I've been testing weapon damage and such and then also stumbled upon this
video
Take home messages from my own testing and the video
- Weapon damage on in-game stats isn't a baseline for tier one armour, all damage is reduced from that which is advertised on the weapon
- Both armour and rooks armour ability make a huge difference.
- Glaz can one-shot you in the torso even if you have tier three armour, but not if you have tier three armour and armour plating
- Damage drop off with range is huge, reducing damage by almost 50% as you get outside of optimum range (varies per weapon)
- Even when accounting for the deceptive inaccurate baseline damage, the in-game stats are actually inaccurate. For instance the commando states 50 damage, deals 47 to torso on tier one armour, the MK5k states 40 damage, yet deals 25.
From my own testing, in-game bullet spread charts are almost irrelevant, too. I might make a big post on that, at some point soon.