4k and better IQ from PSSR and boost from Ps5 pro to 6O fps.... why would you use PSSR to upscale PS1 and PS2 games on a PS5? Wtf?
Lol, the PS5 can run PS1 and PS2 games at 8k without breaking a sweat. PSSR doesn't have better IQ than native. PSSR also doesn't have frame interpolation or frame generation, so it won't be boosting their FPS from 30 to 60 on its own. If Sony wanted to, it could implement a bespoke emulator that runs all PS1 and PS2 games at 60FPS, 8k, with improved texture filtering and corrected polygon wobble. Heck, most of that is possible on the PS4. PSSR offers nothing here.4k and better IQ from PSSR and boost from Ps5 pro to 6O fps.
that's literally impossible unless they make a native PS3 emulator.
PS3 games run on actual PS3 hardware in their server farms. the only upscaling you could apply to that is on the fly video upscaling, which looks shit and adds latency.
additionally, they can't add the current version of PSSR to any PS1, PS2 or PSP title either, as it's TAA. you can't add TAA to a game that doesn't give you notion vectors.
and then there's the fact that literal 10 year old mobile hardware can play PSP games at native 4k. I played Crisis Core FF7 via PPSSPP on my old Nvidia Shield K1 at 4k. that's a tablet that uses the Tegra K1, a cut down version of the Tegra X1 inside the Switch. so the Switch could run them at 4k.
so this stinks of bullshit. not 1 aspect of it makes any sense. you'd literally worsen your image quality by using PSSR... if it was possible in the first place, which it isn't.
It's moore's law is dead trying to stay relevant because he's a pathetic hack who wants people to acknowledge him as he's like 'LOOK AT MEEEEE'. Dudes a bum and a lying clown.
this is a really bad attempt at trying tho lol. like none of this makes sense.
the PS5 Pro could even run PS3 games at native 4k. the GPU side of things isn't the issue, only the CPU would actually be stressed when trying to emulate PS3.
Even if GPU performance 'was' an issue this still wouldn't make any sense.this is a really bad attempt at trying tho lol. like none of this makes sense.
While you are correct, the emulator Sony uses renders PS1 games at 1440p and PS2 games at 720p or lower.Lol, the PS5 can run PS1 and PS2 games at 8k without breaking a sweat.
that's literally impossible unless they make a native PS3 emulator.
PS3 games run on actual PS3 hardware in their server farms. the only upscaling you could apply to that is on the fly video upscaling, which looks shit and adds latency.
additionally, they can't add the current version of PSSR to any PS1, PS2 or PSP title either, as it's TAA. you can't add TAA to a game that doesn't give you motion vectors.
and then there's the fact that literal 10 year old mobile hardware can play PSP games at native 4k. I played Crisis Core FF7 via PPSSPP on my old Nvidia Shield K1 at 4k connected to my TV through mini HDMI. that's a tablet that uses the Tegra K1, a cut down version of the Tegra X1 inside the Switch. so the Switch could run them at 4k.
so this stinks of bullshit. not 1 aspect of it makes any sense. you'd literally worsen your image quality by using PSSR... if it was possible in the first place, which it isn't.
While you are correct, the emulator Sony uses renders PS1 games at 1440p and PS2 games at 720p or lower.
There's obviously a reason for this to meet Sony's guildlines on the emulation of those games.
Most emulators that run games at high resolution with enhancements and high frame rates etc, do have things modified or disabled to achieve it and make them look better.
For Sony this isn't acceptable, it gotta be running as intended with the same graphical features and that includes PSX dithering
But PSSR can maintain that with a boosted in resolution without altering anything.
this is a really bad attempt at trying tho lol. like none of this makes sense.
the PS5 Pro could even run PS3 games at native 4k. the GPU side of things isn't the issue, only the CPU would actually be stressed when trying to emulate PS3.
It's not about whether it can render in native 4K, that's easy - it's about what breaks when doing that. Many games have various effects tied in with resolution which diminish or stop working when going above their intended resolution via emulation. See the PCSX2 github discussion for hundreds of examples of this happening.
Metal Gear Solid 2 and 3 are some retail examples which people moaned and moaned about having broken effects in the HD and later Master Collections. PC mods showed that the effects broke down even further at native 4K (which was something else people moaned about the lack of).
For games like that, it can end up being a better compromise to keep a lower base resolution and then upscale it - which is exactly what Konami did in a patch for the Master Collection, rendering in 1080p to at least preserve some of the effects and then using FSR1 to bump it up to 4K.
FSR1 is often chosen, still commonly today, because it is a spatial upscaler ie. can take any lower res image and scale it without needing motion vectors. It's available as a driver level upscaler on Steam Deck, for example.
PSSR could potentially do the same as FSR1 and then apply additional enhancements to it, like RTX Video which works in a similar way:
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Microsoft's Auto SR is another which spatially upscales and then enhances the image.
There is already a precedent for enhancements on the PS5 Pro for PS4 games, so I don't see any reason why that couldn't be pushed to other games which need it.
also, they already run PS1 games at 36 times their original pixel output. I don't think they are concerned about something breaking there.
in fact, adding some ML upscaler to that would probably make games look worse in motion than the pure native image.
as for FSR1 like solutions, I mean... why? barely adds to the image quality, especially if you already run PS1 games at 36x res.
It's not PS1 they are going to be concerned about, it's PS2. Many of the PS2 games they've (*Implicit Conversions) brought to PS5 render at something weird like 576p with a doubling to 800p-ish on the other axis according to Digital Foundry.
It looks like absolute shit, but in games like Tomb Raider Legend which had lighting alignment issues when ran in higher res in PCSX2 (which some of those Implicit Conversions devs worked on), I can see why they made the choice to keep rendering it lower. It's those titles that need an additional push to make acceptable looking on a 4K display.
Actually, you can easily bump the resolutions of the vast majority of the PS2 catalogue (90%+) without code overwriting using simple emulator-level memory manipulation. If you want 100% compatibility, sure, you'd need a little help to get there, but there's legitimately very little stopping Sony from at least doing it automatically for the titles where it works flawlessly. For everything else, they can simply reach out for licensing / agreements, similiar to Microsoft's emulation efforts, for example. Given Sony charges for it's emulation efforts while Microsoft doesn't, doesn't feel like too much to ask.While you are correct, the emulator Sony uses renders PS1 games at 1440p and PS2 games at 720p or lower.
There's obviously a reason for this to meet Sony's guildlines on the emulation of those games.
Most emulators that run games at high resolution with enhancements and high frame rates etc, do have things modified or disabled to achieve it and make them look better...
Given the state this emulator stuff launched in, Sony clearly doesn't really give a shit about matching how things were. They fixed it up because people screaming about it because Sony has the balls to charge a subscription for PS1 emulation in 2024. If fans hadn't of screamed, they wouldn't offer any improvements of any kind at all.For Sony this isn't acceptable, it gotta be running as intended with the same graphical features and that includes PSX dithering
MLiD rumor, into the trash it goes
You'll be lucky if the PS6 isnt that price.0% chance I'll be buying an $800 console.
get fucked sony.
I'll be waiting for this feature on ps6.