chalkitdown1
Member
Yeah, matchmaking is dogshit again on PS4 tonight.
Fucking hell, Ubisoft.
Fucking hell, Ubisoft.
Just need to get 200 penetration kills now. This is going to be a while
Why? They'll leave you alone just like they did me. They have no soulLooking for PS4 players. My cuz and I play every night pretty much.
Looking for PS4 players. My cuz and I play every night pretty much.
Just need to get 200 penetration kills now. This is going to be a while
I guess I'm doomed to stay silver 2 even tho I've been winning alot. Nice
It does, but by default, whenever you start or join a party chat, the PS4 automatically prioritizes party chat over any ingame chat. You can swap back and forth on the fly in the party chat settings. When you leave party chat, it will auto switch back too.Does the ps4 version have built in voip? Tried to get it working last night on terrorist hunt, but think I had the remains of party chat running at the same time.
Feels like it was the og xbox last time I used in game chat.
I guess I'm doomed to stay silver 2 even tho I've been winning alot. Nice
You know what, Plane has an entrance in the back that leads to the top of the plane, and down a hatch to the cargo level
It's not even an option to spawn on, and maybe it should be
I know that feel bro.
I feel that it's weird and broken. I've been gold 2 since I first became ranked and despite winning 15 straight matches I have not increased in rank at all. Maybe I need to play more, I don't know.
I see you as unranked.. Weird stuff indeed
Yeah I see you and Gaz as unranked too.
Segregation between North America and Europe.
Yeah.
But when I first became ranked it was with Gaz and Keihart and some others. So it definitely should rank us cross regionally. That was my concern at first, maybe we can't rank up on your servers or something silly, but that shouldn't be the case.
They just need a ranking system that's more transparent. I'm sure it's fuelled by some sort of numeric value, so we should be able to see those numbers and how they are affected by wins / losses. Ubisoft probably hide them because then people won't hold the accountable when the ranking system doesn't work (i.e. if nothing changes or we lose an excessive amount of points on a single loss, we can't even tell).
Found this faq when looking for info on the ranking system. You apparently have a separate ranking for each region, to account for the different pools of players. Also need five games in each region to get ranked. So while I'm silver 3 in the US, I'm probably unranked in Europe. Playing in different regions may be why it seems so slow to move up or down.Yeah.
But when I first became ranked it was with Gaz and Keihart and some others. So it definitely should rank us cross regionally. That was my concern at first, maybe we can't rank up on your servers or something silly, but that shouldn't be the case.
They just need a ranking system that's more transparent. I'm sure it's fuelled by some sort of numeric value, so we should be able to see those numbers and how they are affected by wins / losses. Ubisoft probably hide them because then people won't hold the accountable when the ranking system doesn't work (i.e. if nothing changes or we lose an excessive amount of points on a single loss, we can't even tell).
Found this faq when looking for info on the ranking system. You apparently have a separate ranking for each region, to account for the different pools of players. Also need five games in each region to get ranked. So while I'm silver 3 in the US, I'm probably unranked in Europe. Playing in different regions may be why it seems so slow to move up or down.
Also interesting to note only team wins and losses matter...there is no "I" in ranked.
http://forums.ubi.com/showthread.php/1352317-Ranked-Matchmaking-FAQ-Forums
Not sure if this is what you're issue is, but I noticed that if you access operator loadouts while servers are down, it will reset yoyr skins and such to default next time you log back in.A lot of my skins are missing as of this morning.
How is it cheap though? It's harder for him to pull off, than it is for you to deal with it. It's absolutely contingent on the defending team making a mistake or oversight. If there were nothing you could do to accommodate it, I would understand that perspective.
I think Klykka mentioned it, but I also think they should reconsider the absolute OHK headshot rule right now.
The game is called Rainbow Six: Siege--emphasis on Siege.
.
Yesterday, on Hereford Base, defenders kept hopping out onto the balcony (which has cover, in addition to just overlooking our spawn). Because they aren't immediately spotted, they have a few seconds to get into position and fuck us over.
Now that I think of it, it actually happens a lot of Hereford.
There's nothing fun about that. All of the great things about Siege--outwitting the enemy, counter-attacking their defensive measures, etc.--have zero to do with this tactic. It's literally shooting fish in a barrel.
Aha, is this serious? Your expecting semantic interpretations of a video games title to hold weight in an argument on its design?
What about the first half of that very same title, Rainbow Six. Ubisoft made a clear decision to ignore the semantic definition of its title, and reduced the player count down to five for the sake of the games design - this makes it very clear that the title does not dictate a games design or orientation.
Either way, let's run with this approach.
"a military operation in which enemy forces surround a town or building, cutting off essential supplies, with the aim of compelling those inside to surrender."
They have still done that. Just because someone comes to shoot them from the outside perimeter in no way prevents this being a 'siege'. Normally what happens is the police force on the outside would cut off outside access for the people inside. As in, watch the entrances and openings.
But, this is a ludicrous line of argument. It was still called Siege when it was presented in the initial trailer, where defenders could go wherever they wanted, it was still called Siege in the early alpha, where defenders could go where they want. It's very clear that the games design has always been independent of its titles semantic meaning, as it is with most games, funnily enough.
Honestly, some of them, if they didn't step out of the firetruck into bullets, they would be falling off the roof.
Players being killed like this are not good. They will make mistakes one way or another, and suddenly adding a rooftop spawn would lead to a lot of accidentals.
I'm all for it though, it would be funny. I just don't think it's a good idea. I think it might make their spawn very obvious too as their footsteps would be very apparent if they spawned there.
I feel that it's weird and broken. I've been gold 2 since I first became ranked and despite winning 15 straight matches I have not increased in rank at all. Maybe I need to play more, I don't know.
You know I posted a lot more after that first line, right?
And yeah, the title is indicative of the game design.
Can someone explain to me what this game was like in alpha/initially?
It seems to have undergone a lot of changes.
Can someone explain to me what this game was like in alpha/initially?
It seems to have undergone a lot of changes.
Again you make out as though they're at a huge advantage by doing this. They have to acquire you as a target the same as you have to acquire them, they're marked, so they are limited to two seconds and then they either have to retreat, or they are at a huge disadvantage being on the outside. I'm sorry but if you're struggling to deal with people on Hereford Balcony, then you absolutely deserve to be killed by them. You make out that it's far easier than it is 'shooting fish in a barrel' is not an accurate description of this at all.
You have various elements that give you the advantage, beyond the marking system. You can hear them break barricades. They have to funnel themselves through small chokepoints that if they want to live, they have to return through. They have very limited angles in which to approach you, compared to the angles in which you can approach them. These strategies play on your teams predictability and negligence and are not easy to pull off, or at all safe (as you make them out to be) for the defenders.
Used to have a summary after everyround, adding 10 seconds delay between rounds, it showed who killed who and the order of kills/death.
Gonna take a wild guess and assume you're one of those "if your team is getting spawn camped/killed in Battlefield, you deserve it" kind of guys?
I don't play Battlefield but probably, though this isn't exactly a similar situation, in my opinion.
If your team is so bad as to be being beaten in humiliating ways by the opposition, then what you should be calling for is better matchmaking or a forfeit match button. I don't have a problem with people playing a game within the parameters of the outlined ruleset and I would imagine, if you were spawn camped in Battlefield there are a lot of mistakes that your team made, collectively, that lead up to that situation.
What can you do about team kills besides quitting, Just got killed twice by teammates
They should automatically ban players who team kill in the first several seconds of a round.