Ladioss
Member
Venus Wars is great. Yoshikazu Yasuhiko's work as a director is generally brillant, too bad he didn't get to direct more stuff after the 80s. He did plenty of designs for the recent universal era Gundam movies/OVAs though.
To-y recently got a remastered BD release in Japan : https://www.amazon.co.jp/dp/B09M57FS4G/
It's pretty important because before then, the only copies in existence were on LD - and the OVA is a great insight into Japanese take on 80s glam/punk scene as seen by manga artist Atsushi Kamijo, with Naoyuki Onda's brand of distinctly realist chara-design that got so popular in the 90s after Akira. Cool Japan before it was cool.
Some other overlooked stuff from Discoteck : Crusher Joe, Robot Carnival and Project A-KO ?
Speaking of great (and relatively recent) action stuff, have you ever seen what someone like Ryo-timo can do ? His stuff in Noein, Birdy and Yozakura Quartet - Hana no Uta was legendary.
Pre- and post-2000 anime/manga/vg both have their strong and weak points. Pre-2000 you have all the advantages that come from being a craft, like lots of artistic freedom, but it comes at the price of low production values and artisan processes. Post-2000 (post-2008 actually), you are in industry territory with producers controlling everything, but high-end stuff get plenty of budget to play around with beautifully crafted composite animation like Ufotable does and stuff like that. There is still rough jewels to be found, gifted animators still get to draw impressively beautiful sequences, but it's harder to keep track of what is really interesting and it's often drowned in a ever-increasing ocean of medium-level stuff... I
As for videogames, I do regret the kind of JRPGs we had on later-days SFC and PS1/Saturn though - games like Far East of Eden IV, or Grandia. That feeling of living an epic adventure has almost completely disappeared from today's production.
From last spring/summer anime season, Lycoris Recoil was very good but aesthetically and in its setting it's very much a 2020s anime series, so not something I would recommend if you are looking for that retro feeling.
To-y recently got a remastered BD release in Japan : https://www.amazon.co.jp/dp/B09M57FS4G/
It's pretty important because before then, the only copies in existence were on LD - and the OVA is a great insight into Japanese take on 80s glam/punk scene as seen by manga artist Atsushi Kamijo, with Naoyuki Onda's brand of distinctly realist chara-design that got so popular in the 90s after Akira. Cool Japan before it was cool.
Some other overlooked stuff from Discoteck : Crusher Joe, Robot Carnival and Project A-KO ?
Plenty of great action anime titles in the 90's too and you did last some. I'm not sure where 'greatest action anime' would come from when reviewing Bebop. However, if you type in "top 90's anime series"...they typically put Bebop at number one or will simply write "best anime of the 90's." Which even that's debatable too. There were amazing anime series in the early 90's and I've always felt reviews based those opinion on the fact that they'd only seen anime from the late-90's (which Toonami typically would run on into the 2000's).
The industry changed in a great way if you're into gaming. 80's/90's anime-based video games were so-so but 2000's - present anime based video games have just gotten better. I may be biased because I prefer JRPGs and action type games but the style doesn't bother me. Maybe that's because video games should have digital artwork and it just seems more fitting. I read through the Spring/Summer 2022 anime line up and I just don't really feel anything. I've never given up on modern anime but it just doesn't move me.
Speaking of great (and relatively recent) action stuff, have you ever seen what someone like Ryo-timo can do ? His stuff in Noein, Birdy and Yozakura Quartet - Hana no Uta was legendary.
Pre- and post-2000 anime/manga/vg both have their strong and weak points. Pre-2000 you have all the advantages that come from being a craft, like lots of artistic freedom, but it comes at the price of low production values and artisan processes. Post-2000 (post-2008 actually), you are in industry territory with producers controlling everything, but high-end stuff get plenty of budget to play around with beautifully crafted composite animation like Ufotable does and stuff like that. There is still rough jewels to be found, gifted animators still get to draw impressively beautiful sequences, but it's harder to keep track of what is really interesting and it's often drowned in a ever-increasing ocean of medium-level stuff... I
As for videogames, I do regret the kind of JRPGs we had on later-days SFC and PS1/Saturn though - games like Far East of Eden IV, or Grandia. That feeling of living an epic adventure has almost completely disappeared from today's production.
From last spring/summer anime season, Lycoris Recoil was very good but aesthetically and in its setting it's very much a 2020s anime series, so not something I would recommend if you are looking for that retro feeling.
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