Nothing1016
Member
Does anybody know how this game will run on a 970? How did the demo run and what settings?
Could be something wonky going on with the store page, but rest assured it will unlock at 9pm PST / midnight EST.
For non-U.S. folks, that's in 2 hours and 48 minutes from this post.
I don't know how the rest of the game will play out, but the first two and so hours of the game is fairly linear in progression, and quite heavily scripted. The "encounters" also generally follow a set pattern. These could affect the replayability of a second playthrough if the rest of the game is similar. Someone who finished the game should be able to give you a more informed opinion, but I just wanted to lay out my thoughts on the game so far.
Though I guess, on a second play through, you're usually gunning for trophies/achievements and such, so it won't matter as much.
Some fairly non spoiler pics I took but just in case for those sensitive.
How short? The first few game me were a few hours a piece.Its sad that this game is shorter than the other entries :/
Needs more light. I'm scurred :/Some fairly non spoiler pics I took but just in case for those sensitive.
Its sad that this game is shorter than the other entries :/
Dammit! Anyone seen any footage of this? I might grab it if there's English subs.SKUs
BIOHAZARD 7 Grotesque Version Japan Only
A CERO Z-rated, more violent, more gory alternative to the standard SKU. This has a red cover versus the beige one.
how many more hours for EST unlock?
Dammit! Anyone seen any footage of this? I might grab it if there's English subs.
Also are there any bonuses for finishing the game in a certain time, like previous resi entries?
I fucking hate steam right now.
Ah I see... No need for special purchase then. Thanks!This is the US version. The standard Japanese release is censored.
Dammit! Anyone seen any footage of this? I might grab it if there's English subs.
Its sad that this game is shorter than the other entries :/
No idea where the idea that the RE games before 4 weren't short. This game is longer than those games bruh, what are you talking about?
I've never preordered a game on PSN before. How do I download it? Or do I have to wait for the "playable" timer to expire first?
I've never preordered a game on PSN before. How do I download it? Or do I have to wait for the "playable" timer to expire first?
Go to your library on the dashboard. It's the rightmost thing. Then go to purchased games, RE7 and download it. Then once it's downloaded, press the option button on it's icon and check for updates to download the patch.
After you've purchased it go to your Library from the main PS menu and if it's not downloading you should be able to prompt it to right now
So I started a third playthrough, putting a few hours into Madhouse mode.
I'm actually feeling a little remorse at not incorporating experience with Madhouse mode into my views on the game so far. What Capcom has done with it is incredible. Sure it's infuriatingly brutal at times, but it has to be said that they put a lot of work into it. It both elevates the base experience to something new and subverts your expectations to wonderful effect. I've often wished RE would revisit the Director's Cut and Claire B/Leon B approach to remixing content, and those beautiful bastards at Capcom have gone and done just that. The entire game feels mysterious and new all over again. Enemy and item placement is totally re-arranged, and I can take nothing for granted. Jack isn't just a buffon idling around in corridors anymore, he's THE FUCKING NEMESIS. It's actually shockingly well revised and balanced meticulously. If the base game gave me that feeling of investigating the Spencer Mansion for the first time, Madhouse mode is akin to flipping RE2 discs for post-game scenarios. Fantastic.
I've warmed to RE7 a lot since my first play, which was already positive, and Madhouse mode is only sweetening the deal even further. My estimation of RE7 is steadily rising. I still maintain that it's far from perfect, but it's a bloody good RE game.
Gonna try asking again since more people are finally getting their hands on the game:
(Spoiler for something that happens about an hour plus in)
How do you reattach limbs? I just can't figure out how it works. I put the leg in my inventory and mash the heal button but it doesn't seem to work.
How many GB for xbox one?
Just tried the demo in VR. I turned it off like 2 minutes in when I discovered the secret passage in the starter room(fireplace handle). I couldn't even come close to going through that little passage that opens. Noped the fuck out.
I am afraid I won't be buying this game as I have become a total wuss in my older age...
So I started a third playthrough, putting a few hours into Madhouse mode.
I'm actually feeling a little remorse at not incorporating experience with Madhouse mode into my views on the game so far. What Capcom has done with it is incredible. Sure it's infuriatingly brutal at times, but it has to be said that they put a lot of work into it. It both elevates the base experience to something new and subverts your expectations to wonderful effect. I've often wished RE would revisit the Director's Cut and Claire B/Leon B approach to remixing content, and those beautiful bastards at Capcom have gone and done just that. The entire game feels mysterious and new all over again. Enemy and item placement is totally re-arranged, and I can take nothing for granted. Jack isn't just a buffon idling around in corridors anymore, he's THE FUCKING NEMESIS. It's actually shockingly well revised and balanced meticulously. If the base game gave me that feeling of investigating the Spencer Mansion for the first time, Madhouse mode is akin to flipping RE2 discs for post-game scenarios. Fantastic.
I've warmed to RE7 a lot since my first play, which was already positive, and Madhouse mode is only sweetening the deal even further. My estimation of RE7 is steadily rising. I still maintain that it's far from perfect, but it's a bloody good RE game.
So I started a third playthrough, putting a few hours into Madhouse mode.
I'm actually feeling a little remorse at not incorporating experience with Madhouse mode into my views on the game so far. What Capcom has done with it is incredible. Sure it's infuriatingly brutal at times, but it has to be said that they put a lot of work into it. It both elevates the base experience to something new and subverts your expectations to wonderful effect. I've often wished RE would revisit the Director's Cut and Claire B/Leon B approach to remixing content, and those beautiful bastards at Capcom have gone and done just that. The entire game feels mysterious and new all over again. Enemy and item placement is totally re-arranged, and I can take nothing for granted. Jack isn't just a buffon idling around in corridors anymore, he's THE FUCKING NEMESIS. It's actually shockingly well revised and balanced meticulously. If the base game gave me that feeling of investigating the Spencer Mansion for the first time, Madhouse mode is akin to flipping RE2 discs for post-game scenarios. Fantastic.
I've warmed to RE7 a lot since my first play, which was already positive, and Madhouse mode is only sweetening the deal even further. My estimation of RE7 is steadily rising. I still maintain that it's far from perfect, but it's a bloody good RE game.
So I started a third playthrough, putting a few hours into Madhouse mode.
I'm actually feeling a little remorse at not incorporating experience with Madhouse mode into my views on the game so far. What Capcom has done with it is incredible. Sure it's infuriatingly brutal at times, but it has to be said that they put a lot of work into it. It both elevates the base experience to something new and subverts your expectations to wonderful effect. I've often wished RE would revisit the Director's Cut and Claire B/Leon B approach to remixing content, and those beautiful bastards at Capcom have gone and done just that. The entire game feels mysterious and new all over again. Enemy and item placement is totally re-arranged, and I can take nothing for granted. Jack isn't just a buffon idling around in corridors anymore, he's THE FUCKING NEMESIS. It's actually shockingly well revised and balanced meticulously. If the base game gave me that feeling of investigating the Spencer Mansion for the first time, Madhouse mode is akin to flipping RE2 discs for post-game scenarios. Fantastic.
I've warmed to RE7 a lot since my first play, which was already positive, and Madhouse mode is only sweetening the deal even further. My estimation of RE7 is steadily rising. I still maintain that it's far from perfect, but it's a bloody good RE game.
So what is Madhouse mode and what does it do?
It basically says, ok we know you know the rules... well guess again mofo. Lol
I fucking hate steam right now.