Quantum Break PC performance thread

I may be one of the few who actually owns the game in this thread so I wanted to throw in my experience so far.

I've played about roughly 2-3hours into the game now.

My rig is:
i7 4770k Overclocked
760 GTX 2gb (Piece of crap)
16gb ram
2TB SSHD

In any case, its all been rather smooth. The game detected that my system is on the low spectrum and, it would be correct, so I just left it there. It plays fine. Only a stutter when leaving a cutscene and transitioning to gameplay.

Look yes, the image quality (IQ) is not that sharp but I think that's because it was a stylistic and engineering choice, not some thing inherently wrong with the port.

There are alot of good things to say. The game launches instantly, and loads unbelievably fast. Animations are great in the game. Its a fun game overall. Great acting, and voicing.

Also, closing it easy. I'm not sure why there were any worries about being able to close it in the first place. If you bring your mouse to the corner, it instantly shows an X to close. Do you guys typically get stuck in Win10 apps, lol?

Just stick with the preset the game decides for you. Honestly, you could lose the AA and crank up the texture some and have it perform better/the same, but the overall appearance would be better.
 
Trying to catch up on this long thread. I have a 980ti, will I be able to get a smooth frame rate at 1080p? Will it look any better than the x1 version?

You will be able to get something between 30 and 60 fps and it will look somewhat better than X1 version especially if you'll force AF 16x for the game in the driver.

The issue with UWP at the moment is that it's really hard to measure the framerates and it is vsync locked which doesn't help either.

So my two options within nvidia control panel that i can use are turning on MFAA and raising my anisotropic filtering?

MFAA won't work with the game probably. I'll do some testing today with MSAA enhancing though just to check if the drivers are able to remove MSAA or force it down to 2x / up to 8x and how this reflects on upscaling quality. They probably can't though.
 
This might sound obvious but have those still getting frame pacing issues checked the refresh rate their monitor is set at? I know it defaults to 50hz so if you haven't changed it to 60hz doing so should help. That's assuming the game is defaulting to your desktop resolution as Gears did for me.
 
It's using Denuvo too.

Really? That can't be right. One of the reasons for UWP is that it's sandboxed and can't be tampered with (yet). Adding another layer of anti-tampering seems completely idiotic. It would also mean that not even MS themselves have much faith in UWP's capabilities in terms of anti-tampering.
 
I know that crossbuy btwn. platforms IS possible, but almost nobody does it btwn. xbox/ps4 and PCs. So if this becomes a standard for UWP games, that would actually be a raise of the bar in that field.

This is UWP and isnt crossbuy, so being UWP doesnt inherently mean crossbuy either. There would also be nothing stopping Microsoft releasing w32 apps in the store but doing crossbuy. This is going to be down to microsoft and publishers business decision, rather than a technical one.
 
This is gonna kill PC gaming.

They will release shitty ports on a storefront no one is using and then BAM! a few years later RIP modding and Steam and overlays and all other features PC gamers expect because everyone has moved into the MS walled garden.

Sorry, I just think its hilarious that people expect this disaster of a marketplace with its overpriced shit ports to be relevant enough to actually hurt PC gaming.
 
Running the game on high settings with a gtx780/i7 4770k/ 16gb ddr3 and I can't go beyond 20fps. Holy shit haha

any recommendations to improve my fps?
 
It's not cross buy. Call support ASAP and get a refund then rebuy it on your Xbox one if you wish.

Or....I just wait for a patch? Game got literally released yesterday.



No way in hell I'm gonna play sub 1080p w/ 30fps

only if I could have played it on Xbox too now
 
I picked up the game last night, I haven't gotten to any action-heavy moments as of yet, but I've gotten a relatively smooth framerate at 1440p (according to the setting in the menu, so whatever upscaling buffoonery in tact) with all the settings as high as possible with my i7 5820k (not currently OC'ed)/980 Ti/16 GB DDR4.

I was worried at first because my first boot-up slowed to a crawl and died when transitioning from cinematic to in-game. I tried the nVidia experience optimized settings and the same thing happened. Then I just decided to turn off G-Sync and leave all of the settings as high as possible and it seems okay.

But as I said, no action-heavy stuff as of yet. I expect I may have to drop it down to the 1080p setting if it starts getting hiccups there.

Framerate aside, the game doesn't seem pretty enough to warrant the specs but I assume that's because it wasn't built with PC in mind and hasn't been particularly optimized.
 
I picked up the game last night, I haven't gotten to any action-heavy moments as of yet, but I've gotten a relatively smooth framerate at 1440p (according to the setting in the menu, so whatever upscaling buffoonery in tact) with all the settings as high as possible with my i7 5820k (not currently OC'ed)/980 Ti/16 GB DDR4.

I was worried at first because my first boot-up slowed to a crawl and died when transitioning from cinematic to in-game. I tried the nVidia experience optimized settings and the same thing happened. Then I just decided to turn off G-Sync and leave all of the settings as high as possible and it seems okay.

But as I said, no action-heavy stuff as of yet. I expect I may have to drop it down to the 1080p setting if it starts getting hiccups there.

Framerate aside, the game doesn't seem pretty enough to warrant the specs but I assume that's because it wasn't built with PC in mind and hasn't been particularly optimized.

I've played through the end of 2-2 on Xbox One. By the time you get to the same point, I don't think you'd say the same about how pretty the game looks. IQ is obviously a place where they made a huge concession, but the game really relies very heavily on some very fancy time of day effects and physics once it really starts going.

As with Alan Wake, if IQ had to give in order to provide the effects necessary for the gameplay (in Wake's case, the lighting, large open woods and particle effects were all fundamental to the gameplay) then I'm glad it did. I also hope someday to play this with perfect IQ on PC (as you can Alan Wake). Which is why that non native stuff has to go.
 
4790k @ 4.6Ghz
980ti
16GB DDR3 2100
SSD



A mess...pulling around 40fps @ "1080p". It certainly doesn't look like 1080p...and this is with ambient occlusion disabled.

WTF??? A 980Ti is having trouble with this at 1080p??? A 980 Ti was supposed to be able to do 4k on this game... What the hell?
 
I've played through the end of 2-2 on Xbox One. By the time you get to the same point, I don't think you'd say the same about how pretty the game looks. IQ is obviously a place where they made a huge concession, but the game really relies very heavily on some very fancy time of day effects and physics once it really starts going.

As with Alan Wake, if IQ had to give in order to provide the effects necessary for the gameplay (in Wake's case, the lighting, large open woods and particle effects were all fundamental to the gameplay) then I'm glad it did. I also hope someday to play this with perfect IQ on PC (as you can Alan Wake). Which is why that non native stuff has to go.

Good to know! Yeah I really didn't get to play much last night so I'm excited to see more of the effects.
 
So the frametime numbers are stable? 33,3 ms for 30fps all the time? (or 16,6 for 60fps)

I'm not at home at the moment, but for the 5 minute scene that I captured with PresentMon - which was a mixture of calm walking / running and a skirmish - that seemed to be the case the overwhelming majority of the time. I'm not getting a constant 60 fps on 1080p ultra though (it jumps between 55 to 61). Not sure if that matters? When I get home, I'll cap my fps at 30 so I can have a more consistent baseline to test it.
 
If a 980ti can only do 40fps at 1080p, does that mean that my 780 is doomed to 30fps and below? Even worse for my 970m laptop? :(
My stock 2550k/970 is running well above 30fps (seems close to the 60 ballpark generally, with minimal hitches) on a mixture of medium and high settings at 1680x1050. So no, you may not be doomed.
 
So I replaced my perfectly functional 770 2gb with a 980 4gig (and bought 16 gig of RAM extra as well).

Unsurprisingly, I can now play Quantum Break on something other than the lowest graphical settings!

What an enormous amount of money to have spent on just one game, but I suppose it will future proof my PC for a few years...

Framerate is still a bit up and down (there's a level relatively early on in Act 1 where you're outside a library and for some reason things dropped massively there, despite there being almost nothing actually going on). It switches down to 30fps for all cutscenes, which I can deal with. More irritating, actually, was the choppy framerate in watching the first live action episode - given that my internet connection was fast enough to download the game itself in less than an hour, I would have thought a twenty minute HD episode wouldn't have been too much trouble, but nooooooo...
 
Geez, guys, reading through this thread is really disappointing.

All I want is Xbox One performance. That's it. I'm fine with their sub-native-upscaling-thingy setup. But I do want to be able to get a stable 30 fps (like the Xbox One can get), and from the sounds of it that isn't possible right now.

Darn. I just... I was looking forward to this, and I'm not going to buy an Xbox One.
 
I had an email from one of remedys developers when alan wake came out. i had sent one to them saying how much i enjoyed alan wake and he answered. so no wi just wrote him another email asking them to fix quantum break haha.

lets do it!
 
Been playing on XB1 and I pre-ordered so they said we get the win 10 version free. Debating whether or not to even download , I'm running i7 4790@4.0 ghz@32gb ram@2 980ti SLI. It don't have sli support but I assume I should be able to run allot better on PC. Anyone have similar specs? How's it run? Maybe I'll just download and give it a try. It's free, so worst case ill just continue on XB1 if performance is crap.
 
I had an email from one of remedys developers when alan wake came out. i had sent one to them saying how much i enjoyed alan wake and he answered. so no wi just wrote him another email asking them to fix quantum break haha.

lets do it!

I don't know why this post cracked me up, but it did.
 
How do you disable gsync only for this game? I did it through nvidia control panel, but even setting it up in the specific app section on QB I get instantly out of gsync on the desktop. And the game obviously is not running.

Edit: NVM, setting gsync for fullscreen and windowed mode sent me back to gsync mode. All good.
 
Finally downloaded. Yikes. From what I can tell this game flat out is not meant to be played above 1080p. It's fairly smooth there, going to 1440p (my native rez) on a 980ti is brutal no matter the setting. I suppose it's telling Setting to Ultra defaults it to 1080p.

Lol weren't the requirements for this game listing a 980ti for 4K? This is just... I don't even know how to put it.

Really for me,when it comes to this gen, Microsoft has been utterly shit on their gaming front. Their hardware can't keep up, their franchises, the fucking useless Kinect 2.0 (still a salty launch buyer), the Bad PR.

At least My Xbox One is still working and unlike the 360 (and in some cases my PS4), it doesn't sound like a jet engine. I also gotta admit I do appreciate retro compatibility and pc streaming. Beyond that? Ugh...
 
Really? That can't be right. One of the reasons for UWP is that it's sandboxed and can't be tampered with (yet). Adding another layer of anti-tampering seems completely idiotic. It would also mean that not even MS themselves have much faith in UWP's capabilities in terms of anti-tampering.

I think they are smart enough to know that being only available on the Windows store is a red flag for lots of potential customers that would love to play a cracked version. Better be safe than sorry.
 
The PC Gamer impressions article mentions the same live action video stutter I mentioned earlier in the thread:
I’ve just watched the first ‘episode’, and while the video quality is fantastic, there was some stuttering—especially in fast-paced scenes with a lot of camera movement. Again, I don’t know if this is a problem only affecting me, but I thought it was worth mentioning.

Has anyone managed to watch an episode without it stuttering like this?
 
The PC Gamer impressions article mentions the same live action video stutter I mentioned earlier in the thread:


Has anyone managed to watch an episode without it stuttering like this?

I noticed the same thing, but I've only played it on X1 so far. I thought it might have to do with it streaming so didn't look much into it. Haven't heard of anyone else with the issue though in the OT.
 
Really it seemed ok to me

Seriously? I'm really envious of you if that level of stutter doesn't bother you, I could only watch 90 seconds of it.


For those of you who bought it on PC and have frame pacing issues, will using RTSS's Global setting and Framerate Limit work with QB or UWA's in general?
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I'm still waiting for my PC code from the XBone pre-order. I don't have high hopes it will run well for me as I only have a 3GB 780Ti
Hurry up Pascal
 
PCGamer article said:
Someone contacted me on Twitter to say the latest NVIDIA drivers were underclocking their GPU, so maybe it was that. I have no idea. But now the game is in a playable, if not perfect, state. The frame rate holds at 50-60 indoors, dropping to 40 outdoors. Some have suggested the game could have been unpacking data in the background, as I ran it just after the download finished. But these problems persisted for a good hour.

Is it possible that those Nvidia drivers are causing (some of the) performance issues here? Anyone tried to play it without the latest drivers?
 
Maxed out at 1440p.. as others have said IQ is not greatest but could be worse.

Yikes. Why do the models look so bad in this screen?, they look like MP models from a PS3/X360 game. Are those the in-game models? (white dude's face specifically speaking... )
 
Is it possible that those Nvidia drivers are causing (some of the) performance issues here? Anyone tried to play it without the latest drivers?

The memory clocks on 980Ti seems to be glitched for QB as the memory is running at 3305MHz instead of the usual 3500MHz for me but this is hardly the reason for any performance issues. The GPU clocks are fine.
 
Yikes. Why do the models look so bad in this screen?, they look like MP models from a PS3/X360 game. Are those the in-game models? (white dude's face specifically speaking... )

It's the poor IQ caused by the upscaling / reconstruction thing. The models themselves are really great once you see them close up.
 
Seriously? I'm really envious of you if that level of stutter doesn't bother you, I could only watch 90 seconds of it.


For those of you who bought it on PC and have frame pacing issues, will using RTSS's Global setting and Framerate Limit work with QB or UWA's in general?
xaYw1dj.png



I'm still waiting for my PC code from the XBone pre-order. I don't have high hopes it will run well for me as I only have a 3GB 780Ti
Hurry up Pascal
No. The issue is that UWP games do not actually run in real exclusive full-screen. It's just windowed mode, basically (borderless window) which doesn't support things like this anyways.
 
The PC Gamer impressions article mentions the same live action video stutter I mentioned earlier in the thread:


Has anyone managed to watch an episode without it stuttering like this?

I ran into the first live action cutscene earlier today and it stuttered bad. To the point where I just closed the game out because I thought something was wrong.
 
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