Finished tonight, what a great experience. Certainly one of my favorite Resident Evil games, perhaps with RE1 (nostalgia) beings its major contender.
My only complaint is that for my taste (nitpicking), the adventure on normal is just too easy. I assume this is secondary to the game being more "horror" and less "survival-horror," but the unlimited saves, abundant ammo and lack of difficult mobs / bosses made the game feel like a walking simulator in many locations. I would have much preferred the ability to pick the madhouse difficulty from the start, as it seems to fix multiple issues (limited saves, more mobs, ammo scarcity).
Absolutely worth playing as a fan of the horror or survival horror genres.
Just reading about madhouse mode. Even if you play it on normal, will the enemies be any tougher? I've read things like jack runs faster.
I'm still on my first playthrough and I'm assuming I'm nearing the end of the game, and I'm finding I'm having too much ammo and weapons. I'm even taking enemies down with the knife.
Yeah this game gives you ton of ammo. I think I had 60 shotgun rounds, 100 pistol rounds and all kinds of other shit for the last section. Doesn't help that you don't need anything other than the regular handgun and knife for majority of the game.
Just reading about madhouse mode. Even if you play it on normal, will the enemies be any tougher? I've read things like jack runs faster.
I'm still on my first playthrough and I'm assuming I'm nearing the end of the game, and I'm finding I'm having too much ammo and weapons. I'm even taking enemies down with the knife.
Yeah this game gives you ton of ammo. I think I had 60 shotgun rounds, 100 pistol rounds and all kinds of other shit for the last section. Doesn't help that you don't need anything other than the regular handgun and knife for majority of the game.
It's not much different than the old REs though. I just replayed them recently and (on normal at least) in every single game you end up having tons of ammo over time. In same game it takes longer (RE1 & CV), in others you stack up on ammo much faster (RE2 & 3). But overall ammo is never really a problem. Well, at least if your used to play this genre. But you always have to keep in mind that the game is not just designed for players like us but also for everyone else. Remember several people saying they ran out of ammo in RE4. I was like.... what?
Here's something I wrote up for people who have no unlocks and wish to do the speedrun achievement. Don't be intimidated by this achievement -- it's not difficult as long as you know where you're supposed to go next, which is what this should cover.
If there are any errors here please let me know and I'll fix them. It's 3 am here so I may have made a mistake or two.
edit: This guide covers important pick ups, and ammo, but not everything. You should probably be grabbing stuff as needed (handgun bullets / 1 heal item at all times, etc)
It's not much different than the old REs though. I just replayed them recently and (on normal at least) in every single game you end up having tons of ammo over time. In same game it takes longer (RE1 & CV), in others you stack up on ammo much faster (RE2 & 3). But overall ammo is never really a problem. Well, at least if your used to play this genre. But you always have to keep in mind that the game is not just designed for players like us but also for everyone else. Remember several people saying they ran out of ammo in RE4. I was like.... what?
While ammo is never really a problem even in old games in this game you get even more ammo. With all the ammo I had in the end I also had ton of chem fluids, gun powder and solid fuel. So even if you kill everything with guns you should still end up with too much ammo. There really should have been a hard mode in this game.
And how the hell does someone run out of ammo in 4? Like you have so much ammo at all times outside of the very beginning.
To be frankly honest I think out of all the RE games, Zero is the stingiest with its supplies. On-top of this there's also many areas where it's nigh impossible (or at least highly inconvenient) to get by enemies without taking hits, making you have fewer choices to run or kill than usual.
In many of the older RE games I try to get by letting as many enemies live as I can, especially in areas they're easily avoidable, but Zero there's very few places you can really leave zombies alive without them becoming a problem. A lot more narrow corridors and you end up going back to rooms more often than most games (Not specific rooms, almost every room. Coincidentally most of the rooms that don't have enemies in them are ones you don't need to return to)..
So in combination of the game being stingier with its supplies than the series usually is, and more rooms where skipping enemies is much harder (especially when keeping in mind many rooms you end up visiting more than once anyway in the game with very few exceptions), and I would say it is definitely the RE game that's hardest on your supplies out of all of them.
I like the idea of EMD but lack of checkpoints and saves is really make it not fun. Also add the fact that enemies hit like a truck so you if you get hit you might as well give up and start over.
Yo, you can't use all the found coins to unlock all the birdcages in Madhouse?
Like it seems like you have to use the stat boosting coins to unlock the last cage unless you use the demo coin and just one of the other stat boosters (at least, the pre-orderable coin)?
Here's something I wrote up for people who have no unlocks and wish to do the speedrun achievement. Don't be intimidated by this achievement -- it's not difficult as long as you know where you're supposed to go next, which is what this should cover.
If there are any errors here please let me know and I'll fix them. It's 3 am here so I may have made a mistake or two.
edit: This guide covers important pick ups, and ammo, but not everything. You should probably be grabbing stuff as needed (handgun bullets / 1 heal item at all times, etc)
Madhouse isn't as bad as people make it out to be, to be honest.
I picked the difficulty to start the game with and the most annoying thing about it is, if you don't know which sequences are unskippable and long (which is another issue I have with the game: I'm sometimes sat there waiting for scripting to crawl to something I can actually play), you save in a bad spot where you have to watch all the nonsense over and over whenever you want to retry an encounter.
I'm assuming you avoid this once you actually play through the whole thing and map out the optimal save points.
Funnily, I learned how to play the game by kiting enemies... which is actually an incorrect way of playing the game.
I don't know if it's because I started on Madhouse, but I always assumed that blocking was useless because of the damage buffs...
When it turns out that it trivializes almost any encounter, even the boss-type enemies.
I tested it and, at full health, you can actually take like 260% more hits if you just sit there and hold the block button.
It was so good that, just as an experiment, I downed
the version of Jack that chases you around on the second floor
like 3-4 times or something before running out of ammo and letting it kill me.
So like... what you do in most situations is run up to an enemy, block a hit, then run past it once it's in recovery frames.
(sometimes, they don't even swing at you and stare at you like a twat, which was kind of funny)
You don't really need to kill most things in the game, so you'll like be overflowing with ammo at some point if you just repeat this for unnecessary encounters.
The game also allows you to despawn enemies by running in and out of rooms. Once, there was this scumbag in front of a door I needed to get at, but he was in the way, so I just ran in and out of the room until he despawned and gave me access to the save room (which is the most guaranteed way of despawning anything since they don't chase you inside).
Madhouse isn't as bad as people make it out to be, to be honest.
I picked the difficulty to start the game with and the most annoying thing about it is, if you don't know which sequences are unskippable and long (which is another issue I have with the game: I'm sometimes sat there waiting for scripting to crawl to something I can actually play), you save in a bad spot where you have to watch all the nonsense over and over whenever you want to retry an encounter.
I'm assuming you avoid this once you actually play through the whole thing and map out the optimal save points.
Funnily, I learned how to play the game by kiting enemies... which is actually an incorrect way of playing the game.
I don't know if it's because I started on Madhouse, but I always assumed that blocking was useless because of the damage buffs...
When it turns out that it trivializes almost any encounter, even the boss-type enemies.
I tested it and, at full health, you can actually take like 260% more hits if you just sit there and hold the block button.
It was so good that, just as an experiment, I downed
the version of Jack that chases you around on the second floor
like 3-4 times or something before running out of ammo and letting it kill me.
So like... what you do in most situations is run up to an enemy, block a hit, then run past it once it's in recovery frames.
(sometimes, they don't even swing at you and stare at you like a twat, which was kind of funny)
You don't really need to kill most things in the game, so you'll like be overflowing with ammo at some point if you just repeat this for unnecessary encounters.
The game also allows you to despawn enemies by running in and out of rooms. Once, there was this scumbag in front of a door I needed to get at, but he was in the way, so I just ran in and out of the room until he despawned and gave me access to the save room (which is the most guaranteed way of despawning anything since they don't chase you inside).
I'll say that RE7 has given me quite an urge to replay Haunting Ground recently. Parts of RE7 heavily reminded me of HG despite both also being pretty different.
So I decided to start a new file and 2 new crazy things happened that I never saw up to the garage fight point.
first thing, I was trying to jump into the hole in the floor and Jack fucking took my leg off! Then I had to crawl and reattach it with first aid! Then when I fought him I just jumped in the car immediately and the fucker took us for a ride and killed himself!
like holy shit. I hope more optional stuff like this is in the game.
So I decided to start a new file and 2 new crazy things happened that I never saw up to the garage fight point.
first thing, I was trying to jump into the hole in the floor and Jack fucking took my leg off! Then I had to crawl and reattach it with first aid! Then when I fought him I just jumped in the car immediately and the fucker took us for a ride and killed himself!
like holy shit. I hope more optional stuff like this is in the game.
-If you shoot him you can disable him for 2-3 minutes by taking him down, but won't permanently kill him. Though he'll get up and continue wandering from where you downed him.
-Jack and other enemies won't follow you into Save Rooms, they are 100% safe.
-It's often easy enough to block him once or make him swing to stagger him and then run ahead a bit to lose him.
Molded with the one strong arm can 100% do it, I'm not sure if it's just them or just more likely to be them. Video of someone having it happen to them: https://www.youtube.com/watch?v=IXzFDqWJKZg
It's not much different than the old REs though. I just replayed them recently and (on normal at least) in every single game you end up having tons of ammo over time. In same game it takes longer (RE1 & CV), in others you stack up on ammo much faster (RE2 & 3). But overall ammo is never really a problem. Well, at least if your used to play this genre. But you always have to keep in mind that the game is not just designed for players like us but also for everyone else. Remember several people saying they ran out of ammo in RE4. I was like.... what?
Yeah, in most of the older games, after a certain amount of progress, you realize idea of limited supplies was just in your head. In RE1 especially when you get to the end and you look in your box and see tons of ammo and think "wow I coulda shot some more Hunters"
RE1 and RE7 are pretty conservative and have the right balance toward the beginning though, where you have just the right amount of supplies (which are usually nearly depleted after a major encounter)
I'll say that RE7 has given me quite an urge to replay Haunting Ground recently. Parts of RE7 heavily reminded me of HG despite both also being pretty different.
I just realized you can use the millions of separator fluids they give you on Madhouse on stacks of useless handgun ammo. Now I just need some herbs for all these chemicals lol
I just realized you can use the millions of separator fluids they give you on Madhouse on stacks of useless handgun ammo. Now I just need some herbs for all these chemicals lol
Son of a bitch I hate this file trophy. I just got to the trailer and have 6 so far but apparently I missed one in the game's prologue where you find the bolt cutters.
When you go back there at the end of the game can I go to that area and read it?
Son of a bitch I hate this file trophy. I just got to the trailer and have 6 so far but apparently I missed one in the game's prologue where you find the bolt cutters.
When you go back there at the end of the game can I go to that area and read it?
Looks like I got a late start on the game compared to most here. Think Im about halfway done though.
I now have the blue and red key cards to attend Lucas party.
Just gotta share how fucked up the
Happy Birthday VHS Tape segment
was. Creepy as fuck and totally messed up!
That freakin animatronic corpse clown, the room full of balloons(scared the shit out of me when I walked in. I thought they were enemies, lol), the water balloon exploding and launching the quill pen right into your abdomen, and, finally, walking towards the cake with your lit candle only to see all the lights go out and hear creepy ass voices singing to you. Then, after all that shit, you place the candle in the cake and the room goes up in flames and you fucking burn to death.
Finished tonight, what a great experience. Certainly one of my favorite Resident Evil games, perhaps with RE1 (nostalgia) beings its major contender.
My only complaint is that for my taste (nitpicking), the adventure on normal is just too easy. I assume this is secondary to the game being more "horror" and less "survival-horror," but the unlimited saves, abundant ammo and lack of difficult mobs / bosses made the game feel like a walking simulator in many locations. I would have much preferred the ability to pick the madhouse difficulty from the start, as it seems to fix multiple issues (limited saves, more mobs, ammo scarcity).
Absolutely worth playing as a fan of the horror or survival horror genres.