Rolled Sylvie!
Really wanted her
I could really use some opinions on making a green row team though
A few setups I'm looking at
#1
Freyja - Australis - Australis - Artemis - Avalon Drake - friend Sylvie
21 row enhance but 80% SBR
Vs
#2
Sylvie - Australis - Australis - freyja - drake - friend freyja
21 row enhance with 100% SBR, but I lose an orb changer for the maybe redundant 2nd freyja
Vs
#3
Freyja - Australis - Gronia - Sylvie - Drake - friend Sylvie
17 row enhance with 100% SBR, 2 duo color board changers and 2 board change heart makers
I'm leaning towards #3
Losing 4 row enhance is kinda big but the extra skill boost, fingers and SBR seem to be worth it?
What do you guys think?
Pulled Sylvie as well!
After coming oh so close to having a functional dark team, GungHo has given me an obscene amount of green row characters over the last few events.
I'm guessing you are missing Perseus, as he is not listed in any of your options?
1) As everyone here will tell you, 80% SBR = 0% SBR, as you will fail that saving throw way, way more often than 20% would suggest.
2) 2 AFreyjas seems redundant. How often would you need 4 turns of spike damage in a dungeon? (Also, would you even be able to generate 4 boards capable of maximizing those turns? That seems to be a tall order. You have 3 changers, but they are all on slow timers [Australis is 10, Drake is 12]. What happens if you get orb trolled early in a dungeon?)
3) Same problem really applies here as well. Fastest orb converter is 10 turns still. Team has only a few skill boosts (Freyja has 1, Drake 3 upon upcoming Uevo, Gonia has 2, Sylvie has 1; total 7) Even at max skill, you are going to need 3 rounds to stall before Australis is ready. That can be problematic if there is an early trap (Say, Floor 1) and you get orb trolled.
Extra move time is situational, although generally useful. Can you solve row boards now with time to spare on the move timer? Time extends are critical for row teams on 7x6 boards, where there is much more real estate that needs to be worked with to create a single row, if not multiples.
You really need a sub-10 turn green orb changer to deal with bad boards. Cards like Perseus or Sasuke can really help with this and stabilize a green row team.