I can't test MNR because I don't own the game.
But after a few minutes of Googling, it seems to require an online entitlement to play online, much like other recent games such as Phantasy Star Portable 2. I know from that game, that the pass/voucher to redeem the online entitlement came in the game's case. If you're renting, borrowing, or buying used, then you'd have to purchase a stand-alone pass from PSN. These seem to cost something like $10-$15, depending on the game.
I had no problems redeeming the voucher that came with my copy of PSP2.
I actually did it via my PS3, since PSNLover seems to work fine for multiplayer gaming, online account management, and the downloading of free or previously purchased content, but can occasionally get wonky with purchasing new content. Either way, redeeming the voucher added the pass to the list of services tied to my PSN account. I have that same PSN account tied to my PSP, so I quickly took signed into PSN with it (PSN Lover 1.2 plug-in was a must for this) to "update" my PSP with that entitlement. After that, I was able to go online with PSP2 (again, PSN Lover is a must) without issue.
I'd imagine that the Modnation Racers PSP online process is almost identical.
SalsaShark said:
lol, i wont ask you to do that for me, but if you get around to do it let me know!
Im not a PSP owner btw, not yet, will be in december, so im just looking for answers in advance.
Actually, I spent something like 40 minutes the other night transferring all of my LBP PSP DLC purchases to my PSP. I haven't been playing the game, but I have been keeping up with all of the DLC. Yeah yeah, I'm part of the problem, I know. However, what I thought would be a fun little 20 minute research and update project wound up taking me something like two hours! :lol
So it's been on my mind for the past week or so to try to tackle the "LBP CFW problem." As you may or may not know, LBP PSP required a series of content patches (now up to 2.05, inclusive) in order to open up the ability to go online, download new levels, and access both free and paid purchased content, etc. Problem is, it didn't use a typical (for PSP) patching method, and whatever method they did use seemed to have somewhat defeated the CFW scene. Edit - Upon further reading, it just appears to be a *new* method introduced in 6.0 or 6.10. The newest CFWs predate 6.0 and so, just don't know how to handle the new update method. Apparently.
Of course, the pirates got around this by essentially ripping the DLC off, decrypting it, and releasing it for free. And doing something similar for at least some of the community content. But what about those that had all those goodies legitimately? Not to mention the hassle involved in finding the pirated content and manually managing and installing it.
One of the more prominent LittleBigPlanet piracy scenes did have an interesting solution/development posted in the form of a tutorial that allowed you to patch the ISO in such a way that it could read the legitimate 2.05 patch from the memory stick. It was a fairly simple 2 downloads, 5 step tutorial that should be at least somewhat familiar to anyone that's hacked/patched their ISOs with UMDGen in the past. Something that was quite common post-FW 6.0 and pre-CFW Prometheus patch.
It's actually a damn clever little ISO hack that forces to game to install the 2.05 patch upon the next load. It entirely circumvents the XMB-level patch that has never worked on CFW to begin with, and effectively brings the physics improvements and content unlock updates that have been officially added to the game over the past year to us CFW users. It works perfectly. The only two caveats: You must avoid trying the legitimate update process (easily avoided), and you must keep the 2.05 patch data on your memory stick at all times. Hardly a big deal.
If nothing else, I first needed to plow through the annoying tutorial bits and clear the first level just to gain access to the main menu. Unsurprisingly, I could not go online without the patch (even with PSNLover), and none of my purchased content (already properly installed on my PSP by my PS3) was showing up. Only to realize that the LPB ISO rip I made off my UMD last year was borked. So I had to re-rip it first.
So I followed the tutorial, deleted the ISO from my mem stick, patched it with the necessary files, copied it back to my mem stick, double-verified that the 2.05 content patch and all of my DLC were saved in the right place on my mem stick, and finally fired the game up. Again. I was happy to note that the game fired up the 2.05 content patch and completed it successfully. Neither the ISO hack nor the content patch fucked with my save data (a fine thing, since I didn't want to play the tutorial and first stage again). Even better, I immediately noticed a new menu item under the standard Story Levels and Downloaded Levels menu items: Purchased Levels. That was an encouraging start.
I navigated over to the Go Online option, flicked on the WAN, and thanks to PSN Lover, had no problem signing in. So after a quick DLC refresh, I now had access to the Community Moon, and was able to search and filter the various categories and screens of user-contributed content. I didn't actually try downloading anything, but I'm confident that it'll work. I took a very brief look into the purchased content and Sackboy customization menus, and it seems like my purchased DLC is showing up just fine. There have been something like 40 or 50 pieces of DLC made available over the past year or so, and I didn't go through a check-list to see if all of my data is there, but I can't imagine why it wouldn't be.
So. Success. LBP works with CFW, can be taken online, and will recognize purchased DLC. Pity the game sucks. ;p It was a fun challenge, though. I won't be providing links to the tutorial, its downloads, or any other resource I used, since some of it either entails or directly links to pirated content and/or decrypted/hacked versions of Sony-owned data files. But if I can blind-Google it, I imagine that anyone can.
Now, with all do respect, I'll be setting aside these PSP hacking endeavors and continue tonight's derailed DSi hacking endeavors! Cheers!