I don't even feel cheated when i get killed by a invisible laser, because that was a 2 second check up i didn't and should have done.
Kapkan would be ok if Frost wasn't a thing, since those are the only 2 operators especialized in traps, i say either Kapkan is underpowered or Frost is over powered now.
If the game was intentionally built like that then I would understand, but as it is, it's an exploit and anyone killed by it has the right to feel cheated. The glitch mostly plays on peoples understanding of how the game is supposed to work rather than being overly powerful in itself. But if a door is empty (no barricade) then the first 3 months of gameplay have taught us that we don't need to check around the edges, and this exploit punishes people for using that knowledge.
There are also certain places in maps like bank, where the walls you place them through are extra thick, causing the pin to be barely visible, those locations combined with the invisible laser make the trap very difficult to detect, even if you're being cautious.
I think you are onto something man! you should blog it.
With how complex games like this are do you think fixing the code is done overnight? Do you even understand how game dev works. Game had nothing but stellar support from devs. There is a new patch coming in a week.
Oh c'mon, let's stop the 'oh game dev is so hard' spiel, at the end of the day regardless of the circumstances, people have pre-paid for this service (buying the game and possibly even the season pass) and the have every right to want it to function as expected and advertised.
Ubisoft and the devs on Siege have been the absolute worst I have encountered in the video game industry, in a very long time. While it's great that they are clearly 'working on things', people have been left to wait several months to fix game breaking glitches (getting outside) and many issues that tarnish any hopes of this games competitive value are still present. They have had over 9 months to address these issues, yet people are still being shot, clipping through walls, people are still occasionally getting stuck on random objects, and for every issue resolved, another has cropped up.
Even though we are aware, game dev, and netcode is difficult, why is it only this game that managed to launch with 10 minute matchmaking times, aspects of the game that were fundamentally broken (getting outside), progression bugs (failure to sync) and other nonsense. Call of Duty, Star Wars Battlefront, Destiny, The Overwatch Beta, The Garden Warfare 2 Beta, why don't these other big games launch with similar issues? This is a game from Ubisoft, not an indy company, this isn't there first netcode outing and yet it feels that every Ubisoft game goes through the same shit. Normally it isn't that much of an issue because no one really cares. I mean, when Watch Dog's player versus player gameplay didn't work that well, there wasn't that much of an outcry, because it was hardly the reason people bought the game, yet this game is online only, and still floundering... understandably, people are going to be very disappointed with the support this game has been provided, at this stage.