PS+ and third party GAAS is so much of the revenue right now, you can see why they felt why they needed to chase it.
Minecraft was originally a solo dev game. Microsoft bought it after it got popular.
But where will the talent come from to make that campaign? Microsoft's game plans for Xbox sounded similarly good on paper, but at some point, you need visionary creatives. Maybe they really didn't do their homework on who was still on the Bungie payroll, or they thought the logo imbued some type of magical powers on the people wearing it.
Jason Jones - goneThe myth that the original Halo crew were all gone continues to be put out there, but the reality is that you can check mobygames and the vast majority of the original halo developers worked on recent Destiny 2 expansions.
Sony will survive, but the real worry is Bungie. These guys are cooked and now falling into the same heap as BioWare, Ubisoft, blizzard, etc. Major fall from grace.
At least we will always have the halo games to look back fondly on they made.
I'm not.I'm starting to get worried about Sony
i'm thinking that sony has to be starting to get worried about themselves as well...I'm starting to get worried about Sony
This isn't exactly news though.Also, over the last week, there's been quite a few videos of industry devs coming out and sharing their stories about how Bungie is mismanaged. It paints an ugly of corporate greed and a harsh culture of a 'cool boys' leadership, corroborating the initial Tassi article.
That's Fairgames this is 3.0Concord 2.0
That live chat was a disaster. And that even excludes the plagiarism issue that cast a dark cloud over the entire thing. But even if you totally exclude those parts of the video and the miserable art director guy, I dont think the moustache guy and guy off camera even said many improvements. There were some like saying they are going to improve the revive mechanic and I think they said something about the inventory or UI system. But I think most of the chat was just vague or saying they are still looking into things. And then guy off camera would ramble about stuff nobody could even track what he's talking about.I thought the PlayMA stream was totally tone deaf and brain dead. It was absolutely unbelievable that they were ignoring the elephant in the room. I've been in rooms like that and it's stunning when there is such a lack of leadership and critical thinking. The idea that you can double down your way through a bad situation is baffling. Smart leaders go into crisis aversion mode and I don't think Sony has that. They showed that with Concord and they're showing it now.
I think they've shown an alarming trend of bad decision making and you can see it from Concord, Marathon, Fairgames, God of War Live Service, TLOU Online to Intergalactic.
Sony needs to hire outside evaluators that aren't yes men. The games they are greenlighting make zero sense and I know you can't get everything right, you're going to have some things that don't land and you're going to have some oddball decisions that turn out amazing. I wouldn't have greenlit Roblox or Minecraft, so I'm not the golden goose here, but I feel like Sony who normally has a really good track record for this stuff has been alarmingly bad recently and I'm not seeing enough consequence for that other than people losing their jobs and studios being closed.
Connie Booth caught an axe, but was she really the one who greenlit everything? How much of it was Shuhei? I don't have the answers to that, but at some point Hermen has to bear responsibility and maybe even Scott Rohde, but at the same time you have to kind of remember that SIE has been successful for the most part by not micromanaging studios, so maybe this is just a collective fuck up by a lot of internal studios, just happening at once.
Jason Jones - gone
Marcus Lehto - gone - Art Director
Marty O'Donnell - gone - Music (never worked on Destiny)
Jamie Griesemer - gone - Designer (didn't work on Destiny 2) (original designers still there as of 2022: Tyson Greene)
Joe Staten - gone - Cinematics (worked on halo infinite... how did that go)
Paul Bertone - gone - Designer (didn't work on destiny 2)
Mark Noseworthy - gone - Didnt work on the original Halo
Luke Smith - gone - Didn't work on the original Halo
Michael Salvatori - gone - Additional music
Who do you have as still there? Feel free to name some names. Maybe some entry level people from the Halo days, but no one from the inner circle. If the Beatles got all new performing members but kept the roadies, are you going to that concert? Now it's just Pete Parsons, his vintage car collection and the lowest-bidder contractor boys.
That live chat was a disaster. And that even excludes the plagiarism issue that cast a dark cloud over the entire thing. But even if you totally exclude those parts of the video and the miserable art director guy, I dont think the moustache guy and guy off camera even said many improvements. There were some like saying they are going to improve the revive mechanic and I think they said something about the inventory or UI system. But I think most of the chat was just vague or saying they are still looking into things. And then guy off camera would ramble about stuff nobody could even track what he's talking about.
And the overall vibe was made worse how bad the production was. It was like a couple of youtubers doing a podcast for the first time 15 years ago. Cheap looking, audio issues, I thought it was a bad stream or my PC was at fault cutting out. I literally checked my volume settings. Turns out the 3 guys doing the video couldnt even configure their audio settings properly, complete with echo like a bunch of people are doing an MS Teams meeting in a board room and people got their laptop mics on causing double talk. lol
Amazing news. And people say that bitchin' about games does nothing. Clueless.
Funny to think that this is the same dev. Only in name, obviously, but still, holy shit the difference in passion and talent.
And they'll likely lose the very player who helped them avoid relegationChrist, this makes Man Utd's season look good.
I know, but good devs survive by hiring new talent, and not go full greed mode a la Ubisot. Funny thing is, the other portion of Bungie, 343i, is also dead. Dead to the point of needing a rebranding of the company because their reputation couldn't be more in the shitter.Halo 3 came out in 2007, which means 20 years ago in 2005 the game would be right in the middle of development.
Just like any company, fast forward 20 years and hardly anyone will be left. At my company, the number of people who've been at the company for 20 years is probably about 10 people out of close to 200. Maybe about 5 office people and 5 warehouse guys.
I wonder how many 20+ year club members there are at Bungie.
Death Stranding 2 looks legit.6 years development time (at least). Bungie are done.
![]()
They dont like their roller coaster SP game sales which are mostly frontloaded to launch. Instead of making more new big SP games that can sell 15M copies, they prefer going big on GAAS. The only big new SP game they got is Intergalactic, and there's no guarantee it will even launch this gen. Maybe it's a PS6 game.This is horrible for anyone involved on the project, but these games aren't really doing anything that isn't being done already. Why do Sony continue to go down this path when it's clearly not working out.
This all took place well before Destiny 2 launched. Jason Jones is the primary share holder at Bungie but it's widely accepted that Parsons has him boxed up but does not have the leverage to oust him. His last public appearance was in 2021. Do you think he's working on Marathon? Staten was the primary mind behind Destiny. Sure, he got attached to Infinite during late development and is largely credited with salvaging it to the extent that it was salvaged. Jones and Griesemer are the fathers of the console FPS. They were the driving creatives on the gameplay systems side of things. Destiny was an extension of the Halo gameplay loop, with Staten creating the lore and universe. Luke Smith was the driving force behind Destiny 2 and at the time that was seen as a lukewarm consolation prize to the Bungie faithful. Bet they'd really like to have that consolation prize now considering what is left. Even then he was just expanding on what Staten created.Jason Jones isn't "gone" first off.
Second, you should try listing what these people actually did. It's naturally over the course of a studios history that people are going to come and go.
Some people you listed didn't work on Halo and some people didn't work on destiny at all.
What you consider the "inner" circle is people you can name.
Exactly what I was thinking. This game and its aesthetic have something going for it.make it pve, it might change the air
Loved DS1 and looking forward to 2 for sure.Death Stranding 2 looks legit.
These GaaS games are Herman Hulsts loot boxes. Still waiting for an epic to drop.
Reworking the whole thing into a pve game will take well over 2 years, and cost a shitton. This is not happening.Exactly what I was thinking. This game and its aesthetic have something going for it.
Ign put the cart before the horse lol
But in this timeline you get scraps for single player games and no gaas games. You get barely nothing except Xbox games.I'm not.
This is the best timeline, less GaaS the better.