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PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)

bitbydeath

Member
33.5 Tf holy shit. Sony ain't fuckin around

$599 incoming

Take my money
Going to be interesting how they advertise this, show games in 8K and disappoint the 4K owners when the games drop, show off both resolutions, or show only 4K to avoid negative feedback from those without 8K sets.
 
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Zuzu

Member
I do hope that the clock speeds are something that's for the dev kit only and that the final hardware will have just a little higher clocks. Just to get out a tad more power.
 
No, but it did allow for PS4 Pro to look pretty good on 4K screens. The AI upscaling is something PC had since 2018, its good that consoles are getting it now though.

I'm glad the RT is better too since Sony will probably put more RT effects in games that I will wait for the PC release for...


Lets see how Dragon's Dogma 2 turns out on PS5 Pro...


PS4 Pro and X1X weren't new gens either, yet they offered a massive uplift over the base machines.

Basic RT for 2020 consoles was abysmal, PS5 was losing to the lowly RTX 2060, a card that held the title once of being the slowest hardware RT PC GPU, it wasn't until AMD released hardware RT on PC where RT got slower...


2-4x upgrade is great, I look forward to Sony exclusives taking advantage of it, and then I will take advantage of those RT features at a later date on PC.

Why are you comparing console parts to
much more expensive PCs?

No shit AMD was not as strong as NVIDIA RT. Those parts were far too expensive for consoles. What does that have to do with PS5 Pros better RT offerings today?

Do whatever you want on PC. Nobody cares, the PS5 Pro has nothing to do with PC gaming.
 

Leonidas

AMD's Dogma: ARyzen (No Intel inside)
Those numbers are rather meaningless because we are not even sure what's being compared. For example, if you look at Death Stranding a simple 45% increase means it would outperform the 4070. Its all speculation until we have actual like for like comparisons.
I look forward to the DF comparisons.

Going to be interesting how they advertise this, show games in 8K and disappoint the 4K owners when the games drop, show off both resolutions, or show only 4K to avoid negative feedback from those without 8K sets.
People who care about performance will look to the DF videos. I doubt Sony will do much advertising for a console that could sell less than 15 million units.

Why are you comparing console parts to PCs?
Because that's where the features the PS5 Pro has first existed, when it launches, 6 years ago...
 
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Melchiah

Member
It also made more sense last generation with 4k televisions blowing up. What are people going to do? Go back and play those dynamic res games? lol

PS4 Pro offered pristine supersampled image quality on 1080p displays, on top of better performance.

EaM0HPg.png


PS5 Pro will likely offer the same on 4k displays.
 

Mr Reasonable

Completely Unreasonable
Whats even the point, there are basically no games that actually feel nextgen. Every game for last 4 years just feels like PS4 upgrade.. Hell even 6 years old RDR2 feels more next gen than today's games
I agree with you, but really you can go back to 360 for the blueprint on how most games play today.
 
Its a great comparison, and it will be even greater when DF compares the PSSSR to DLSS and the PS5 Pro GPU to GPUs up to 4 years old.

4 years ago and not much has changed. Comparing $500-600 consoles to $2000 PC parts is just stupid and that’s what you’re doing

You’re not the target market. This isn’t intended to be a $3000 console

It’s intended to run PS5 games at quality settings and 60 fps, with better RT and IQ at an affordable price
 
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lh032

I cry about Xbox and hate PlayStation.
4 years ago and not much has changed. Comparing $500-600 consoles to $2000 PC parts is just stupid and that’s what you’re doing

You’re not the target market. This isn’t intended to be a $3000 console

It’s intended to run PS5 games at quality settings and 60 fps, with better RT and IQ at an affordable price
That leonidas is not interested in pro or console gaming at all, hes a PCMR, just take a look at his post history.
 
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Panajev2001a

GAF's Pleasant Genius
Probably not,the rumor is the Pro uses 2 shader engines,Navi 32 uses 3 SEs with 5 work group processors each if I got the number of WGPs right. The Pro's GPU is similar to the Series X in terms of setup.
Yeah, which is perhaps not ideal depending on what they have done for RDNA3 and RDNA4 (this is a custom design with features from both) to less the impact of lots of DCUs per Shader Array.

Still, there is a chance of more HW changes to ensure higher efficiency and we still have quite high clock speed (much higher than XSX’s GPU as far as GPU clock speeds go, we will see the final clock speed the retail model settles at), so it is not a complete design reversal.
 

fallingdove

Member
Whats even the point, there are basically no games that actually feel nextgen. Every game for last 4 years just feels like PS4 upgrade.. Hell even 6 years old RDR2 feels more next gen than today's games
What does “next gen” feel like. I think we are chasing our own shadows at this point.
 
I have a PS5 and I will likely end up getting a PS5 Pro at some point too.

I just won't buy any PS5 software for it, I wait for those to come to PC. I use my PS5 for backwards compatibility and am hoping that PS5 Pro enhances my BC games in some way...

Confused James Franco GIF


This is a dumb idea. There’s little chance it will improve PS4 games
 

Panajev2001a

GAF's Pleasant Genius
I think a lot of people will ignore comments like this. If the CPU is still Zen 2 (which it was always going to be) then resolution will be bumped and FPS might be more stable in some cases, but 30fps games will still be 30fps for the most part.
I still think that the CPU clock speed is being undersold. The Zen 2 CPU is not a crippled unit and clock speed bump might be decent for all we know to sort out many of the real CPU stalls console games may have experienced.
 

Panajev2001a

GAF's Pleasant Genius
How many games aren’t already 60FPS though?
1-5?
I personally look for more 40 FPS modes at high resolution with seriously pumped up graphics, but 60 FPS versions with better than old Quality presets might be nice.

CPU clock speed boost is still welcomed as 60 FPS performance modes often reduce LOD and crowd / cars / pedestrians density compared to quality modes so sorting that out would hit the CPU more heavily.
 

tusharngf

Member
even if PRO doesn't improve fidelity, at least the stable 60fps is welcome for everyone. People can always pay little extra for those juicy 60fps.
 
even if PRO doesn't improve fidelity, at least the stable 60fps is welcome for everyone. People can always pay little extra for those juicy 60fps.

It will improve fidelity. Quality mode gets more fidelity. Performance mode gets more fidelity.

Both modes get better results with less resolution thanks to AI up scaling

Should be great for everyone, quality mode closer to true native 4k, and perf mode looking like ps5’s quality mode
 

tusharngf

Member
It will improve fidelity. Quality mode gets more fidelity. Performance mode gets more fidelity.

Both modes get better results with less resolution thanks to AI up scaling

Should be great for everyone, quality mode closer to true native 4k, and perf mode looking like ps5’s quality mode
i am keeping my expectations low. I got burned by ps pro last gen.
 

Panajev2001a

GAF's Pleasant Genius
In teraflops this is 1.67x of PS5 while pro was 2.33x of PS4. I don't know where they get that 45% when terflop numbers say something completely different.
45% is probably effective raster performance improvements estimate, but not sure what they are counting there.

There is potential on a console for RDNA3 introduced dual issue to be much more effective (this is a GPU with RDNA4 features too, so there may be HW improvements making the shader compiler’s life at dual issuing easier that are either part of RDNA4 and/or small changes in the semi-custom design AMD developed with Sony for PS5 Pro; also this is a console so the shader compiler is custom made for the specific hardware and there is more chance developers may also hand optimise more code… so it is a mix of all these factors). I do not expect effective dual issue usage to be like 99%, but it might very well be much much higher than the 0% people are essentially expecting).
 

Hydroxy

Member
No
given the economic conditions I doubt any price reduction is possible. PRO may well go for 650-700 bucks keeping ps5 at 500-400(digital) dollar mark.
That's impossible. It will never go above $500 because it wouldn't sell. Maybe next gen with PS6 Sony can charge $600 due to inflation but not now. Ps5 owners wouldn't upgrade to Pro and new potential buyers wouldn't pay more than $500
 

rofif

Can’t Git Gud
Weird, looks good on my screen. People love DriveClub (me too) but that game was jaggy as fuck a lot of the time, I don't really see that with GT7.
Yeah 120Hz is 1440p.
I play on too big screen and it’s apparent.
Not too bad honestly in 60hz mode. But just could be better
 

Panajev2001a

GAF's Pleasant Genius
Its a sizeable jump in ray tracing and machine learning hardware. But 1.45x increase in standard rasterization is NOT a sizeable jump when you compare PS4 Pro which was around 2.23x over PS4 Pro and Xbox One X which was 4x over the Xbox One
On one hand, well, we discussed that brute force HW progress based on traditional Moore’s Law progress (manufacturing process improvements leading to denser chips with more and more logic) was slowing down more and more with each console generation ;). Especially in a Pro design.

On the other hand I think we are undervaluing what actually changed architecturally in a console environment and we do not have some details like final clock speed for CPU and GPU.
 

YOU PC BRO?!

Gold Member
This lines up nicely with previous whisperings.

The raster improvement sounds moderate but it’s the rt perf that is more interesting to me. With a few exceptions, rt tanks frame rate and resolution drastically when active. If ’Trinity’ is less impacted by its addition then that will be significant in the second half of this generation. Especially in titles pushing the highest fidelity. If Sonys new upscaling technique can be integrated into titles easily then it would be a huge advantage and place Microsoft in a difficult position to compete. I’d love to see the full ‘Trinity’ rt + upscale implementation in CyberPunk as it would be fun to see comparisons to the existing rt implementations.
 
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Last gen I sold my ps4 a month before the pro release and had the pro upgrade for €150 basically.
If I can do that for €200 this time around I might bite again.
 

bitbydeath

Member
People who care about performance will look to the DF videos. I doubt Sony will do much advertising for a console that could sell less than 15 million units.
I meant in terms of the game trailers. Once PS4 Pro arrived they showed that version of the game.
 
There's literally zero games out right now or coming in the near future I would consider buying a PS5 Pro for.
Yeah... that's the thing. But, this console seems like it will be this super efficient Beast, when it drops. For those of Us, that invested in PC gaming and decided not to look back, I don't see this as an L. We're eating with PS console users.
 
No

That's impossible. It will never go above $500 because it wouldn't sell. Maybe next gen with PS6 Sony can charge $600 due to inflation but not now. Ps5 owners wouldn't upgrade to Pro and new potential buyers wouldn't pay more than $500
It wouldn't sell? People pay £1500 for graphics cards. Of course it will sell.
 

Caio

Member
Why not just release it as ps6 instead? Wow.. $600 for 2 years of pro before ps6?
You will not see a PS6 before Nov 2027-2028. Furthermore, once PS6 will be available, there will be so many crossgen games for other 2-3 years, so, again, a PS5 PRO is very welcome as the base model can only handle fidelity at 30fps with average ray tracing.
People who will buy a PS5 PRO in Nov 2024, will enjoy it for many years, at least until 2030. Not enough ?
 
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