P90 said:
Big Time (>1 million WW) Japanese Games/Series
GT
Zelda
Mario
SSB
MGS
Pokemon
Onimusha
FF
DQ
Winning Eleven
That court game by Capcom
RE?
Silent Hill?
Ninja Gaiden?
I don't see much of a shift at all. When it comes to games/series that sell the smart money is on Japan.
Also, Sonic. I'd love to include Monkey Ball as well, but I honestly don't know how much 1 and 2 combined have sold.
Just as a matter of point, lists are only one part of the larger equation. The pattern that seems to have developed is that Japanese developers have a stronger ability to maintain franchises. Sure, they may pump out a lot of sequels, but they also maintain the qualities of the previous game, and actually make sure that the $50 being spent isn't on some rehash of the previous installment. If you consider some of the more successful western franchises:
Driver self-destructed on the launchpad with Driver 3; Tomb Raider was laughed off of gaming shelves last year, after previous years of declining interest; San Andreas will make or break the GTA franchise (which is fine by me, Rockstar needs to prove that they're not just a one-trick pony); and Ubisoft is milking the Tom Clancy license absolutely dry.
This whole "Western dominance" thing...there's something about the argument that's striking me as inherently flawed, and believe it or not, it's
not the fact that it just seems to be EA in particular that's taking up a lot of the slots on the chart, and everyone else trying to ride the egotrain. From what it looks like, given how many studios seem to crop up, make one game, and then vanish (e.g., Quantum Redshift) Japan still has the edge on
stability. And in the end, that may be more important than anything else.