Maybe I don't understand right, but now you have to hope one of your limited amount of friends are running a room or that one of them joins you? Otherwise you can't run anything?
Bet they don't even adjust the difficulty of the coop dungeons back down to reasonable levels when they move them into single player.
Okay, I missed the requirements. My usual sources haven't put up all the info yet. Farmed in Arena or Arena 2.0? That's an important distinction. Seems like they didn't put any more effort into it. Did they show it in action in a dungeon? That's what I wanted to see. Still could alter some parts of the game fundamentals, once they filter the accessibility down to normal players.
Bet they don't even adjust the difficulty of the coop dungeons back down to reasonable levels when they move them into single player.
Skill Transfer system was fully demoed. It basically works exactly as we expected. You pick a monster to 'equip' on another. The equip process costs a shit ton of coins and a new type of monster, called -Tans. -Tans can be 'farmed' in Arena. I suspect they can be purchased in the MP shop, but didn't fully get that part. Skill CD of old skill is added to new skill. Using 1 resets both.
Seems very, very whale focused and the limitations make it not as game changing as it seemed at first. The adding of the old CD to the new sucks perhaps most of all. Only part I'm unclear on are if any monster can transfer skills or only REM cards.
Okay, I missed the requirements. My usual sources haven't put up all the info yet. Farmed in Arena or Arena 2.0? That's an important distinction. Seems like they didn't put any more effort into it. Did they show it in action in a dungeon? That's what I wanted to see. Still could alter some parts of the game fundamentals, once they filter the accessibility down to normal players.