If stuff like this matters to you, just get a pcNative 4k at 60fps with high end ray traced reflections I'd hope.
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That's not what you said.Nah man, nothing released is anywhere near pushing these systems. So yeah, nothing released to warrant an upgrade.
Nah man, nothing released is anywhere near pushing these systems. So yeah, nothing released to warrant an upgrade.
Why would TCL know about this?
On every consumer gaming device.That's not what you said.
But we already have games that are making sacrifices for 4k or 60fps so of course they are needed.
600$ especially if u take current gpu prices and inflation into account is the minimum ps5pro gonna cost, i wouldnt even be surprised at 800$ if specs ofc match the price(at least 2x gpu power, using at least ryzen 5k series cpu and at least 2tb ssd).There's people who will pay more. The PS4 pro kept the $400 price going when the amateur went down to 300. The xbox midgen pushed it up to $500 and it was no problem. I can believe its coming and it would be $599.
Would 8k “checkerboard” rendering be possible on new consoles in a few years?
I've had gaming PC's over the years. I prefer the convenience of a console. Sony should make a filthy expensive premium console and a bargain bucket console. There certainly is a market for a premium ps5, hopefully they'll go all out on the pro!If stuff like this matters to you, just get a pcit’s a perfect machine for those who lost the sight of what’s important in gaming !
Checkerboarded 1440p based cross gen games struggling to hit 60 fpsNah man, nothing released is anywhere near pushing these systems. So yeah, nothing released to warrant an upgrade.
Checkerboarded 1440p based cross gen games struggling to hit 60 fps
"not pushing the systems"......
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riiight because that`s what we´ve experienced in the last 3 decades, games becoming LESS taxing over timeYour referring to HFW? That was an exception not the trend. Many cross-gen games have been hitting 60 FPS on dynamic 1440-2160P native resolution.
That doesn’t take into account that the next-gen engines will be more optimised and better suited to the next-gen hardware.
riiight because that`s what we´ve experienced in the last 3 decades, games becoming LESS taxing over time
The base consoles are already hard-hitting their (gpu)limits, that`s a simple fact.
Yadday yadda yadda. Every bit of additional optimization wiggle room is immediately eaten up by the next additional centimeter of render distance, one more light bounce aso.Except that they’re not.
We’ve not even had any true next gen games to even jump to that conclusion.
Sure they’ll be more taxing over time, but the optimisation capabilities with next-gen are a significant leap over what was capable on last-gen, especially when we factor in features like Mesh and Primitive Shaders.
Honestly I don't see the point of a Pro console this generation.
Yadday yadda yadda. Every bit of additional optimization wiggle room is immediately eaten up by the next additional centimeter of render distance, one more light bounce aso.
Limits are limits and the only thing better than strong hardware is stronger hardware.
1440p / 30 at an absolute and completely unrealistic best case scenario for Nanite and Lumen....All of this at 1440p at 30 FPS which is not bad given the hardware.
.... Read stuff you answer to properly next time. No one said that....So the notion that these consoles can’t handle next-gen engines because they are being pushed by old un-optimised engines which lack optimisation and performance features is stupid.
I’d argue that precision controls are a big part of what’s important in gamingIf stuff like this matters to you, just get a pcit’s a perfect machine for those who lost the sight of what’s important in gaming !
Expect that it was running at a smooth 30 FPS, and it wasn’t relying heavily on the upsampling like Matrix demo was. Might explain why there was no heavy artifacting around the character and environments.1440p / 30 at an absolute and completely unrealistic best case scenario for Nanite and Lumen....
Uh-huh, totally not GPU restrained already........ Meanwhile the matrix demo immediately crashes to sub 20 FPS the moment non Nanite meshes are needed and Lumen is cutting corners everywhere. Those are hardware limitations. Some you can maybe circumvent with optimization but in the end the only real solution is always "moar powah"
.... Read stuff you answer to properly next time. No one said that....
But the hardware limitations are already visible and that's a fact.
Stronger hardware is better, always.
If stuff like this matters to you, just get a pcit’s a perfect machine for those who lost the sight of what’s important in gaming !
Wow dude! Excellent response to a repeating broken record. Some people just have no clue as to what's right in front of their eyes and just refuse to accept reality.Yadday yadda yadda. Every bit of additional optimization wiggle room is immediately eaten up by the next additional centimeter of render distance, one more light bounce aso.
Limits are limits and the only thing better than strong hardware is stronger hardware.
Here's some points:Honestly I don't see the point of a Pro console this generation.
Nothing is going to come because Taiwan is going to be invaded.
Meanwhile the matrix demo immediately crashes to sub 20 FPS the moment non Nanite meshes are needed and Lumen is cutting corners everywhere. Those are hardware limitations.
In the final portion of the demo, you're free to explore the world and it does seem like fast traversal causes some issues, but this is part and parcel of ongoing development work, as Michal Valient, Director of Platform and Rendering Engineering explains: "The bottleneck, the hitches you see... it's not the I/O, the I/O on the machines is really good. We still have some kinks to work out in the way we initialise data. So actually, yeah, it's work for us to do."
Im hoping for this as iv said many times, i want an actual Pro model with Pro hardware and am willing to pay for it. 599 or even 699. bring it.There's people who will pay more. The PS4 pro kept the $400 price going when the amateur went down to 300. The xbox midgen pushed it up to $500 and it was no problem. I can believe its coming and it would be $599.
Stronger hardware is better, always.
1/4th of what I actually said plus 3/4ths from the voices in your head. Good god woman....Your original premise was that a game like Horizon Forbidden West was struggling to hit 60 FPS even with checkerboard 1440p (which funnily enough was an “edge case scenario” amongst Sony’s 1st parties on PS5) and that consoles are already being pushed by such games so they’ll only age worse as time goes on. Spin it however you want lol
All else equal, sure. But you knowTheRedRiders is rightfully highlighting the significant importance of software optimization. Fact of the matter is we haven't seen the limits of the current gen console capabilities because the engines are currently playing catch up. I can't understand why this is such a controversial topic for a select few here.
1/4th of what I actually said plus 3/4ths from the voices in your head. Good god woman....
Lumen in the Land of Nanite is a good example, UE5’s use of compute shaders (similar to Mesh/Primitive Shaders), allowed them to manage the LOD and tessellation of geometry to a very remarkable extent, and that demo was pushing an absurd amount of polygons and ultra high resolution textures on PS5 hardware, whilst also using multi-bounce software global illumination. All of this at 1440p at 30 FPS which is not bad given the hardware.
So the notion that these consoles can’t handle next-gen engines because they are being pushed by old un-optimised engines which lack optimisation and performance features is stupid.
Wow dude! Excellent response to a repeating broken record. Some people just have no clue as to what's right in front of their eyes and just refuse to accept reality.
PS4 launched in 2013, Pro launched in 2016. With that schedule a 2023 release wouldn't be out of line but I feel 2024 or 2025 might be more reasonable dates given the chip fiasco.Bruh, the PS5 is barely out
Nah 60fps is at 1440p while 30 fps is with dynamic 4k. Native non-dynamic 4k is as rare as unicorns.Your referring to HFW? That was an exception not the trend. Many cross-gen games have been hitting 60 FPS on dynamic 1440-2160P native resolution.
That doesn’t take into account that the next-gen engines will be more optimised and better suited to the next-gen hardware.
Those are my predictions too but I think it may vary on an engine to engine basis.Nah 60fps is at 1440p while 30 fps is with dynamic 4k. Native non-dynamic 4k is as rare as unicorns.
For next gen exclusives 1080p 60fps and 1440 30fps will become the norm.
I've had gaming PC's over the years. I prefer the convenience of a console. Sony should make a filthy expensive premium console and a bargain bucket console. There certainly is a market for a premium ps5, hopefully they'll go all out on the pro!
They can play catch up all they want. None of the console SoCs has even remotely enough bandwidth for anything meaningful... Best ppl can hope for is a scope limited beauty the likes of which ND produces f.e.All else equal, sure. But you knowTheRedRiders is rightfully highlighting the significant importance of software optimization. Fact of the matter is we haven't seen the limits of the current gen console capabilities because the engines are currently playing catch up. I can't understand why this is such a controversial topic for a select few here.
They can play catch up all they want. None of the console SoCs has even remotely enough bandwidth for anything meaningful... Best ppl can hope for is a scope limited beauty the likes of which ND produces f.e.
The asset quality from horizon will not look dated in comparison to Sony games from 2025 and the RT lighting will still be limited if at all available with only a handful of actually shadow throwing lightsources per scene.
That's just how it is with 500 USD budget systems...
New consoles were maxxed on day one. These companies keep pushing the useless resolution war.Nah man, nothing released is anywhere near pushing these systems. So yeah, nothing released to warrant an upgrade.
New consoles were maxxed on day one.