance than there is something off and we can no longer take 6800 as the PS5 equivalent in raster.

Either the lack of a CPU upgrade is holding them back or Cerny was right all along and increasing CUs without infinity cache is simply not going to give you a 1:1 performance uplift.
 

Quantum253

Gold Member
Compute between a 10.7 tflops 6600xt and 16.1 tflops 6800 is 51% and that translates to 54% in performance.

So if this 62% increase in compute is translating into just 45% more performance than there is something off and we can no longer take 6800 as the PS5 equivalent in raster.

Either the lack of a CPU upgrade is holding them back or Cerny was right all along and increasing CUs without infinity cache is simply not going to give you a 1:1 performance uplift.
I have a feeling Digital Foundry will be taking this info and comparing to equivalent cards, so I'm interested in what they have to say about it.
Edit: with PSSR and ML algorithms, a one to one comparison would be hard since bo one has seen how the two will improve image quality and performance together.
 
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Audiophile

Member
Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.

77TF - FP16 Half-Precision
33.5TF - FP32 Single Precision Dual-Issue
16.75TF - FP32 Single Precision << The traditional unit of measurement and what we need to compare it to PS5's 10.28TF.
~1TF - FP64 Double Precision

So that's a 63% jump in TF.

The 45% faster "render" which was original referred to as "raster" seems to be a bit of a miscommunication. I'm guessing this is in regards to the GPU frontend jumping from 64ROPS to 96ROPS minus a small clock reduction.

Back to the flops... That's a 63% jump in raw compute, then you can add the isolated architectural gains of RDNA3 (and some RDNA4) for an idea of real-world perf (on console you might see ~20-30%). As for dual-issue, it's hard to say for sure, but if on average, ~10% of workloads can be ran this way then that's an extra 10% of additional perf. Probably looking at ~20TF equivalent or 2X.

Then if the RT acceleration capabilities are 2x as good, then that's 4x the RT performance in ideal circumstances.

Still surprised by the 2180MHz number, I'd have thought they'd just stuck with 2233 at least, the extra 53MHz is unlikely to break the bank. I can only assume this is in Pro only mode and that in base mode it runs at 2233 with 24CUs shut off.

Or, these leaks are only reporting the low end of the Pro's Continuous Boost scheme, just as the low end of the same was reported for PS5.
 

NeonDelta

Member
For people squawking about there not being any new major game to release with this, I'm growing so weary of the disingenuous discord here.

It doesn't need a new game, it needs games that will support it at launch whether they are new or not.

People like to pretend like they've purchased and played every game that has ever released. It's why they pretend like they're so angry about remakes of games they never played.

Sony has Until Dawn coming out this year and I'm sure it'll support the PS5 Pro among other titles like Concord. There are a litany of games Sony can update to support PS5 Pro and if you're going to pretend like these games don't matter, why would one more game matter?

Everyone has a huge back catalog of games and those games are going to be better on PS5 Pro most likely.
And people seem to think PlayStations are only used for exclusives. Not everyone has a PC with. 4080 or 4090 etc.
 

Loxus

Member
2-4x faster in ray tracing I think.

Some other videos also say 300TOPs of dedicated machine learning acceleration.

No cpu improvement? Many people are saying itll take 40ish fps games to 60fps.

And btw, DLSS like upscaling means its more like 40-50TF than 30TF
If we're going with Tom Henderson.
The CPU is still a mystery, if not he would of listed Zen2 here.
qX85jKL.jpg


I'll wait until he list the CPU specs before jumping to conclusions.
 

Clear

CliffyB's Cock Holster
The specs are pretty much exactly what you'd expect when the brief had to be to spec out a design to run current PS5 games "better" for not too much more in cost.

The reality is there's little point in being too ambitious when in the end you still have to get publishers and developers to take on an extra SKU midway through a generation.
 

paolo11

Member
With those specs? Not a chance. You could get a really nice image with the upscaling tech though so the final output ultimately doesn't matter if the result is great.
Oh I see. The 3060 can run remake pc 60fps constant on 1440p. I kinda thought ps5 pro can do it
 

SlimySnake

Flashless at the Golden Globes
Naturally all the "Leak Bros" on X/YouTube are running with the high floppage.

77TF - FP16 Half-Precision
33.5TF - FP32 Single Precision Dual-Issue
16.75TF - FP32 Single Precision << The traditional unit of measurement and what we need to compare it to PS5's 10.28TF.
~1TF - FP64 Double Precision
This was always going to happen as soon as AMD started fudging their numbers. The fanboys were given ammo and they will spread shit as much as they can.
Still surprised by the 2180MHz number, I'd have thought they'd just stuck with 2233 at least, the extra 53MHz is unlikely to break the bank. I can only assume this is in Pro only mode and that in base mode it runs at 2233 with 24CUs shut off.
What 2180 mhz number? Where was this reported?
 

Magic Carpet

Gold Member
RTX 4070.

I doubt it will run them in 60fps in quality modes unless developers patch them and add this fancy new upscaling.
It's a good thing they have their own version of DLSS because the RTX 4070 I currently have NEEDS it.

I still need to pick up a PS5PRO as I sold my launch PS5 a few months ago, need something to continue the old Sony library. But I think I'll most likely buy new Sony 1st party on my PC from now on.
 

Loxus

Member
This was always going to happen as soon as AMD started fudging their numbers. The fanboys were given ammo and they will spread shit as much as they can.

What 2180 mhz number? Where was this reported?
Here:


He just worked backwards to get the GPU clocks using 60CUs.

33,500,000 ÷ 2 ÷ 60 CUs ÷ 64 ÷ 2 = 2180.
 

Bojji

Gold Member
4070 is a 3080. This is a 3070 at best.

In rasterization? Assuming the 45% performance increase figure is true, that would put it on the level of an RX 6800. Not really an NVIDIA card on that level. The closest is the 3070 Ti which is still a bit slower.

RT is the really tricky part because it says a 2-3x increase and even up to 4x. In raw RT performance, this could put it anywhere from a 2080 Ti to a 4070.

Only in RT and that's if we go with the high-end figure. The RTX 4070 is still around 70% faster than the regular PS5 in rasterization. If those 3-4x RT figures pan out, then yes, it could trade blows with the 4070 or perhaps even beat it in path tracing but most games are hybrid workloads so the rasterization advantage of the 4070 will cancel out and overcome whatever RT advantage the PS5 Pro may have.

More like 3070 Ti in general. And still a bit faster. RX 6800 but NVIDIA doesn't have an exact match.

I fucked up, I thought this will be faster but it's slower than 7700XT.

Pro - 33.5 RDNA3 TF

7700XT

qg4R6Dk.jpg


5% slower would put it between 3070 and 3070ti, not great...
 

Audiophile

Member
I wonder if we get a universal upscaling solution that we can toggle on at our own risk for non-upgraded games (incl. PS4 titles).

Driveclub could finally get a boost!
 

LiquidMetal14

hide your water-based mammals
I swear it's like some ignore specs and how these devs maximize these consoles. This is a sizeable jump. Don't let anyone make you think it's not.
 
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