Conflict NZ
Member
Alright, just got homebrew running on my Go. Any list of essential homebrew programs that will run on 6.20 TN HEN?
no. that was just for Lando Jones. he has a PSP that can use CFW. PSP-3000, PSP Go and one motherboard revision of the PSP-2000 models do not have the ability to use CFW.Castor Krieg said:Wait, does that mean that as of right now I can have CFW on my PSP Go and play ripped PSP games off MS the same way I'm doing it now with my PSP-2000?
Truespeed said:
Actually, TN-D is the moment I'm waiting for (PSX compatibility) but thanks for the heads-up, for sure. I just got TN-B in tonight and an hour later this pops up... I'll skip it and wait for the Policenauts edition.Truespeed said:
SonOfABeep said:I didn't think there was a working SNES emu for the Go at this point??
The one I have boots up, you get the legal notice, scroll down and accept, then it gives you the message "exit to XMB? X-yes Circle-No" or something and no matter what you press it either closes and reopens the error message or shuts down the system.
Is there a working SNES emu for gos using HEN? could someone point it out?
Chemo said:Actually, TN-D is the moment I'm waiting for (PSX compatibility) but thanks for the heads-up, for sure. I just got TN-B in tonight and an hour later this pops up... I'll skip it and wait for the Policenauts edition.
Melhisedek said:What is a latest CFW for PSP 1000 ?
I think I have Prometheus 2 v4 I believe or something like that. Is there anything better around?
Truespeed said:
Superblatt said:this is a BIG deal if I understand it correctly. essentially means no need to use the patapon exploit on a PSP Go in order to run homebrew, correct? All you'll need to do is extract 6.20 TN-C and run direct. is this accurate? if so, woooooooohoooo.
AdawgDaFAB said:Have they come out with simpler methods of going from OFW to CFW with the new ability to sign stuff?
Aru said:Is there a way to dump UMDs on 6.35 PRO (PSP-1000) ? I tried Umd_dump but it doesn't seem to work.
Conflict NZ said:I don't know what version it is but the one I have runs perfectly on 6.20 TN HEN. I pulled it off the memory stick of my PSP 2000.
Aru said:I dumped VC2 (PAL) but it doesn't seem to work with Prometheus loader.
Superblatt said:this is a BIG deal if I understand it correctly. essentially means no need to use the patapon exploit on a PSP Go in order to run homebrew, correct? All you'll need to do is extract 6.20 TN-C and run direct. is this accurate? if so, woooooooohoooo.
MoogPaul said:make sure you have version 0.1 of Prometheus
n addition to the TN-C update, Total_Noob also announced a few features he plans on adding to the next update 6.20 TN-D, including POPS support (aka the PS1 playback everyone has been wanting) and improved NAND protection.
Truespeed said:
none, 5.00 m33-6 has the best homebrew compatibility and any game can be patched to work on itLettuce said:I have a PSP 2003 that is on Dark AleX's CFW 5.00 M33-6 (i know its been ages since ive used my psp). What CFW do i want to update to now, so i keep all the same features as my 5.00 M33-6 CFW, ive been out of the loop for sooo long>
Anony said:none, 5.00 m33-6 has the best homebrew compatibility and any game can be patched to work on it
kIdMuScLe said:a friend of mine asked me if is possible to dump rip movies on a CFW psp go. He just wants to use it primarily as video player for his lil' boy. so is it possible?
onken said:Excuse my ignorance but why do we even need this anymore if the homebrew apps are getting signed directly?
onken said:Excuse my ignorance but why do we even need this anymore if the homebrew apps are getting signed directly?
Aru said:Kernel mode homebrews can't be launched on OFW without HEN, even signed.
onken said:I see, but why can't we run Poploader through signed HEN if it supports kernel mode?
I'm pretty sure the way it works is this:onken said:Excuse my ignorance but why do we even need this anymore if the homebrew apps are getting signed directly?
Anony said:none, 5.00 m33-6 has the best homebrew compatibility and any game can be patched to work on it
You probably already know this, but just in case: On a Mac, when you mount something as removable storage (like a USB drive or a PSP) and you delete something from that external volume, you have to empty the trash before you remove it. If not, it leaves invisible Mac-specific files on there that will occupy room. Is it possible that you deleted several ISOs, didn't empty the trash, and now have the "ghost files" still there? An easy way to check is to plug it into a Windows PC and inspect it with the "View Hidden Files and Folders" option in Windows Explorer.Oyashiro said:Hey guys, I'm having a huge problem with my PSP-2000. It's not realted to 6.35 or any of that HEN crap, so I'm giving you a break from all those questions, haha.
So anyway, here's the deal. My PSP had been working just fine up until recently. I played it a lot during winter break and had no problems. Then classes started again and I had no time for it. Yesterday, I tried to add an .iso to my ISO folder and I got some error about there not being enough space. This was very strange considering I have a 16GB memory stick and I'm only using up about 10GB or so. The iso was only like 600MB, so there was definitely enough room for it in there (no, I don't have pictures, videos, or anything like that. Trust me, there was more than enough room for the .iso) I tried using my friend's PC (I have a Mac) and I got the same error. So I copied all my files over to my Mac, formatted the memory stick on the PSP, and moved my stuff back. I didn't have any problems loading my stuff on there, but when I went to Games on the XMB, it says there are no games! It also doesn't see my save filesI'm freaking out right now because I don't wanna lose my stuff. I checked the system info and it says I'm still on Prome-4, so I really dunno...
Lettuce said:So i should stay put then??
deim0s said:I think that plugin needs kernel mode.
I just wanted a screenshot plugin on 6.36, wondering why Sony can't implement it on OFWs.
Aru said:I read that some ISO Tool features can brick a PSP. So far, I only did rip a game and made an XMB shortcut. I think that only CFW features would brick my PSP (but I have no use for them) so basically I will avoid using them![]()
Works great thanks, I'd tried 3.4 earlier and it hung on the white PSP logo screen.deim0s said:Try UO gpSP Kai 3.2.